Two questions from new players

By DonHo, in X-Wing Rules Questions

Wife and I have just starting to play the game after a long hiatus and have two questions.

1. How are shields handled with Critical hits. We had an situation where there were two hits, one a critical. We understand that the one hit removed a sheild but were confused on the critical. Does it also just remove one sheild?

2. Rules state that when two opposings ships bases are touching they cannot fire at each other, but can they still enter into a combat phase on other ships that are within range and firing arc?

Thanks

DonHo

1. If there a ship that was just hit has shields, both regular hit and critical hit results remove one shield token. See page 16 of the rulebook, "Suffering Damage."

2. Correct. Two ships that overlapped during the activation phase cannot declare the other one as the target (while their bases are still touching), but they can still declare a ship they are not touching as a target.

A point on question #1 about critical hits and shields.

When a ship suffers a [crit] it first has to go through shield tokens. There are now a couple of effects in the game which will directly DEAL a ship a damage card (Proton Bombs cause it to be face up, Porkins is Face-down) and when dealt a card the ship gets that EVEN IF if has shield tokens remaining.

A [crit] that is suffered will deal a face-up damage card IF a shield token doesn't get in the way first. A face-up card that is directly dealt to a ship ignores Shield tokens. Crewman Vader's ability hits Shields unless they are gone for example.

Also, hits are taken first, then crits. So if you have 1 shield left, and suffer both a hit and a crit, the hit will remove the last shield point, and the crit will hit the hull.

Also, if a ship overlaps another ship which then subsequently moves away that same movement phase, the ships can attack each other. So if an Academy Pilot runs his TIE into Luke and then Luke later moves, that TIE can now shoot at him.

Hits and crits come off of shields first, then get added to hull. Hits get canceled before crits with dice results.

If ships overlapped and are touching then they cannot fire at one another. Once one of the ships moves away, so they no longer touch, they can fire on each other again.