reminders at tournaments?

By Torresse, in X-Wing

So Ive been to a number of tournies in Xwing, and had seen people forget abuot pilot abilities quite often. For a pilot like Howlrunner, I never remind them that they have the reroll ability, or if they forget about determination or something, I let them remove their ship off the board without saying a word.

Im the kind of guy who when you forget to put a stress token, but made a red move the round before, and are attempting to make another red move, I let you do it because it was my fault for not catching the missing token in the first place.

So three scenarios, do you remind your opponents?

1. You are being shot by wedge. Do you reduce your dice by 1 automatically, or wait for your opponent to tell you. If you wait for your opponent. I always add up the dice I am about to roll for my opponent and ask him if its ok.

2. Your opponent is being quite clever with Biggs and is jumping him in range 1 of other ships and out of other ships firing arcs. You have the opportunity to shoot down a ship, but is clearly in range 1 of Biggs. Do you announce you are going to shoot at the wounded ship and wait for a reply from your opponent that you cannot shoot at the ship? (Ive come into this situation but felt icky about doing it, so I had my opponent see if he was range 1 of biggs)

3. You roll 3 dice, hit, hit, and blank. Your opponent rolls one evade and one blank. He draws 2 damage cards. Do you correct him, or let him draw damage? (I have always reminded my opponent)

I'm of the opinion that Wizards of the Coast have the right idea with their rules for MTG, which say that it is the responsibility of both players to make sure the game is played correctly. If something is supposed to happen, you should ensure it does, whether you would benefit from it or not.

And, honestly, all three of your examples would be outright cheating. You're attempting to pull a fast one on your opponent and are hoping that he assumes it was an honest mistake when he catches you. If you tried more than one of them, or tried one multiple times, I'd call the TO on you and not think twice about it.

POST-QUOTE-EDIT (Sorry, Eltnot): All that being said, it is not your responsibility to make sure your opponent plays optimally. If he forgets optional abilities like Determination or Howlrunner, that's on him. Forgetting non-optional things like Wedge, or misreading the dice results, is something you should speak up about.

Edited by DR4CO

I'm of the opinion that Wizards of the Coast have the right idea with their rules for MTG, which say that it is the responsibility of both players to make sure the game is played correctly. If something is supposed to happen, you should ensure it does, whether you would benefit from it or not.

And, honestly, all three of your examples would be outright cheating. You're attempting to pull a fast one on your opponent and are hoping that he assumes it was an honest mistake when he catches you. If you tried more than one of them, or tried one multiple times, I'd call the TO on you and not think twice about.

Pretty much this ^.

Knowingly attempting to sidestep certain game effects is bad sportsmanship.

If an ability does not say that you or your opponent "may" do something, it is not optional, and you should be penalized. If the TO can prove that you knew it was happening, that is.

Knowingly attempting to sidestep certain game effects is bad sportsmanship.

Only the mandatory ones, and then it's just plain cheating. Sportsmanship doesn't enter into the equation.

Edited by WonderWAAAGH

I don't like tourney play that much because of this sorta thing. With my friends, we all like to help each other out, even if it hurts us, because we're all good chums. Tourney people can be real dicks.

POST-QUOTE-EDIT (Sorry, Eltnot): All that being said, it is not your responsibility to make sure your opponent plays optimally. If he forgets optional abilities like Determination or Howlrunner, that's on him. Forgetting non-optional things like Wedge, or misreading the dice results, is something you should speak up about.

Similar to what WAAGH said above, as far as I can tell the wording on Determination is not a may ability and as such you should ensure that the effect is adhered to, even if it is to your detriment, though I have never been fond of reminding my opponent of their own abilities the rules demand it.

Similar to what WAAGH said above, as far as I can tell the wording on Determination is not a may ability and as such you should ensure that the effect is adhered to, even if it is to your detriment, though I have never been fond of reminding my opponent of their own abilities the rules demand it.

Indeed it is. I got it mixed up with Adrenaline Rush in my head somehow.

Edited by DR4CO

I generally always remind my opponent of such things. That said, I'm crap in tournaments. I honestly hate the idea of winning on things like my opponent forgetting Howlrunner or that they have a target lock. This isn't to say I haven't let such things slide, I'm only human, but I generally feel better about the times I do remind them.

The only tournaments I have seen determination at (post Kessal run) was on myself, and I have removed My Howlrunner before checking the crit card. Ive been rushed just to remove her, though I feel that is because people forget what determination does, and there really isn't a reminder to telling an opponent to check for determination, because as soon as the player deals the cards, the next action is picking the model off the board, at which point it is dead. (atleast that is what I have done)

So, if the card says "may", you are not obligated to remind them. If the word may does not appear, you have to remind them if you remember.

The Biggs and Wedge scenarios I think the player on the receiving end (ie, the player being shot by wedge) is equally responsible for ensuring the ability is used as it directly affects them. An ability like Howlrunners or A'Bahts acts only on the owning players ships and it is his responsibilty to remember to use them.

However, I do quite often remind an opponent when he forgets an ability during game. I'm just a good sport and play for fun, not sheep stations.

I don't like tourney play that much because of this sorta thing. With my friends, we all like to help each other out, even if it hurts us, because we're all good chums. Tourney people can be real dicks.

I disagree, tournaments, by the nature are made to be played competitively. That doesn't mean you are a jerk about it. It does mean the first time you forget an action and ask to be able to take it I'll allow it, but also state that I will not allow it from that point on. I don't want to get into yet another sportsmanship debate, but there is a difference between playing by the rules and ensuring the game is played properly and sportsmanship (ex: reminding your opponent to take action during the action phase if they forget). Also nearly everyone I've met at X-Wing tournaments has been great. There have been the random bad apples, but that's just society in general. Stereotyping tourney players as jerks is not even close to accurate.

The Biggs and Wedge scenarios I think the player on the receiving end (ie, the player being shot by wedge) is equally responsible for ensuring the ability is used as it directly affects them. An ability like Howlrunners or A'Bahts acts only on the owning players ships and it is his responsibilty to remember to use them.

Not so much because it acts only on the owner's ships, but because they're optional abilities. They both say that "you may do such and such", so if your opponent forgets it's assumed he decided not to use them but didn't announce it. But something like say, Backstabber? His ability only affects himself, but it's not optional. If you notice that your opponent has forgotten to roll the extra dice, you should remind him about it.

Edited by DR4CO

It's everybody's responsibility to make sure everyone has a good time.

I know I'm demented as all hell (getting less so, as I become more familiar with the game), and so it's awesome if someone reminds me of stuff.

As a result, I try to remind my opponent of everything he seems to be forgetting. I also offer him the benefit of the doubt in things that are 50-50, such as on-the-edge firing arcs and thing like that.

i hope that this results in more generous behavior from my opponents, and - failing that - better dice rolls due to having paid it forward into karma.

Of course, I might just be a chump. But, I think it makes tournaments more fun. If I were just encountering a bunch of people who play like the OP, I'd rather not bother attending.

If it's an optional ability or a mistake on the part of my opponent, I won't remind them unless they're much newer to the game than I am. For instance, if they roll against me and get a crap roll, but don't remember to use their target lock I won't speak up. I'll either assume they're opting to keep it for a later round or that they're good enough they should remember. However, I don't want newbies to have a sour taste so I'll ask them if they'd like to use their lock. The veteran should be good enough at this that I don't have to remind them. Same goes for something like… if they declare a target lock on Dark Curse (without intending to use ordnance on him). I'll quietly let them do it because that's how the game works. Vets should know better. But I never willingly sidestep a rule or try to cheat my opponent out of some advantage they should have. I'll always aim for Biggs if I am supposed to, or reduce my agility for Wedge (that is assuming that I remember). Generally we force a reroll no matter the result if someone makes an illegal roll. For instance, if you rolled 3 agility against wedge when you were only supposed to get two, and get nothing but a focus result, you reroll it again. But if you rolled three evades, we don't just subtract one and say "Oh I got only two". You reroll it again. Generally having to mulligan a perfect evade and coming up with all blanks will whip players into shape right quick about remembering rules.

The only time I can remember letting something go was during an official event. I dealt a hit and a crit to Wedge, who had one shield left. He rolled his evasions and got one evade. He then took the critical hit card and it was injured pilot. He should have shirked it with his shield, but apparently forgot he still had one left. I'd have reminded him of this of course, but i didn't notice the remaining shield token until the end of the combat round 2 turns later when wedge went down. Even then I wasn't totally sure if my opponent truly had made this mistake or maybe that token was just sitting really close to the card for some reason, but he was a veteran player and there was no way to figure out how the game should have gone if he hadn't had the critical hit, and being a veteran it was his job to remember his own shield tokens and not mine.

Of course, I might just be a chump. But, I think it makes tournaments more fun. If I were just encountering a bunch of people who play like the OP, I'd rather not bother attending.

And therein lies the point. If we choke the fun out of this we won't have many players who want to game with us and then we won't get to have great games and events and leagues. That's why I treat noobs much nicer. In general, veterans don't hold it against me for not reminding them of things they were supposed to be doing because they expect it of themselves to remember and don't expect me to pin their mittens onto their flight suits (which would defeat the purpose of a flight suit since it is a pressurized suit).

I definitely help keeping track of mandatory stuff. But if my opponent forgets to take an action with a ship and starts moving the next one or something, I won't remind them. There was also this one opponent who had put down a sharp left when he meant to go sharp right, and to the left of that ship was the board edge - I didn't let him switch. I'm evil like that.

But again, mandatory stuff like Wedge, Biggs or too much damage drawn is definitely something I feel as responsible for as my opponent.

I definitely help keeping track of mandatory stuff. But if my opponent forgets to take an action with a ship and starts moving the next one or something, I won't remind them. There was also this one opponent who had put down a sharp left when he meant to go sharp right, and to the left of that ship was the board edge - I didn't let him switch. I'm evil like that.

But again, mandatory stuff like Wedge, Biggs or too much damage drawn is definitely something I feel as responsible for as my opponent.

And again, that's a noob/not noob thing. I had to learn to hold my dial at the right angle in order to not do that, so should everyone else. Same for taking actions: the rules even call it "missed opportunities" and refer to it specifically. I believe they put discretion on the players at the table to allow it or not as well...

I don't like tourney play that much because of this sorta thing. With my friends, we all like to help each other out, even if it hurts us, because we're all good chums. Tourney people can be real dicks.

Too true. At tourney's especially I try to obey Wheaton's Law. I mean there isn't a cash prize on the line so you're just playing for fun and one other thing - you're reputation as a competitor. In each case I try to do what is in the spirit of the rules and have no problem just asking my opponent what their take is and if WE're still fuzzy well then that's exactly why you do call a judge: for clarification.

That's exactly WHY I love competitive play! While I could get into a whole other "wall of text" thingy (So very, VERY easily.) I'll spare ya's an' just ask this: When was the last instance you can recall at a tourney where you had to deal with "house" rules?

I'll never remind someone if the card says "May" or if they forgot to take a action to give it to them later. At the last tournament I went to on Sunday, at the very end of the game i told my opponant that he didn't use whisperers ability once, I realized it half way through but i felt it was his responceblity to take the free focus. He didn't mind at all and it seemed he would have done the same thing. He was accually happy that I told him so he could remember in the later rounds.

I believe heavily its up to the owning player to remember all thier abilities. Bi played a guy who had a rebel captive once. The ship didn't engage until the late game and I hadn't had to think of it all game, neither had he. First time I shot we both forgot. The turn after he remembered. We played it right from then on. So I think the responsability falls on the owner of the ability as it is easy to forget abilities in the "heat of battle"

I believe heavily its up to the owning player to remember all thier abilities. Bi played a guy who had a rebel captive once. The ship didn't engage until the late game and I hadn't had to think of it all game, neither had he. First time I shot we both forgot. The turn after he remembered. We played it right from then on. So I think the responsability falls on the owner of the ability as it is easy to forget abilities in the "heat of battle"

Your giving an example of an infrequently used card that as you said wasn't involved in the game early. There is much less resonsibility to place on the non-owning player there, though if they know the Rebel Captive is on the board they are cheating if they allow it to be ignored.

But Wedge's ability? If you roll a full defense dice against Wedge you are either cheating or playing so inattentively as to be a liability in the event.

So I think the responsability falls on the owner of the ability as it is easy to forget abilities in the "heat of battle"

If there's some negative effect on my ship, say from a crit, is that the responsibility of the owner as well? And if the owner happens to forget every round, you'd fail to remind them of that, because it's solely their responsibility, right? (and before the obvious response: Critical effects on ships are "owned" by that ship, which should be obvious since they decide to do things like take repair actions).

As has been said repeatedly - if it's a "may" or some other optional form, you're not required to remind your opponent. Whether you do or not is up to you, and I'll kindly dodge yet another sportsmanship debate.

But mandatory effects are the responsibility of both players. There's no choice in Wedge's ability, or Biggs - they're just there, and if you ignore them when you know they're there you're cheating - PERIOD. If Wedge is attacking your TIE and you roll 3 dice instead of 2 because your opponent doesn't notice, what if you roll 4 instead of 3 without them noticing? Is intentionally rolling what you know to be the wrong number of dice somehow OK when an ability would have modified it, but not OK if it's standard? Or is it all up for grabs so long as your opponent doesn't notice?

If you ignore active abilities because doing so benefits you, you're breaking rules to give yourself an advantage. That is the very definition of cheating.

Buhallin, when I run Biggs, I remind whenever targrting is done towards the guys he is near. When someone targets Tarn Mison I advise of the possibility hey may TL them. If I have an ability that causes stress from shooting me, I remind you to take the stress. As for critical damage I would say its owned by both players as I own it because its damage I dealt to you and you own it as it is on your ship card.

Im not talking about ignoring an ability but at the same time it is up to the owning player to know what thier ships and cards do. I dont know the abilities of a few imperal pilots. I dont play them myself. So if you have a huy with some ability I dont know how is it my responsibility to remind you. Btw using Wedge as an example isnt that good when you consider what im saying as everyone knows wedges abolity. Since I dont see that many interceptors though I dont know most of thier abilities so wouldn't be able to babysit my opponent if they didnt know thier own interceptors abilites.

As for your bit about ignoring thats not what im even referring to.

If you read my entire post im referring to the fact ghat I have wedge or biggs or whatever its my job to remind you in situations where biggs is the valid target or u neex to reduce your agility by one.

Sorry for all the typos fat fingers small phone - edited for this

Edited by CJKeys

So another stupid question. player B has a ywing with no turret with 1 hp, a bwing with 1 hp, and a biggs with 3 hp. Player A has the option to shoot at either Biggs or the y wing (who is range 1 of biggs) both players want the Y wing to be shot at (player B feels like the next round can get Biggs by the Bwing to get an extra shot off) Player A feels like the Ywing is an easy to kill target, and wants to take that. Can both players elect to ignore Biggs ability?