How could FFG create a way to put multiple missiles/torps on a bomber a good thing?
One possible solution:
Full Payload
Modification: 6 points
After firing a Missile/Torpedo, if an enemy ship is in your firing arc, aquire a target lock on that ship. Then fire another missile/torpedo weapon. Repeat this until no more missile/torpedo weapons remain.
No weapon may be fired multiple times. (In case a bomber ever gets a way to have 2 modifications IE this + munitions failsafe)
Edited by Crabbok