I planned on using Age of Rebellion as a supplement for my Edge of the Empire game. We were running a team of bounty hunters skirting the edges of the law and we figured a few ex-military types (using AoR careers) would fit right in. Then we got the book...
Sure, we could have stuck with the plan, but the attractiveness of working as a band of operatives for the Galactic Alliance (we had just decided that we were going to move the game to the Legacy Era, and this allows for a clean restart) was too strong. My group and I are going to restructure from a primarily Edge game over to a predominantly Age game.
I'm pretty excited by the possibilities, and I look forward to seeing my players willingly playing less shady characters. I'm also keen to try out Duty rather than Obligation (which several members of my group don't like).
Sure, I'll allow things from the Edge line, at least where it doesn't conflict with AoR (only a few minor things that I've noticed), but I'm hoping to really explore the new options. I might even start the group out on a Gozanti-class Armed Transport (reskinned for 137 ABY) just to see how Silhouette 5 vessels work now.