I have in the past held some disjointe unorganized sessions just for some brief fun but now I've put in some effort and bought rescources for saturday so I wondered if I could get some help me develop it:
The characters start on a slave ship heading for a mining colony, the ship is led by a pirate lord named Archeus, the slaves are in cells of five the prisons are rather basic as a result of being a new addition it lacks any particular sophistication outside of electric locks. The cells are located in the lower mid-section between two military quarters the hangar is at the end of the ship and the navigation is at the upper part of the midsection while medical, storage, civilian quarters and command. It is a relatively small ship enough to sustain a force of three hundred men with five hundred in civilian personal two hundred of which happen to be prisoners. The military personal outside of the officers are equipped with stubbers of a variety while the officers are as a rule equipped with swords, normally high quality or chain, the rest, outside of those with wealth, are equipped with knives and improvised weaponry. Each of the military quarters have their own mess halls as well as armory’s.
The ship is a week from its destination and the electronic looks can be opened by data slates that are held by any prison guard. The characters should focus on getting out and infiltrating one of the quarters surrounding them alternatively they could secure an exit and rally the rest of the prisoners however they are outgunned, outnumbered and in a bad position. Archeus has his own personal quarters next to the command center and within it he has three rooms his living/trophy room, his personal chamber and the chamber of his concubine. The officers sleep in the same quarters as their men though have their own rooms roughly 10x25 meters and allow for some privacy and personal life, civilian personal works the same way however they have been increasing as the men have formed families causing Archeus to consider purchasing a new ship or expand the old one to accommodate the expansion of his labor force.
The navigator is located above the hangar and has a better room than most being 15x30 meters but that also includes workspace. The navigators name is Morduth and is from a small navigator house of little renown and is as such a nobody among other navigators however onboard the ship he still possess a great deal of respect from the crew and has gotten them out of quiet a few tight spots.
What I need help with is primarliy the initial escape as well as a segway into the "rivals for glory" adventure from the GM's kit.