Beyond the Rim page 52:
" Instead of providing an exact map of the layout. GMs are encouraged to handle the exploration cinematically and keep the action moving. "
I want to encourage the FFG designers of SW to be less lazy next time. Skip overused terms like "cinematically" or "narrative" to lamely justify decisions like this one of not providing a map of the Sa Nalaor (or at least a sketch of it). While I am not a fan at all of running dungeon crawls, I am of the opinion that nice maps can inspire the GM imagination, which in its turn may help him or her to devise more "cinematic" and "narrative" scenes!
Where is the nice job this team did with the beginners game, providing maps of a cantina, Mos Shuuta, the Krayt Fang, a cave, some hangars, a Hutt's palace...??
Angry Yepes
Edited by Yepesnopes