The title says it all. This isn't Attack Wing ; please FFG, be more careful with the game balance!
Good, that's why I like it.
The title says it all. This isn't Attack Wing ; please FFG, be more careful with the game balance!
Good, that's why I like it.
Advanced Cloaking Device is Under-costed
Counterpoint: nuh-uh .
Isn't it obvious? FFG was tired of no-named pilots. Now they've done something to make PS MUCH more valuable. Predator is further proof of the shift in FFG's design. I for one welcome the change.
Yeah, I know. I made that build. Though I do believe I forgot that a Phantom can't normally target lock. I've only flown it twice. And really, I never had to take one thanks to FCS. Funny how that works.
What do you mean when you say "made" ? I am finding it confusing.
About freeing up your regular action, you can even barrel roll to get out of arcs, and use that shooting round more as a "i am marking you so next turn you are dead" kind of maneuver. That's mostly how i prepare to engage clusters of enemy ships the turn before i get in with my mini swarm at the same time. Works like a charm.
Isn't it obvious? FFG was tired of no-named pilots. Now they've done something to make PS MUCH more valuable. Predator is further proof of the shift in FFG's design. I for one welcome the change.
No doubt enough of the junk vanilla rebel swarms. Predator up and watch them get shot to pieces.... Card fing rocks
Isn't it obvious? FFG was tired of no-named pilots. Now they've done something to make PS MUCH more valuable. Predator is further proof of the shift in FFG's design. I for one welcome the change.
Not only do I welcome it, I feel like I got here months ago and have been waiting for them to catch up. I keep seeing things like "I'm having trouble fitting the Defender into a list" and "X ship just costs too much", when I've been making 3 ship builds since⦠I dunno, last November? Imperial Aces made that even more fun. I haven't run a TIE swarm since about that long ago too.
Yeah, I know. I made that build. Though I do believe I forgot that a Phantom can't normally target lock. I've only flown it twice. And really, I never had to take one thanks to FCS. Funny how that works.
What do you mean when you say "made" ? I am finding it confusing.
About freeing up your regular action, you can even barrel roll to get out of arcs, and use that shooting round more as a "i am marking you so next turn you are dead" kind of maneuver. That's mostly how i prepare to engage clusters of enemy ships the turn before i get in with my mini swarm at the same time. Works like a charm.
When I say I made it, I'm talking about the fact that so far as I know, I'm the only one who proposed that build. specifically:
Whisper + VI + FCS + Weapons Engineer + ACD
Vessery + Ion Cannon + Outmaneuver
BST + Predator
So again. Yes. I know it's very efficient because i made it. It was my final table build for Imdaar Alpha. So that "mark you for dead next turn" becomes "I'm going to mark you for dead this turn because Vessery gets to shoot after me, oh and I also have options as backup in case you somehow get away from me."
I don't know why you took for granted i was talking about "your build" when i am talking about FCS + ACD action economy on a Whisper. I don't even know who you are neither i had seen the 100 point list until now. By the way i like the list, i had been thinking also about Vessery + Whisper, but didn't thought about the Weapons Engineer myself, nice. I would ask you how being with basically 2 ships and a filler you make it work against stuff that can really put a dent into whisper, but that would be totally offtopic.
Edited by YipikayeyI don't know why you took for granted i was talking about "your build" when i am talking about FCS + ACD action economy on a Whisper. I don't even know who you are neither i had seen the 100 point list until now. By the way i like the list, i had been thinking also about Vessery + Whisper, but didn't thought about the Weapons Engineer myself, nice. I would ask you how being with basically 2 ships and a filler you make it work against stuff that can really put a dent into whisper, but that would be totally offtopic.
Well, I make it work because that BST shouldn't be ignored (but frequently is, in the face of those other two), and for having what some have called "an absurdly good eye" for maneuvers. Also, I excel at using maneuverable flankers in low ship number lists because I got sick of TIE swarms about a month after learning how to play, opting instead for fun-to-fly flankers like high PS interceptors or Vader. I also use deployment and asteroid placement to my advantage since I'm usually facing rebels, forcing them to either fly all the way around clusters of asteroids or drawing my opponent through them, where my eyeballing and maneuverability give me the advantage.
Fun fact, this loadout for Whisper maintains almost 100% of his action economy even with a k-turn.
ACD doesn't need to change. Your tactics do.
By BST I assume you mean Black Squadron Pilot (BSP), or is it some abbreviation I'm unaware of?
Ten Numb with VI anybody?
I need to claim credit for all of "my" builds too!
Howlrunner with Swarm Tactics
Krassis Trelix with Heavy Laser Cannon
Academy Pilot with no upgrades
Royal Guard Pilot with Royal Guard Title and 2 modifications
Also it is my strategy to put my Asteroids right next to the other guy's asteroids.
And Barrel rolling out of a fire arc is now to be known as the Vulf Corkscrew.
Edited by Vulf
I don't know why you took for granted i was talking about "your build" when i am talking about FCS + ACD action economy on a Whisper. I don't even know who you are neither i had seen the 100 point list until now. By the way i like the list, i had been thinking also about Vessery + Whisper, but didn't thought about the Weapons Engineer myself, nice. I would ask you how being with basically 2 ships and a filler you make it work against stuff that can really put a dent into whisper, but that would be totally offtopic.
Well, I make it work because that BST shouldn't be ignored (but frequently is, in the face of those other two), and for having what some have called "an absurdly good eye" for maneuvers. Also, I excel at using maneuverable flankers in low ship number lists because I got sick of TIE swarms about a month after learning how to play, opting instead for fun-to-fly flankers like high PS interceptors or Vader. I also use deployment and asteroid placement to my advantage since I'm usually facing rebels, forcing them to either fly all the way around clusters of asteroids or drawing my opponent through them, where my eyeballing and maneuverability give me the advantage.
Fun fact, this loadout for Whisper maintains almost 100% of his action economy even with a k-turn.
you really have no idea how you sound do you?
Advanced cloaking device is over costed.
It never ever gets any use, every time my sigma squadron pilots are destroyed by hlc fire before they can shoot and cloak.
Advanced cloaking device is over costed.
It never ever gets any use, every time my sigma squadron pilots are destroyed by hlc fire before they can shoot and cloak.
You're right in that it serves no purpose on a Sigma. It really doesn't have a place on either of the generic Phantoms. It belongs on Whisper or Echo along with Veteran Instincts. Which, I agree, makes it prohibitively expensive. The balancing factor for Phantoms is that they perform best with a number of pricey upgrades.
By BST I assume you mean Black Squadron Pilot (BSP), or is it some abbreviation I'm unaware of?
Yeah, I just like to call them Black Squadron TIEs for some reason.
I don't know why you took for granted i was talking about "your build" when i am talking about FCS + ACD action economy on a Whisper. I don't even know who you are neither i had seen the 100 point list until now. By the way i like the list, i had been thinking also about Vessery + Whisper, but didn't thought about the Weapons Engineer myself, nice. I would ask you how being with basically 2 ships and a filler you make it work against stuff that can really put a dent into whisper, but that would be totally offtopic.
Well, I make it work because that BST shouldn't be ignored (but frequently is, in the face of those other two), and for having what some have called "an absurdly good eye" for maneuvers. Also, I excel at using maneuverable flankers in low ship number lists because I got sick of TIE swarms about a month after learning how to play, opting instead for fun-to-fly flankers like high PS interceptors or Vader. I also use deployment and asteroid placement to my advantage since I'm usually facing rebels, forcing them to either fly all the way around clusters of asteroids or drawing my opponent through them, where my eyeballing and maneuverability give me the advantage.
Fun fact, this loadout for Whisper maintains almost 100% of his action economy even with a k-turn.
you really have no idea how you sound do you?
Well judging by the number of people either agreeing with me or 'like'ing my posts, I would imagine "cogent" might be a good descriptor.
I wrote the same thing of this topic's title almost 3 months ago.
the tie-phantom is a good ship: it is difficult to use it properly, very difficult with Echo, but after some experience, it is a beast, thanks to this upgrade...
I wrote that it would have cost at least from 5 to 7 points.
It is an auto-include upgrade, yes, because there is no reason to use a tie-phantom without it.
And there is no reason to use anyone else but whisper and/or echo.
General pilot are almost useless, because their PS is too low.
In your first turn you are going to cloak and later only ps 10 pilots will be able to shoot at you while decloaked (but with a "2" barrel roll or boost it is not so easy!!!) .
Flying it defensively (choosing evade as normal action), and you won't be hitted.
Use Whisper with fire-control system and you are going to perform 4 actions every turn, defending with 4 dices and 1 evade token.
Just my opinion, as always!
I wrote the same thing of this topic's title almost 3 months ago.
the tie-phantom is a good ship: it is difficult to use it properly, very difficult with Echo, but after some experience, it is a beast, thanks to this upgrade...
I wrote that it would have cost at least from 5 to 7 points.
It is an auto-include upgrade, yes, because there is no reason to use a tie-phantom without it.
And there is no reason to use anyone else but whisper and/or echo.
General pilot are almost useless, because their PS is too low.
In your first turn you are going to cloak and later only ps 10 pilots will be able to shoot at you while decloaked (but with a "2" barrel roll or boost it is not so easy!!!) .
Flying it defensively (choosing evade as normal action), and you won't be hitted.
Use Whisper with fire-control system and you are going to perform 4 actions every turn, defending with 4 dices and 1 evade token.
Just my opinion, as always!
Whisper should almost never evade. An evade is statistically worse than a focus on 4 defense dice. Whisper doesn't get the focus if she misses, and two focuses on defense is better than a Focus and an evade.I wrote the same thing of this topic's title almost 3 months ago.
the tie-phantom is a good ship: it is difficult to use it properly, very difficult with Echo, but after some experience, it is a beast, thanks to this upgrade...
I wrote that it would have cost at least from 5 to 7 points.
It is an auto-include upgrade, yes, because there is no reason to use a tie-phantom without it.
And there is no reason to use anyone else but whisper and/or echo.
General pilot are almost useless, because their PS is too low.
In your first turn you are going to cloak and later only ps 10 pilots will be able to shoot at you while decloaked (but with a "2" barrel roll or boost it is not so easy!!!) .
Flying it defensively (choosing evade as normal action), and you won't be hitted.
Use Whisper with fire-control system and you are going to perform 4 actions every turn, defending with 4 dices and 1 evade token.
Just my opinion, as always!
Yes, I forgot to speak about luck and misfortune...
Attacking with 4 (!!!!!) dices (or 5 !!!) and do not cause a single hit, is it very unlikely to me... but it can still happen !!
Whisper should almost never evade. An evade is statistically worse than a focus on 4 defense dice. Whisper doesn't get the focus if she misses, and two focuses on defense is better than a Focus and an evade.
Of course assuming you'll be attacked more than once.
Whisper should almost never evade. An evade is statistically worse than a focus on 4 defense dice. Whisper doesn't get the focus if she misses, and two focuses on defense is better than a Focus and an evade.I wrote the same thing of this topic's title almost 3 months ago.
the tie-phantom is a good ship: it is difficult to use it properly, very difficult with Echo, but after some experience, it is a beast, thanks to this upgrade...
I wrote that it would have cost at least from 5 to 7 points.
It is an auto-include upgrade, yes, because there is no reason to use a tie-phantom without it.
And there is no reason to use anyone else but whisper and/or echo.
General pilot are almost useless, because their PS is too low.
In your first turn you are going to cloak and later only ps 10 pilots will be able to shoot at you while decloaked (but with a "2" barrel roll or boost it is not so easy!!!) .
Flying it defensively (choosing evade as normal action), and you won't be hitted.
Use Whisper with fire-control system and you are going to perform 4 actions every turn, defending with 4 dices and 1 evade token.
Just my opinion, as always!
Yes, I forgot to speak about luck and misfortune...
Attacking with 4 (!!!!!) dices (or 5 !!!) and do not cause a single hit, is it very unlikely to me... but it can still happen !!
And again, 4 defense Dice with Focus is better than 4 defense dice with evade.
I think there is some room to experiment with the generics and Stygium Particle Accelerator and Advanced Sensors.
Whisper should almost never evade. An evade is statistically worse than a focus on 4 defense dice. Whisper doesn't get the focus if she misses, and two focuses on defense is better than a Focus and an evade.
Of course assuming you'll be attacked more than once.
At least seeing the way the meta is going.
Edited by Aminar