Inexperienced GM here. I've only run three sessions total, and this is my first RPG.
I'm unsure about how much information I should give the players on whom they're fighting. Initially, I had been giving them just about everything- wound and stress thresholds, abilities, and characteristics. I would tell them their opponents equipment if they were being attacked with it, otherwise I'd keep it secret until they searched the body. My last session, it occurred to me that this may be too much info, as I had noticed that the PCs started picking their actions and maneuvers based on how much health their opponents had left.
I brought this up to the group, since we're all still learning. Some of my PCs are Pathfinder players, and they said that in the system they're used to, you can't see the exact number of points, but can ask to look at the target and see if they notice any damage or anything. I figured this was a better system, and used it.
So, how much information do you give about opponent characters? I'm thinking that I may keep everything secret- wound and strain threshold, as well as all characteristics. Also, what about dice rolls? When an enemy attacks a PC, do you roll all the dice in front of them, or do you keep it hidden and merely tell them the results?
Another thing I'm wondering about it equipment on fallen NPCs. My PCs like to search the bodies for weapons and credits. I usually let them take any weapons the enemy was holding, but I don't think the adventure book has ever said anything about credits they may have on them. Sometimes I make up a random small number, say 20-50 credits; other times I say the NPC has nothing on them. Does anyone have a system for this?