Yeah but that rule is stupid. Not only dose it make the timing effects completely retarded, hence this thread, it also means that you can not read the card in the order it is printed. Making the entire game more confusing for new player. As well as removing tons of awesome effects and completely gutting how surge works.
This is the big problem with this game, it is so badly designed. The good news is that you can so easily improve it.
I agree that not resolving actions in the order they are read is a frustrating part of surge. What awesome effects are we missing out on, though? What do you mean the core rules are gutting how surge works? I'm just not sure how much you are gaining by changing the order of resolution as you advocate doing. Your previous example still would not have had the Archer dealing damage since his forced effect can't trigger off enemies already in play (he was the last reveal).