With Lieutenant Blount and Ion Pulse Missiles, Blount causes a missile attack that misses to hit thus causing the attack to deal a damage, triggered from the missiles effect. I'm also curious how a munitions failsafe plays into this, because it says unless the attack hits, which technically it didn't at first until the missiles effect played.
My interpretation of these cards is that Lieutenant Blount causes the missiles to basically be a guaranteed one damage and two ion tokens, completely regardless of attack or agility dice that are rolled. Munition failsafe then becomes pointless since the attack cannot miss. Is this logic correct?