Ground Units Incoming?

By bradflinn88, in X-Wing

I have been advocating for a while with my local playgroup that ground units will be coming sooner rather than later. This thought only got reinforced with the recent announcement that D&D Attack Wing (Attack Wing being directly licensed from FFG) will have ground units and air units.

Personally I think that it would be unbelieveably awesome to have AT-ATs, AT-STs, Tie Crawlers etc... along with Land Speeders, Sand Crawlers, Jabas Cruiser and various other things. At some point FFG is going to have to change it up or they are going to either A) run out of ships to make or the more likely B) Get extremely repetitive and lose players/interest.

Now I think that FFG will make some sort of major announcement at GenCon but it will likely be the Imperial Epic Ships but I wouldnt be surprised if at Spiel they announce ground units as Wave 6 along with a new ground unit starter set.

Thoughts?

I'm not sure why people think ground units are inevitable in a dogfighting game.

I think it would be neat, but I doubt that they will take the focus away from dog fighting

I'm not sure why people think ground units are inevitable in a dogfighting game.

Because ground fighting plays a major role in the star wars universe. Look at The Clone Wars and The Battle of Hoth and even The Battle of Endor. The last 2 were split between ground assault and space dogfights. To me it just makes too much sense to overlook.

Edited by MrSolo

It wouldn't have to be part of XWing and would actually be nice to see as a stand alone game! I'd love to see a tabletop ground game with Imperial AT-ATs, AT-STs, etc like in the video game Force Commander!

Ideally, I'd like to see the vehicles and figs in 15mm or 1:100! I do most of my historical wargaming in that scale and it's a nice size!

If they stuck with 1:270, that is close to 1:285 which is 6mm and that's too small, IMO for this type/size of game.

I think it would be cool as a standalone game, but might be difficult to integrate with X-Wing.

Because ground fighting plays a major role in the star wars universe. Look at The Clone Wars and The Battle of Hoth and even The Battle of Endor. The last 2 were split between ground assault and space dogfights. To me it just makes too much sense to overlook.

Right, but none of that has any bearing on X-Wing. This isn't a comprehensive representation of the Star Wars universe, it's just a simple dogfighting game.

I think the D&D rip off will illustrate how terrible the flight path system is for ground units... and Dragons, come to think of it... ATAT's in another rules system? Sure, take my money! But in X-Wing? In space? Doesn't make sense.

I think the really smart money on FFG's part would be release ground attack as a stand alone game... in the same scale... with the same/compatible rules set, and absolutely forbid crossover in a tournament setting. That way they have two games that aren't reliant on one another, but would have crossover business for customers who wanted to do friendly games simulating a combined ground/air attack, or rules for simultaneous play - two boards, one in space, one on ground. Fly off a certain board edge and enter atmosphere of the ground game with, say, -1 agility due to atmosphere.

Or, if released as a stand alone game, include campaign rules to allow for crossover. IE, play a game of X-Wing, then play a game of AT-AT: The Miniatures Game with the winner of the X-Wing game getting some bonus.

I couldn't imagine them even considering using the XWing rules as a basis for a ground game! That wouldn't make any sense to me! But if they would write a good basic set of ground rules for Star Wars, with good minis, I'd be in!

I'd love to see a Star Wars ground-based minis game, but not one using the flightpath system. Flightpath does an excellent job of representing that high-risk, instinct-based feeling of Star Wars dogfighting. Ground-based units just don't move so fast that you can't predict/react to them.

I could see FFG adapting the Diskwars system for Star Wars, perhaps.

I think ground forces could work in its own game but I am not sure if the flight path system is the right move for ground battles in the star wars universe. At-Ats, At-st, and the like don't move like fighters.

Also while starships could in theory work for air superiority they were designed for space battle, there were other vehicles designed for air superiorty in ground battles that were meant for atmosphereic combat. .

I think the really smart money on FFG's part would be release ground attack as a stand alone game... in the same scale... with the same/compatible rules set, and absolutely forbid crossover in a tournament setting. That way they have two games that aren't reliant on one another, but would have crossover business for customers who wanted to do friendly games simulating a combined ground/air attack, or rules for simultaneous play - two boards, one in space, one on ground. Fly off a certain board edge and enter atmosphere of the ground game with, say, -1 agility due to atmosphere.

Or, if released as a stand alone game, include campaign rules to allow for crossover. IE, play a game of X-Wing, then play a game of AT-AT: The Miniatures Game with the winner of the X-Wing game getting some bonus.

This. Exactly this.

BTW, here is a really good thread from a while ago discussing various ways it might be implemented

http://community.fantasyflightgames.com/index.php?/topic/99919-can-we-get-a-ground-based-flightpath-system-for-star-wars/

Separate ffg ground based game i'm in, trying to make ground units work with x-wing not so much because then it gets complicated with levels and other interaction problems.

Hmmm well first post ever and I got shot down horribly but rightfully so after reading all the comments. A ground assault minis game would be an awesome game and one that I would support. But ughhh that would mean more money to FFG, I already support X-Wing, SW LCG, Netrunner and soon their SW RPG world. Dont get me wrong I love all of it but man they have got me hook line and sinker.

No worries man. We all want to play with at-ats and speeder bikes. It's just a question of what the best way to implement it is.

OOoooooo Speeder bikes!!! And all the players get 3 trees to put down! And 3 Ewoks tied to stakes to shoot at!

If a game if x-wing is suppose to simulate a 15-20 second dog fight. An AT-AT would move once every game maybe.

If a game if x-wing is suppose to simulate a 15-20 second dog fight. An AT-AT would move once every game maybe.

haha good point. Besides they always miss anyway lol

How would you even simulate movement for ground troops. An x-wing moving 1 forward would be the equivalent of a ground troop moving 1mm or less. Doesn't seem feasible to tweet mechanics to allow for ground troops.

I couldn't imagine them even considering using the XWing rules as a basis for a ground game! That wouldn't make any sense to me! But if they would write a good basic set of ground rules for Star Wars, with good minis, I'd be in!

It wouldn't be difficult - they use the flightpath system for Speeders / other aircraft, while they use a grid system for other vehicles like AT-AT's, Sandcrawlers, etc. It could make for an interesting game if balanced properly.

Make a Star Wars variant of 40k and ill buy all the product you make FFG.

Jawa Sandcrawler vs AT-AT.... FIGHT!

The most important ground units in any game or real life are infantry.

Edited by DB Draft

Because ground fighting plays a major role in the star wars universe. Look at The Clone Wars and The Battle of Hoth and even The Battle of Endor. The last 2 were split between ground assault and space dogfights. To me it just makes too much sense to overlook.

Right, but none of that has any bearing on X-Wing. This isn't a comprehensive representation of the Star Wars universe, it's just a simple dogfighting game.

Yeah. I agree - we're more likely to see a new faction than we are ground units.

Yeah. I agree - we're more likely to see a new faction than we are ground units.

Oh no you di'n't.