Had an interesting game of Dol Guldur, absolutely smashed the quest after struggling on stage 1 for a long time, eventually amassed a small army with each deck and also lowered threat many times (including Loragorns reset). Got enough progress tokens on stage 2 in two turns (and cleared the staging area each turn), smashed the nazgul without any trouble BUT had lost one of the three objectives on stage 1 of the quest from the Nasty Jailor enemy coming out the one turn I quested unsuccessfully early on.... then had to stay on stage 2 for a fair while to wait for the shadow key to come back out (I was very close to the end of the encounter deck and it had come out as a shadow card shortly after it was shuffled back into the deck on stage 1 so was in the discard....).
Totally thought I would threat out or lose before the shadow key reared its head but somehow it luckily came out about 6 turns into the reshuffle of the encounter deck. Due to my many attachments and allies out however cause of how long this game had run I easily wiped any enemies and locations the turn they came out.
Instantly progressed to stage 3 when the shadow key did come back and got ready to crush the last stage. Hilariously the Nazgul came back out during staging on the last turn, had I not easily quested to victory I could have easily crushed him a second time anyway.
Anyway, the main thing was, I did fantastically (possibly better than ever before) on this playthrough and could have utterly killed it if it had not been for losing one of the objectives. How nasty that effect really is sunk in during this playthrough, doing this well only to lose cause of one objective being missing would have been devastating.
Edited by PsychoRocka