Im just curious to see if any of you think this could be a viable list, and also which crew should be added in.
The List:
TIE Phantom: Sigma Squadron Pilot w/ Advanced Sensors and Stygium Particle Accelerator X3
That Leaves me with 10 points for pilots. Which of these do you think would be most effective?
1) Fleet Officer X3: This would make for an amazing Alpha Strike, I would be pre-cloaked from turn one, using my advanced sensors I would activate all 3 Fleet Officers then de-cloak with a green maneuver.
Positive: This would give my 3 Pilots 2 Focus and an Evade going into the first strike at 4 dice (plus 4 movement which means ill likely be in range 1)
Negative: They would likely be worthless after that first round. I love the alpha strike combo but assuming I lose 1 ship in that alpha strike (even with the huge defensive boost) they are then worthless.
2) Navigator X3: This I think will be the reverse of above, less useful during the Alpha but far more useful after that first turn.
Positive: Should make them far less predictable and hopefully I take out high PS enemies in the alpha leaving my PS3 squad members in decent position
Negative: Might end up not being useful at all, im really not sure
3) Flight Instructor X2, Intelligence Agent: This could be a great Defensive combo for mid-late game but im unconvinced.
What do you guys think? Suggestions beyond this?