What fantasy flight games should do for Wave 6 is add more variants of the existing ships.
The game is “X-Wing” and each “Wave" is getting away from the main theme, (in my humble opinion.) Fantasy Flight should add more variants of the existing ships. This happens for real in every Air force. Take example of the B-52, there are 12 different variants of this aircraft alone, each one modified and upgrade with new technology.
The dial for these ships would not change, but there should be slight differences in the technology for each variant. This could give all players a new twist and still keep the flavor of X-Wing. (As well as letting the player, keep playing their favorite ships!)
For examples, here are some Tie Fighter Variants;
Tie Fighter equipped with an Auto Blaster as standard issue.
Tie Fighter equipped with a targeting computer as standard issue, and still gets a Modification upgrade. This makes perfect sense, since each “New Model” of Tie Fight is upgraded on the assemble line.
Here are some examples of Tie Bomber Variants.
Variant A removes two torpedo slots and replaces them with second bomb slot and a crew slot. ( I would keep the missile slot just because of the variety of the ordinance.)
Variant B removes two torpedo slots and replaces one with a cannon slot, and the other with a tail gunner, (In effect, having the same firing arcs as a Fire Spray, Forward and Aft)
Variant C become and EW (Electronic Warfare) Version. Remove two torpedo slots and the bomb slot. Add two System upgrade slot and a crew slot. (With the ability to pass Target Locks! Because that is what EW Vessels do!)
Every ship in the game could get several variants.
Fantasy Flight could package in a box the same size as the core game. ADDING pilots to every existing ships, as well as pilots of the variants. And each upgrade could come with several models, (Same model you already have, but with a different paint jobs.)
Edited by devotedknight