I'm going to break in my GR-75 for the first time, but there are so many ways to build it, and to build a squad around it, that I'm having trouble settling on a choice.
It's a 200 point game, no mission in play.
Idea #1 - Focus Freaks
GR-75
Backup Shield Generator
Comms Booster
37
Ibtisam
HLC
Opportunist
Shield Upgrade
43
Wes Janson
29
Garven Dreis
26
Kyle Katarn
Ion Turret
Recon Spec
Moldy Crow
32
Jake Farrell
Test Pilot
PTL
Predator
Chardaan
Stealth Device
31
Wes and Ibby team up to devastate targets, everybody else plays focus-passing games. Should be relatively easy to manage, and the focus combos are fun to used based on previous 100 point games I've played.
Idea # 2 - Stressed to Kill
GR-75
Engine Booster
Backu Shield Generator
Slicer Tools
WED-15 Repair Droid
Bright Hope
50
Dagger Squad x 2
Ion Cannon
Flechette Torps
29, 29
Gold Squad
Ion Turret
R3-A2
25
Jake Farrell
Test Pilot
PTL
Predator
Proton Rockets
Stealth Device
36
Green Squad
Test Pilot
PTL
Deadeye
Assault Missile
Stealth Device
31
The first group of ships flings around stress and ion tokens, while the transport slices. The A-Wing team operate together, looking for low PS enemies to get behind, using their different missiles types as appropriate .
Idea #3 - Critical City
GR-75
Jan Dodonna
WED-15 Repair Droid
Backup Shield Generator
41
Dagger Squad x 2
HLC
31, 31
Etahn A'Baht
PTL
Advanced Sensors
R2-F2
Stealth Device
44
Luke
28
Tarn Mison
R7 Astro
25
This list can throw out a ton of crits, while Etahn and the X-Wings all have survivability-boosting abilities. Probably the hardest to fly, though, since keeping stuff within R1 of Dodonna will be difficult, particularly since I've never seen the Transport's movement patterns before. I might end up erasing some of my own ships with the whale.
All comments/tips appreciated!