Lieutenant Blount and Ion Pulse Missiles

By SithSinner, in X-Wing Rules Questions

With Lieutenant Blount and Ion Pulse Missiles, Blount causes a missile attack that misses to hit thus causing the attack to deal a damage, triggered from the missiles effect. I'm also curious how a munitions failsafe plays into this, because it says unless the attack hits, which technically it didn't at first until the missiles effect played.

My interpretation of these cards is that Lieutenant Blount causes the missiles to basically be a guaranteed one damage and two ion tokens, completely regardless of attack or agility dice that are rolled. Munition failsafe then becomes pointless since the attack cannot miss. Is this logic correct?

I am also curious how cluster missiles works with munition failsafe. If one one the attack is successful does that mean you discard the card, or do both of the cluster missile attacks have to be successful discard the card? Thanks

Somehow I knew this question would be on here somewhere!! Although I hadn't thought about it with MF... I was just looking to see if Blount was basically a instant 1dmg / 2 ion token effect.

Guess it is.

He also removes stealth devices just by targeting the enemy ship, and detonates assault missiles in the midst of enemy formations while reading the galactic newspaper.

Legends says that he once opened a fellow female pilot's bra just by glaring at it.

He also removes stealth devices just by targeting the enemy ship, and detonates assault missiles in the midst of enemy formations while reading the galactic newspaper.

Legends says that he once opened a fellow female pilot's bra just by glaring at it.

The Force is strong ion this one!

I am also curious how cluster missiles works with munition failsafe. If one one the attack is successful does that mean you discard the card, or do both of the cluster missile attacks have to be successful discard the card? Thanks

From the latest FAQ: "If a ship is equipped with Cluster Missiles and Munitions Failsafe, both attacks must miss for Munitions Failsafe to activate."

So if you get a single hit with either attack, MF won't kick in.