I have almost no rule gripes with this game except for one. I am not a fan of abilities that provide a benefit to an unrestricted number of friendly ships. If there is no limitation, it creates a value issue as the point level scales in either direction. As I just opened an E-Wing, consider A'baht. His abilitity allows all friendly ships to convert a hit to a critical hit if they are attacking a ship within A'baht's firing range. I don't see how that ability can be propertly valued when the points level of the game is variable.
For example, if you play at 100 points, he can let your 5 Tala Squadron Pilots each flip over to one critical hit. If you are playing at 300 points (the Epic level), now he can let your 22 Tala Squadron Pilots each flip over to one critical hit. Whether he nets you an additional 5 or 22 critical hits, he still costs the same in points. The result is that he is either too expensive at the lower points level or not expensive enough at the higher points level. That example is obviously the most dramatic available, but the idea stands even when fewer ships are in play.
I get that there are limitations on his effectiveness (like, as with all named pilots, having a bullseye on his ship in a 300 point game - which is another problem in itself), but I wish they would just pass on abilities like this.