OK, So help me out here, as I am abit lost.
Spending Advantage and Threat.
As I understand it, Advantage and Threat trigger SOMETHING regardless of the success or failure of the roll. Correct?
The only time Advantage DOES NOT trigger, is when you want to trigger a weapons special ability, if the shot misses, you cannot use Advantage to trigger its ability. Correct?
But you CAN spend it to do something else?
The same applies to Threat right? Regardless of what happens, Hit or Miss, Win or Lose, Succeed or Fail… threat triggers SOMETHING?
(Assuming of course, there are un-cancelled Advantage and Threats showing on the die?)
(And by extension, the same applies to Triumph and Despair? Correct?)
Now assuming I have not misunderstood, and the above is basically correct (please correct me if I am wrong!), what examples of spending Advantage/Threat Triumph/Despair do you have?
Mechanically, there are things in the book for combat, but what kinds of things have you all come up with for the non combat checks? Negotiation, Medic checks, Search, Perception, etc?
How often do you simply ignore those symbols and just focus on Success or Failure?
Cheers
RD