Hey all,
As a player who regularly plays against the same opponents, I felt a desire to have an overarching story or importance to add some depth to our games, so I created a system for a Galactic Campaign - still very much work in progress.
The core mechanics of the game are largely intact, with the campaign wrapped around the individual battles to create depth that links them together, but there are some key differences - Heroes are permadeath, but to counter this ships with hyperdrives can attempt to flee mid-battle. The campaign is played in a series of alternating turns between the rebel and imperial players choosing what type of attack mission they want to initiate (and where).
https://docs.google.com/document/d/1RjMSICA32LKhSxG35gEtBIKACEfxbUDYrggA6Iz-bno/edit?usp=sharing (Main campaign document)
https://docs.google.com/spreadsheets/d/19umW3KeF4i37sq_LvrJy6nzFicPJAT1e3cJoFQdf7ME/edit?usp=sharing (Rebel roster template)
https://docs.google.com/spreadsheets/d/1pe0jC81k-832ns-kzEsm4k-mGpXxOibdfqRu2xNcYSk/edit?usp=sharing (Imperial roster template)
https://docs.google.com/document/d/18j6ShRp2AM9pi6XZIatiLxwGW0Og9jGWrAG369EtE2M/edit?usp=sharing (sector bonus cards)
https://drive.google.com/file/d/0B6kiDa2E9hicQnVxVlhlT2U4RHc/edit?usp=sharing (WIP campaign map)
- All links now fixed to be viewable to the public.
Be great to hear what people think, or how it goes for you if you try it out! ![]()