I have a new player who wants to be a droid.

By pastrychef1323, in Game Masters

I haven't yet had a droid player so I'm curious any odd rules I need to know about. I mean aside from the fact they start at 1 across all characteristics and they can't be force sensitive. Any help would be appreciated

Nothing really odd about them, they are quite handy for lotsa little reasons, the main one being environmental issues. My GM has to constantly check himself as soon as he gets to talking about we need to check something because of what we are breathing he looks at little Mike (droid guy) an says, oh yah, not you. So I guess that may be something to keep in mind, they don't get hot, breathe, eat, drink, sneeze, etc. It's easy to forget about.

Emergency repair kits work slightly different than stimpacks. It's 3 each time as opposed to the sliding scale.

One thing you'll have to decide is how droids interact with player abilities. For example a doctor's Stim Application. Because it's an application of a stim, some people argue it shouldn't affect droids. For me, because the talent doesn't state "no droids" we played that it affected droids. You could make the same argument about leadership talents and the like. It'd be worth a conversation with the player about it.

Be very careful. My droid player is stronger at this point then any Nemesis built into the books, with very little of anything else. With that 175 XP [+15 from Obligation] my droid player took the 1 , 1, 1 ,1 ,1 ,1 stat line and went 2, 5, 1 , 1 ,1 ,1. Took the Heavy Hired Gun tree with the DH-7 Heavy Blaster Rifle. With a few mods, etc he can now do 15 damage, pierce 5, auto fire, true aim, etc. He throws like.. 9 dice against 3-4 difficulty dice due to range bands with auto fire.

Mechanics: make sure you review and approve the character before game time. There will likely be no issue, but droid pcs can hyper focus, in a bad way, doing things like becoming walking gun platforms. Unless the entire campaign is designed with this in mind, adventure and encounter design can get difficult.

Fluff: Remember droids aren't people, they are property, devices, and tools. NPCs don't need to be jerks to them, but treating them less like beings, and more like self propelled iPads from time to time will bring that home.

Mechanics: make sure you review and approve the character before game time. There will likely be no issue, but droid pcs can hyper focus, in a bad way, doing things like becoming walking gun platforms. Unless the entire campaign is designed with this in mind, adventure and encounter design can get difficult.

Fluff: Remember droids aren't people, they are property, devices, and tools. NPCs don't need to be jerks to them, but treating them less like beings, and more like self propelled iPads from time to time will bring that home.

Haha, That's an awesome way to put it. My kill-bot player took the Droid Rights motivation, which has come in handy for some very fun plot scenes, and a lot of dead bartenders...

The Droid she choose was an assassin droid. But she chose the demolitions specialization so I don't think I have to worry to much about guns. But she is kinda a Pyro so I'm pretty sure alot of innocent people are going to die lol

Be very careful. My droid player is stronger at this point then any Nemesis built into the books, with very little of anything else. With that 175 XP [+15 from Obligation] my droid player took the 1 , 1, 1 ,1 ,1 ,1 stat line and went 2, 5, 1 , 1 ,1 ,1. Took the Heavy Hired Gun tree with the DH-7 Heavy Blaster Rifle. With a few mods, etc he can now do 15 damage, pierce 5, auto fire, true aim, etc. He throws like.. 9 dice against 3-4 difficulty dice due to range bands with auto fire.

Or put another way, don't let players make a turret with eyeballs for a character....

I would expect the empire or local sequrity to have a closer look at a sophisticated battle droid that causes casualties left and right that seems to be without a restraining bolt (when he should have three), is maybe reprogrammed to extinct mankind or has an owner that just doesn't care.

I would guess that maybe certain crimes commited by a droid would be dealt with high priority by authorities as no one can be sure what is causing this machine to cause havoc every other day. Especially when said amchine is incredibly successfull at taking lifes. --- Obligation incomming ...

Also this could make a very interesting plot when the other PCs are maybe accused of being the owner of the droid. How do you prove that this killing machine is not yours? Could be interesting.

Edited by Slave0

Droids are at a disadvantage compared to most characters when it comes to healing. Medicine can be boosted by Surgeon and stimpacks can be boosted if you have a Medic from AoR. There are no equivalents for droids.

Droids are at a disadvantage compared to most characters when it comes to healing. Medicine can be boosted by Surgeon and stimpacks can be boosted if you have a Medic from AoR. There are no equivalents for droids.

However the emergency repairs always heal 5 instead of being incrementally less.

However the emergency repairs always heal 5 instead of being incrementally less.

To be pedantic, it heals three, not five. But otherwise, I agree with you.

However the emergency repairs always heal 5 instead of being incrementally less.

To be pedantic, it heals three, not five. But otherwise, I agree with you.

I've found that most times only three tend to be used. Three stimpacks heal 12 Wounds while three for the Droid only heal 9 Wounds. A Medic will open this gulf even wider.

Nothing really odd about them, they are quite handy for lotsa little reasons, the main one being environmental issues. My GM has to constantly check himself as soon as he gets to talking about we need to check something because of what we are breathing he looks at little Mike (droid guy) an says, oh yah, not you. So I guess that may be something to keep in mind, they don't get hot, breathe, eat, drink, sneeze, etc. It's easy to forget about.

You can actually reverse that on occasion. It wasn't Star Wars but years ago I had a robot player who failed to notice a dead body in the room they were in. They were checking all sorts of things completely oblivious until an organic team mate came in and was all "What is that awful smell" and they found the corpse stuffed into a cupboard. Don't forget - their are few advantages that cannot also be turned into weaknesses. ;)

Nothing really odd about them, they are quite handy for lotsa little reasons, the main one being environmental issues. My GM has to constantly check himself as soon as he gets to talking about we need to check something because of what we are breathing he looks at little Mike (droid guy) an says, oh yah, not you. So I guess that may be something to keep in mind, they don't get hot, breathe, eat, drink, sneeze, etc. It's easy to forget about.

You can actually reverse that on occasion. It wasn't Star Wars but years ago I had a robot player who failed to notice a dead body in the room they were in. They were checking all sorts of things completely oblivious until an organic team mate came in and was all "What is that awful smell" and they found the corpse stuffed into a cupboard. Don't forget - their are few advantages that cannot also be turned into weaknesses. ;)

You'd notice the flies.....

Nothing really odd about them, they are quite handy for lotsa little reasons, the main one being environmental issues. My GM has to constantly check himself as soon as he gets to talking about we need to check something because of what we are breathing he looks at little Mike (droid guy) an says, oh yah, not you. So I guess that may be something to keep in mind, they don't get hot, breathe, eat, drink, sneeze, etc. It's easy to forget about.

You can actually reverse that on occasion. It wasn't Star Wars but years ago I had a robot player who failed to notice a dead body in the room they were in. They were checking all sorts of things completely oblivious until an organic team mate came in and was all "What is that awful smell" and they found the corpse stuffed into a cupboard. Don't forget - their are few advantages that cannot also be turned into weaknesses. ;)

You'd notice the flies.....

Hmmm, not a bad point, but it was a closed apartment and the body was stuffed in a cupboard. Plus it depends how long they had been dead. And the smell would be at least partly the evacuation of bowels.

And on that, I believe this side-tangent is probably best forgotten about. :/ I was really only trying to draw attention to how a droid's lack of senses could come up as something interesting in the game. No smell, no taste (probably). Can they even feel touch on any part of their body other than the places it's obviously necessary to build it in such as fingers? I could well imagine a droid standing in front of a bonfire and their metal getting alarmingly hot without their realizing. Not to the point it would damage them I mean, but where if they shook hands with someone or sat on a Taun-Taun, there'd be a nasty surprise. I'm also picturing them giving someone frostbite when they come in from patrol on the surface of Hoth.

There are electronic sniffers. Tactile sensation would probably be required for fine manipulation in any kind of droid that did delicate work. Temperature sensors are simple and it would make sense to not let the exterior of a droid heat to the point it could cause damage to other objects it might come into contact with.

Whoops, my bad. 3 wounds not 5 for the ERPs.

There are electronic sniffers. Tactile sensation would probably be required for fine manipulation in any kind of droid that did delicate work. Temperature sensors are simple and it would make sense to not let the exterior of a droid heat to the point it could cause damage to other objects it might come into contact with.

Just trying to make the game interesting. There may be olfactory devices for droids but it doesn't mean they're standard. Just because a droid might be vaguely aware that its skin is now 120C that it necessarily remembers to take that into account when it tries to ride a Bantha. And I did explicitly state that I was talking about tactile capability other than on the areas where it is strictly necessary, e.g. its fingers. Would a droid know that its back had a deadly spider sitting on it? Would it necessarily know that a surface it touched was damp? I think all these little role-playing pieces add a lot to the atmosphere and realism of the game and a GM who remembers that a PC is a droid and experiences things differently, will help the player remember they're a droid and experience the game differently, too.

Edited by knasserII

I would say in regard to things like olfactory sensors protocol droids like 3PO units probably have them since there will be races that "speak" using scents that they'd need to understand that way. Actually protocol units in general should be easily distinguishable from other droids in having fewer of these issues on the principle they're designed specifically to fit in with organics better. Take a look at how R2-D2 managed to fix equipment and slice into computers, then figure the same amount of design effort was put into making C-3PO good at the job of communicating with people (though the fact he comes off prissy probably suggests just how hard that function is to get right really, or else Anakin messed up installation on things a bit ;)). Though even the best droids will have some differences from an organic PC like the suggested ones, just fewer of them the more their core design relates to "work with people".

I would say in regard to things like olfactory sensors protocol droids like 3PO units probably have them since there will be races that "speak" using scents that they'd need to understand that way. Actually protocol units in general should be easily distinguishable from other droids in having fewer of these issues on the principle they're designed specifically to fit in with organics better. Take a look at how R2-D2 managed to fix equipment and slice into computers, then figure the same amount of design effort was put into making C-3PO good at the job of communicating with people (though the fact he comes off prissy probably suggests just how hard that function is to get right really, or else Anakin messed up installation on things a bit ;)). Though even the best droids will have some differences from an organic PC like the suggested ones, just fewer of them the more their core design relates to "work with people".

C3-P0 also organizes a diplomatic dinner for Padmé in TCW so I think a sense of smell would probably work well for that too. Scent-based languages makes perfect sense as well. A protocol droid is definitely a candidate. An assassin droid might be able to track by scent as well, maybe. But despite their giant noses, battle droiuds probably can't - it would seem a waste.

BTW, I think C3-P0's personality is quite good for his role, actually. A personality that was confidant and affable wou.d run the risk of either feeling untrustworthy (if you didn't like him) or a participant in the discussions if you did. His prissy personality emphasizes his outside nature which could be what you want out of a butler / translator.