Hi, this is my first post here and I wanted to get a read on what issues I might face taking a particular strategy to tournaments. For a 100 pt game I run a 3 ship team:
Lando- YT-1300 44 pts
Dutch Vander - Y-wing 23 pts
-Shield Upgrade 4 pts
-Ion Cannon Turret - 5 pts
-R2-D2 - 4 pts
Prototype Pilot - A-Wing 17 pts
-Stealth Device - 3 pts
100/100 pts
The main show of my team is the YT-1300/Y-wing combo. I keep them following the edge of the border (free of astroids) and I keep the YT-1300 on the inside to the left of the Y-Wing so that at anytime other ships have to shoot through the YT-1300 giving the y-wing an additional agility dice. I keep them at a pace of 1-2-3 forwards, mostly green maneuvers. Because they both fire with a 360 cannon they dont need the benefit of out maneuvering. This allows Lando to give free focuses to Dutch and Dutch free targets to Lando. It also allows the Y-Wing to continually recover any damage he receives. I think that opponents are likely to go for the easier to hit YT-1300 which will buy time for my a-wing to run around causing damage and my y-wing to hit a few imperials with ion cannons, potentially taking them out for a turn or two. The trick of this strategy is getting it to come down between Y-wing and one to two other enemy ships. Dutch can get behind them and use the 360 degree ion cannon to freeze a ship in the opposite direction. Then he just needs to keep getting one hits until the last few ships either blow up or fall off the map. All the while making green maneuvers to rebuild his 4 shield threshold.
I've only practiced this on one other guy, but I'm starting to get into the local game nights so I can try it out on other builds. Any constructive criticism would be great. Thanks!