The greatest single action you've had in an EotE session?

By jonamok, in Game Masters

Always interested in hearing about cool things that players come up with, and pull off, in other GM's sessions.

So, whether it was crazy combat or clever conversation, an obscure skill role or brilliantly playing their role - what is the single, coolest, most outrageous thing one of your players has achieved in one of your EotE sessions?

I haven't ran much yet; just the Beginner's Game and the first session of Beyond the Rim. But in the Beginner Game, with two players, when they encountered the stormtroopers, the combat character went down quickly, and the other character quickly injected her with a stimpak (of however you apply those) and ran away, with stormtroopers in pursuit. He ran across the rope bridge into the shanty town, hid in a house until the stormtroopers ran past, and then quickly ran back across the bridge and cut the rope, taking one squad of stormtroopers out of the equation without firing a shot. It felt very Star Wars.

Awesome. Very cinematic in a "Han running after, and then away from the troopers" way.

Cool situation for sure.

While not my character, I do have a scene that I liked.

I was GMing an "Episode 0" session of Beyond the Rim. Reom had assembled to PCs to rescue his niece from the Yiyar clan, who kidnapped her months a go as a way to coerce Reom's business decisions. He was about to make a big move with Isotech and wanted his niece in safe hands before he did so (as well as testing the PCs resolve and skills).

The climax of the game culminated into a chase. The PCs had stolen a few speeder bikes trying to catch up to a hover train that the Yiyar clan was using to transport the Niece. Jom Weeyne (Yes. I know)-a Gand Big Game Hunter- ramped his speeder off of some debris, did a roll and landed neatly onto the top of the train. He held out his hand and his shotgun landed neatly into his grasp (from a triumph) while the speeder exploded into the receding background.

That kind of set the tone for that character.

I have to say my favourite in the three sessions I've run would have to be the end of Act II of Long Arm of the Hutt. The players had gone to the gantry to board the ship, and had been ambushed by the Gand bounty hunter. Since the PCs are all cowboys, they decided to fight their way through. I thought it could be a bit of fun, so started using the destiny points I had to up the stakes to try and do some damage to them.

My plan for this, however, failed. The geonosians scurried off after a few of them were stunned by the team, leaving only the Gand on the main walkway taking pot shots at our wookie.

Enter the crit, the only crit from this session thus far. The Gand winded the wookie, and activated his wookie rage. The wookie decided he'd had enough and took off across one of the support beams to get to the bounty hunter. My girlfriend, who plays this wookie, was a little upset at me when I told her to do an upgraded medium athletics roll. She gathered the dice pool and....

2 success, 1 triumph, 2 advantage, 1 despair.

This was a wookie nuclear bomb. I couldn't have her fall off the edge since she'd succeeded, so one of the weapons she was holding fell into the abyss below and that the character had tripped while jumping the fence. Of course, then I proceeded to ask her what she wanted to do with the triumph. She decided that good ol' Wroshyyr had conveniently tripped over the fence and on top of the insectoid alien hunting them down, after which she used her action to beat him in the face. Again she gathered up the dice and spent a destiny point, threw the dice down, and....

2 triumph, 1 advantage

The gand was beaten to a bloody pulp, after which they decided to leave the body outside Teemo's gates (just because they could, apparently? I told them he was just a freelancing bounty hunter, they still wanted to do it).

Edited by cheeseWizard

During a dogfight in atmosphere the Mandalorian bounty hunter used his jet pack to bail out of the heavily damaged starfighter he was piloting and landed on the nose of the following starfighter. He then hit the cockpit hatch release, drew his pistols and shot the pilot that had shot down his starfighter!

My favourite was pre-EotE using Saga: the players got shot down over Chrystophsis and after a couple failed piloting rolls it was clear the ship was lost. They were heading over a mountain range and the pilot was able to give the ship just enough of a nudge to clear the ridge line. They ran to the cargo bay where they had some speeders, dropped the ramp and shot out the back of the ship at 6000 meters, the ship continuing over the ridge while the speeders dropped to the glacier barely in control. Needless to say the impact started an avalanche and they had to race ahead of it, dodging rocks and eventually trees until the avalanche found level ground and they all ended up slammed into a snowbank. Being lost and having little gear made the next bit quite a challenge.

My EotE fave so far was a shootout against some Trandoshans. Everybody was injured and they were out of stimpacks, and the last remaining minions were hunkered behind a big wooden crate. The first two characters missed but got enough advantages to pass boost dice to the best shooter, narrated as splinters of wood from the crates driving the minions into a cluster. The bounty hunter then took her shot: every negative die came up blank, and most of the positives were doubles. She ended up with enough damage to kill one minion outright, and 9 advantages. "Nine advantages!" they yell. "That's three crits right?" I had to say yes, saying she nailed them all with a flurry of shots, like minion-whack-a-mole.

Pre-EotE: Two great moments both involving Grapple-Guns:

1) A Gunslinging Codru-Ji, on his first outing with the group and facing some Sith Acolytes and their big cybernetic attack Lizard-Beast in the hanger of a Star Desroyer, rolls past the Lizard-Beast, stick his Grapple-Gun through the big 'ol chain hanging from its neck and fire the hook into the ceiling. He then hits the button to wind the cable and the Beast is taken off the battle field, literally.

2) Also in his first outing with the group, A Togrutan Privateer (like a pirate... but LEGAL!) decides to take out an airborn jetpack-trooper by shooting him with a Grapple-Gun then riding the line up to the trooper so he cut hack at him with his Vibro Boarding-Axe.

I guess what I'm saying is, if you want to make a good first impression with my group, creative uses of grappling hook technology are a good way to go about it.

Well, our group was on a hot Sabacc streak when my character lost and didn't have enough cash for the ante.

So I decided to dip into the community funds we had for our ship.

Our Assassin Droid calls BS and declares he will make a coercion roll to stop me. The GM allows the roll and he succeeds.

And thats how my Gambling problem was nipped in the bud.

These are some pretty epic moments. Hopefully mine keeps this going.

The group I am GM for (a human smuggler, a twi'lek slicer, and an assassin droid) was running some spice on Nar Shaddaa. They had roughly 50,000 credits worth of glitterstim hidden in their land speeder. Unfortunately, the route they took lead them right into an Imperial checkpoint. After failing to bluff their way through, they were about to get arrested when they quickly fought their way out of the stormtroopers' custody and took off down the road. Two land speeders loaded with stormtroopers were quickly on their tail. The smuggler was piloting as best as he could, keeping them from plowing through market stalls, while the slicer and the droid were taking shots at the stormtroopers behind them.

Then came the greatest dice result I have ever seen.

The smuggler had made a piloting check that had a great result, so he provided some advantage for the assassin droid, who was already a skilled sharpshooter. The droid then lined up a shot and fired.

Dice pool:

2 blue (Aim + aid from pilot)

2 yellow (2 ranks in Heavy Ranged)

1 green (3 Agility)

2 black (Shooting from a moving vehicle + the awkward angle of shooting backwards)

2 purple (Medium range with a slug rifle)

Dice result:

1 Advantage, 4 Successes, and 2 Triumphs

The outcome:

The slug pierced through the eye of the stormtrooper who was piloting the closest speeder. He slumps onto the controls roughly, causing the speeder to speed up and veer off into a market stall. It crosses in front of the path of the second speeder, slams into the stall, flips like a coin, and explodes. The second speeder, unable to slow down, launches off of the wreckage of the first speeder. It flies through the air, bottoms out on the landing, bucks the stormtroopers out of their seats, and explodes. As the PCs drive off, a stormtrooper's helmet lands in the lap of the assassin droid, the lens of it's left eye missing. The helmet is now hanging in the cockpit of the smuggler's light freighter, much like fuzzy dice would hang from a rear-view mirror.

Edited by Tyrotron

My players 'created a distraction' to cover an escape by jettisoning all of a ship's escape pods into the enclosed space where said ship was docked.

That must have been quite loud!

That must have been quite loud!

And it required the PCs to make a few Athletics and/or Piloting rolls to evade the escape pods caroming through the hangar bay.

Lovely idea. Very visual.

so the group I'm part of was hunting down a pirate for the bounty on his head. We had managed to figure out where the guy was supposed to meet some smuggler contacts. Most of the group goes and causes some explosion-based problems for these smugglers while my jawa mechanic takes our astromech and sneaks onto their ship to grab the info we need to take their place and meet up with the pirate.

A few checks later the droid has access to all of their computer systems. We grab the coordinates and codes needed to make the rendezvous. I could have just called it a successful day there and walked away, but I get a call over the comlink telling me that some of the smugglers escaped the fight. Well I don't want these bums blowing our cover. I don't have time to do anything big or involved, so I decide on a quick fix. I tell the astromech to overwrite their computer's language files with jawanese.

The entire table gets a good laugh out of it, the plan goes off without a hitch, and a few sessions later the smugglers still haven't tracked us down to try and get revenge.

Well in my one group's last session, they decided to go to Manaan. Currently Manaan is a resort / casino in their main city, as well as the imperials are mining Kolto and destroying the oceans. All well and good...My players decided they wanted to Heist the casino. Sure..why not..clearly they are looking to either die, or go to prison. They go about doing all the setup for the operation, get to the roof, first check they do sets off an alarm. They decide its time to send in the distraction.

The next think I know, they send a Bantha with 2 jetpacks attached to it hurling into the casino, One of them had made a wireless connection to control the jetpacks, and decided to have the Bantha start spinning in circles, destroying everything and anything in its wake. I myself am laughing my butt off at the insanity. It was quite a good time.

I did a John Woo maneuver...I leap from cover w/ both my blasters drawn and fired both at a security droid, landing in a roll and then as the droid fell I posed in a kneeling position and smiled as the droid Exploded and a Dove flew out of the explosion!

Well in my one group's last session, they decided to go to Manaan. Currently Manaan is a resort / casino in their main city, as well as the imperials are mining Kolto and destroying the oceans. All well and good...My players decided they wanted to Heist the casino. Sure..why not..clearly they are looking to either die, or go to prison. They go about doing all the setup for the operation, get to the roof, first check they do sets off an alarm. They decide its time to send in the distraction.

The next think I know, they send a Bantha with 2 jetpacks attached to it hurling into the casino, One of them had made a wireless connection to control the jetpacks, and decided to have the Bantha start spinning in circles, destroying everything and anything in its wake. I myself am laughing my butt off at the insanity. It was quite a good time.

That is genius. I imagine there was a LOT of Bantha pudu.

Of course there was, it was as I said, the highlight of my sessions so far. They all had a blast with it, however..now they have to get away with the money.

A fringer in my group had previously been kidnapped and tortured by an Imperial officer. After a few games, the group killed a bounty hunter the officer had employed to go after him, tricked the officer into coming to the planet to collect his prey, and ambushed him. The fringer (who fights with a vibroknife) took a lot of strain in a struggle with the officer, and though the player had scored a number of successful hits, he was still about to pass out. The officer, on the verge of death, used what he thought would be his ace in the hole: Scathing Tirade. If it worked, the player would pass out from strain, and the officer could use him as a hostage to avoid being killed by the rest of the players. Made the roll, and it failed with a Despair.

So the officer looked the fringer in the eyes, prepared to say something devastating, and instead coughed up blood with his last breath.

So far the best I've seen was probably a GMing mistake on my part but it was awesome. It was at the beginning of Beyond the Rim. My PCs had started to decide they didn't like the Rodians. While the others were off shopping, one of them grabbed 'something' from their ship and then snuck onto the Rodians' ship using a bunch of great stealth and skulduggery rolls.

He went into their engine room. and revealed the 'something'. The broken hyperdrive ignition from the beginner game adventure. He made his mechanics roll to switch it with their perfectly good one. He then managed to make all of his rolls to sneak out but not before pausing to steal a small crate, just because.

He then sold the hyperdrive part to the parts dealer and went to the pawn ship and sold the contents of the crate which turned out to be a Rodian deli-case that I said resembled Caviar. He used the money from that as a gambling stake and won enough to buy supplies for the trip they're about to take.

It was pretty damned inventive.

That's pretty good, Riggswolfe, I like it.

There was that time my players' characters were tasked with infiltrating a secret hyperspace scanning facility to steal the data core. The station happened to be located on a planet infested with rancors. They decided to airdrop a rancor within the electrified perimeter fence of the station as their distraction. Shenanigans ensue as the party infiltrated the base while the defenders were mostly busy re-enacting Godzilla.

Nice. Of course it begs the question of how they snagged themselves a rancor to airdrop in the first place?