With many of the new upgrade types the old damage deck doesn't flip critical damage that can cripple ships in as many interesting ways as it could.
Here are some examples.
Critical that kills copilots.
Communication damage that transfers a stress token to all ships (including self) within range 1.
Etc, Etc, let imagination go on, but don't be to mean.
To encourage players to take up the new deck, reduce the number of double damage to a ship. Give the backs a new scheme so players can tell which deck is being played.
Edited by CPTMcMurphy