So hey, I have a player who is using a DH-X Heavy Blaster Rifle
Skill: Ranged [Heavy]
Damage: 10
Critical: 3
Range: Long
Encumbrance: 7
HP: 4
Price: 1,900
Rarity: 6
Special: Cumbersome 3, Pierce 2
Category: Energy
Indexes: DC:43
However after his modifications, etc it now looks like this:
Skill: Ranged [Heavy]
Damage: 15
Critical: 3
Range: Long
Encumbrance: 7
HP: 4 (6 Tinkerer +2)
Price: 1,900
Rarity: 6
Special: Cumbersome 3, Pierce 5, Accurate 2, True Aim, Quickdraw, Auto Fire Friendly
Category: Energy
Indexes: DC:43
Mods: Augmented Spin Barrel [2 HP], +3 Damage, Accurate 1, Pierce 1
Targeting Scope [1 HP]: True Aim +1, +1 Accurate
Rotating Galven Coils [2 HP] Auto Fire Friendly Setting, +2 Damage, +2 Pierce, Remove Inaccurate, remove High energy consumption
Weapon Sling [1 HP]: -1 Cumbersome, Quickdraw
Now my question is this. Have I done this completely wrong while I was reading the rules on modifications..or is this just completely overpowered. With his 5 in Agility and the 3 ranks in Ranged Heavy, he's throwing YYYYGBB not to mention if he catches them offguard which is another light blue die. or spends at least 1 turn aiming, thats another light blue. So at a perfect shot we see YYYYGBBBB So at long range .. all of that against PPPP. Would the Rotating Galven Coils increase the size of this gun enough to consider it a Gunnery skill check instead of a Heavy?