Sooooo we're playing with not very experienced characters (basically 20 XP above what they started with), but healing seems pretty slow so far?
Yesterday we had our Rothian melee expert, with a 15 Wound Threshold, take 17 total wounds. So they were defeated. But trying to heal those wounds, even WITH a Colonist Doctor, seemed slow.
The Medicine check for the doctor is 3 green + 1 yellow, and has 1 rank of Surgeon. They had Bacta available (so the difficulty wasn't increased), but nothing fancy like a Medpac (yet). This meant a Hard check. In the end there were only 2 successes, so with Surgeon this meant 3 total Wounds healed? They made another check later (outside of combat) and didn't even get any successes.
Maybe it's a poorly built / equipped doctor, or bad luck on the dice, or not a long enough timeline. But to me this seemed to hold the group back a bit (the Rothian didn't want to leave the ship). I don't want to remove the purpose of the Doctor by making healing too easy, but I also don't want to stop the fun by making every encounter result in days and days of downtime. I also am on the fence on how I feel about the healing compared to the Star Wars movie and general theme, since besides Leia's arm wound and Luke's bacta tank stay I don't remember it being brought up much.
Thoughts?