reminders at tournaments?

By Torresse, in X-Wing

I'll never remind someone if the card says "May" or if they forgot to take a action to give it to them later. At the last tournament I went to on Sunday, at the very end of the game i told my opponant that he didn't use whisperers ability once, I realized it half way through but i felt it was his responceblity to take the free focus. He didn't mind at all and it seemed he would have done the same thing. He was accually happy that I told him so he could remember in the later rounds.

You're not wrong. Sometimes though it depends on how much you want to push your current build. Would you rather test it against a fully effective Whisperers or a gimped one? Then again some people test FOR tourneys specifically not the continual evolution of a build or strategy.

So another stupid question. player B has a ywing with no turret with 1 hp, a bwing with 1 hp, and a biggs with 3 hp. Player A has the option to shoot at either Biggs or the y wing (who is range 1 of biggs) both players want the Y wing to be shot at (player B feels like the next round can get Biggs by the Bwing to get an extra shot off) Player A feels like the Ywing is an easy to kill target, and wants to take that. Can both players elect to ignore Biggs ability?

You can play with whatever house rules you want, just don't expect anyone to allow it at a tournament.

Buhallin, when I run Biggs, I remind whenever targrting is done towards the guys he is near. When someone targets Tarn Mison I advise of the possibility hey may TL them. If I have an ability that causes stress from shooting me, I remind you to take the stress. As for critical damage I would say its owned by both players as I own it because its damage I dealt to you and you own it as it is on your ship card.

Im not talking about ignoring an ability but at the same time it is up to the owning player to know what thier ships and cards do. I dont know the abilities of a few imperal pilots. I dont play them myself. So if you have a huy with some ability I dont know how is it my responsibility to remind you. Btw using Wedge as an example isnt that good when you consider what im saying as everyone knows wedges abolity. Since I dont see that many interceptors though I dont know most of thier abilities so wouldn't be able to babysit my opponent if they didnt know thier own interceptors abilites.

As for your bit about ignoring thats not what im even referring to.

If you read my entire post im referring to the fact ghat I have wedge or biggs or whatever its my job to remind you in situations where biggs is the valid target or u neex to reduce your agility by one.

Sorry for all the typos fat fingers small phone - edited for this

Why would you not want to know what all of your opponent's ships do? Ignoring their abilities so you can have plausible deniability is sure a way to lose a match. By the time you utter the words "wait, how can he do a 1-K?" it's too late.

Edited by WonderWAAAGH

Depends on the level of the tournament. For basically any tournament other than regionals, I've reminded players about pretty much everything, including "may" stuff. And hopefully this doesn't sound pompous, but I do usually win locals (or one of my friends that share the collection) anyway. Really, we're at the point where we're trying to help the other players that don't show up as much get better anyway, and helping to point things out might help them remember and build the game in the area more. That's really our top goal right now.

Why would you not want to know what all of your opponent's ships do? Ignoring their abilities so you can have plausible deniability is sure a way to lose a match. By the time you utter the words "wait, how can he do a 1-K?" it's too late.

Never said I dont want to know..... I just dont yet

I last one tournament game because I helped my opponent when he forgot stuff and he didn't let me correct the one thing I forgot. So now basicly it comes to this:

Be friendly, but don't help your opponent when he misses something. It's a tournament after all.

If the card ability reads: You may do this.. -> I won't remind him. (example: forgetting to boost Turr Phennir after shooting)

If the card ability reads: You must... -> Then I will always adhere to it or remind him, since else it's cheating. (example: Not shooting Biggs if there is no other choice.)

Do you let people do things like say move a b wing with advanced sensors then let them do an action after the move when they pulled a red/ bumped ect because they forgot? What if that happened for few rounds because they were rushing you and themselves because they had to go but we're playing for top spot. I had to let this go because they guy I was playing is the administrator of the local gamer forum here in WA and know first hand the power this guy wields in the local scene and to bring on his wrath is not worth it.

So Ive been to a number of tournies in Xwing, and had seen people forget abuot pilot abilities quite often. For a pilot like Howlrunner, I never remind them that they have the reroll ability, or if they forget about determination or something, I let them remove their ship off the board without saying a word.

Im the kind of guy who when you forget to put a stress token, but made a red move the round before, and are attempting to make another red move, I let you do it because it was my fault for not catching the missing token in the first place.

So three scenarios, do you remind your opponents?

1. You are being shot by wedge. Do you reduce your dice by 1 automatically, or wait for your opponent to tell you. If you wait for your opponent. I always add up the dice I am about to roll for my opponent and ask him if its ok.

2. Your opponent is being quite clever with Biggs and is jumping him in range 1 of other ships and out of other ships firing arcs. You have the opportunity to shoot down a ship, but is clearly in range 1 of Biggs. Do you announce you are going to shoot at the wounded ship and wait for a reply from your opponent that you cannot shoot at the ship? (Ive come into this situation but felt icky about doing it, so I had my opponent see if he was range 1 of biggs)

3. You roll 3 dice, hit, hit, and blank. Your opponent rolls one evade and one blank. He draws 2 damage cards. Do you correct him, or let him draw damage? (I have always reminded my opponent)

You are tip toeing around cheating if not out right doing so. if you are aware of a game state that negatively effects you but choose to ignore it in hopes your opponent will forget is cheating.

The only game state that I may notice that my opponent forgets is Actions. That is in my opinion playing his squad for him.

I don't like tourney play that much because of this sorta thing. With my friends, we all like to help each other out, even if it hurts us, because we're all good chums. Tourney people can be real dicks.

Some can for sure, but if you're going to something like regionals or a store championship or something with prize support, it's have in time. That doesn't mean cheat obviously, but I'd my opponent isn't using optional abilities I'm under no obligation to remind them, or especially stuff like say, let them go back and take actions if they forgot when we're already at the end of combat phase.

I still do, and almost lost a game at regionals over letting my opponent go back and focus after rolling a blank and an eye for wedge's defense to save his last hull. The point being, there's an expectation to a certain extent that you know what you're doing at that level.

Edited by Otacon

If I consciously am aware of anything my opponent may be forgetting, I mention it ("You... gonna take an action with that guy?). But once the opportunity has passed and neither of us noticed it, the game has changed and I am unlikely to be lenient - you've seen me move and know my intentions now so I am disinclined to let you take a forgotten action. Sometimes I allow it still if it wouldn't have mattered where I ended up, but barrel rolls or boosts are usually not cool. But I do make an effort to help both players play optimally, because that is how I want to win or lose - not because of either person being temporarily absent minded.

I never mention strategic decisions though. Unless it was an awesome one and then I will give you props at the appropriate time :)

So Ive been to a number of tournies in Xwing, and had seen people forget abuot pilot abilities quite often. For a pilot like Howlrunner, I never remind them that they have the reroll ability, or if they forget about determination or something, I let them remove their ship off the board without saying a word.

Im the kind of guy who when you forget to put a stress token, but made a red move the round before, and are attempting to make another red move, I let you do it because it was my fault for not catching the missing token in the first place.

So three scenarios, do you remind your opponents?

1. You are being shot by wedge. Do you reduce your dice by 1 automatically, or wait for your opponent to tell you. If you wait for your opponent. I always add up the dice I am about to roll for my opponent and ask him if its ok.

2. Your opponent is being quite clever with Biggs and is jumping him in range 1 of other ships and out of other ships firing arcs. You have the opportunity to shoot down a ship, but is clearly in range 1 of Biggs. Do you announce you are going to shoot at the wounded ship and wait for a reply from your opponent that you cannot shoot at the ship? (Ive come into this situation but felt icky about doing it, so I had my opponent see if he was range 1 of biggs)

3. You roll 3 dice, hit, hit, and blank. Your opponent rolls one evade and one blank. He draws 2 damage cards. Do you correct him, or let him draw damage? (I have always reminded my opponent)

None of these examples are optional - they all must be followed. So if you have the intention of playing the game with integrity then you must follow them. You are not required to remind your opponent to do optional tasks however, like take an action, pass a focus with Kyle Katarn, or even to attack - but mandatory tasks must be done.

I am the type who doesn't remind people to do optional tasks, but I'm actually working to change that. I'm eager to put the stress of winning aside and focus on being the best sport I can be - which means reminding people to do things that it is obvious that they forgot to do. Even in tournaments - no ESPECIALLY in tournaments. I think I'd rather be a good guy than win. Working towards that goal.

Just like Spiderman, everyone gets one.

Not really. If it's a must you need to do it. Flat out. "May"s get tricky, and it's a reflection of your personal philosphy. Be like Spider with may effects, everyone gets one reminder, if they forget again...

2. Your opponent is being quite clever with Biggs and is jumping him in range 1 of other ships and out of other ships firing arcs. You have the opportunity to shoot down a ship, but is clearly in range 1 of Biggs. Do you announce you are going to shoot at the wounded ship and wait for a reply from your opponent that you cannot shoot at the ship? (Ive come into this situation but felt icky about doing it, so I had my opponent see if he was range 1 of biggs)

I may be misreading this, but if Biggs is within range-1 of another X-Wing, but out of your firing arc, Biggs's ability doesn't come into play, since his card reads "Other friendly ships at Range 1 cannot be targeted by attacks if the attacker could target you instead" (emphasis mine) and your ship cannot target Biggs for an attack (out-of-arc).

Edited by HungryWulf

I tend to remind people of almost everything they missed and expect people to do the same. I am also really good about letting people change things if no meaningful decisions have been made since the decision (eg switching an evade action to a focus action before I have moved any of my ships). I don't like to win my games because people forgot things. As far as action choice, I tend to remain silent during the game, but will say things like, you don't target lock enough after the game.

X-Wing is a weird game, I find most games are won by the player that makes the least mistakes (in maneuvers, initial setup and to a lesser extent action choice), so I can understand people that are reluctant to point out people forgetting things that would advantage them, but thats just not my style. I play to win, but I get more enjoyment from a good game than I do from winning.

Besides, the game is unfair enough already since my opponents have to play me :)

I think Outmanuever will be among the easiest mandatory effects to forget. I know I've forgotten about it when its played against me. Wedge is Wedge, we all know what he does, but upgrade cards are easy to forget.

I last one tournament game because I helped my opponent when he forgot stuff and he didn't let me correct the one thing I forgot. So now basicly it comes to this:

This, so much this. That exact scenario has happened enough that I no longer point anything out. (Nobody's forgotten a mandatory effect yet.) I suppose the lesson there is I need to be better at remembering my own stuff too, but...

I last one tournament game because I helped my opponent when he forgot stuff and he didn't let me correct the one thing I forgot. So now basicly it comes to this:

Yeah, that's rough, no question.

Now, what were the conditions of your remembering? How long afterwards was it?

Did you point out your displeasure to him? Did you talk about this to other people after the fact, so as to get public disapproval for his behavior? I imagine that social control should be a factor here. Of course, if he was not a local, he might not have cared, but I imagine most people do care about being thought of as a ******.

I last one tournament game because I helped my opponent when he forgot stuff and he didn't let me correct the one thing I forgot. So now basicly it comes to this:

Yeah, that's rough, no question.

Now, what were the conditions of your remembering? How long afterwards was it?

Did you point out your displeasure to him? Did you talk about this to other people after the fact, so as to get public disapproval for his behavior? I imagine that social control should be a factor here. Of course, if he was not a local, he might not have cared, but I imagine most people do care about being thought of as a ******.

I'm pretty much with DR4CO on this. I remind my opponent of anything both positive and negative for him. He can't take back a bad decision or a misstep but he can go back and do something he would have otherwise done. The game is not one of trying to see who forgot the least amount of stuff. It's about trying to see who's the better squadron builder, pilot, and tactician.

Conversely, I never allow myself to redo or take back a decision or an action unless my opponent explicitly allows it. That may put me at a disadvantage when playing against a jerk but it doesn't matter. I'm there to play and win in the spirit of the game, not win at all costs.

Edited by EvaUnit02

On the other hand, I lost my Regionals because I allowed too much laxity in my play against my opponent. If I had been less concerned with being a good sport and didn't allow his takebacks to mistakes I would have won the match easily. I regret playing so lax and have learnt to be utterly ruthless in tournaments henceforth.

Depends on the level of the tournament and how my opponent is acting. In a local tourney against a friend;y player, I'll pretty much always remind them of something or let them get away with what may be an honest mistake. In a high level tourney against someone who's being a jerk, sorry bud.

Never play tournaments and never will due to not wanting to play with people who think like some on this thread. I play for fun and would always help, aid an opponent. Fly casual is not my mantra, fly laid back fits the bill better.

Here's a good one.

Now, say, you have Carnor Jax range 1 of the enemy Soontir Fel that just moved, both players forget about Jax's abiIity and Fel takes E + F + F. Another PS 9 ship moves after Fel, sort of locking in Fel's action. Shooting phase comes around and the opponent's Fel has first shot. At this point, you remember Jax's ability. Fel took the F and E actions, but now cant spend them, what do you do? Do you let him boost and barrel roll instead? Does he get to spend the tokens? Does he not get to spend the tokens? What if him barrel rolling or boosting affects how the other PS 9 ship took actions?

Edited by phild0

Careful. People here like to exert social control about exerting social control at tournaments.

:lol:

I suppose I shall just have to suffer their wrath.

On the other hand, I lost my Regionals because I allowed too much laxity in my play against my opponent. If I had been less concerned with being a good sport and didn't allow his takebacks to mistakes I would have won the match easily. I regret playing so lax and have learnt to be utterly ruthless in tournaments henceforth.

Okay, so your opponent must have been a real scatterbrain, if you would have 'easily' won the match if it weren't for his needing reminders. I wonder if you're placing too much emphasis on the advantage he had from your good sportedness, but not having been there, I'll take your word for it.

I don't know. I'm a far cry from being worthy to go to Regionals. I imagine that people at that level shouldn't need reminding of stuff. I've played at local tournaments and had varying degrees of fun playing with opponents. One of the most annoying matches I had was one that I handily won. My opponent just wouldn't engage in a friendly way. Some of the best matches I've had were those where I was defeated, but my opponent was just a treat to play with.

Obviously, winning is better than losing, but gameplay matters - even at tournaments. Maybe even especially at tournaments, because you're playing with strangers and ice should be broken.

Also, Toresse is just trying to gauge reactions to possible situations that he may or may not have been in. We shouldnt be mean or accuse him or blatantly call his reaction horrible and unsportsmanlike. Remember, people on forums are still people. We should use the same filters on the internet that we use with people in real life.

Back on topic, People forget things, like Biggs, and both players might not realize until the dice is rolled, or 1 player will notice after the deed is done, but keep the info to himself cuz it is advantageous, and there is no way of knowing if they noticed or not.

Maybe there should be a rule that states if a mandatory ability is forgot by both players, and they notice it within that same ships action or shooting phase (not before moving on to the next ship), the TO should be called over and discuss redoing it. For example, shoot at a ship that Biggs is protecting, draw damage cards and everything, realize your mistakes, call TO over, he okays the do over, you then put damage cards and tokens back, shoot at Biggs instead. Or even redo simple things like this without the TO. Just something in the rules that states what to do if players forget something mandatory.

I don't like tourney play that much because of this sorta thing. With my friends, we all like to help each other out, even if it hurts us, because we're all good chums. Tourney people can be real dicks.

Some can for sure, but if you're going to something like regionals or a store championship or something with prize support, it's have in time. That doesn't mean cheat obviously, but I'd my opponent isn't using optional abilities I'm under no obligation to remind them, or especially stuff like say, let them go back and take actions if they forgot when we're already at the end of combat phase.

I still do, and almost lost a game at regionals over letting my opponent go back and focus after rolling a blank and an eye for wedge's defense to save his last hull. The point being, there's an expectation to a certain extent that you know what you're doing at that level.

X-Wing has "take-backs' at the Regional level? I would expect something different there too.....