Edited by MarthWMaster
first Scum deck - need suggestions
I've long been impressed with the
Z-95 Headhunter
. While I don't expect its text to come into play very often since players will see it coming, and likely pitch their unit cards in the edge battle, it remains a rugged fighter at 3 damage capacity and two black icons: unit and blast damage. One might almost think it an improvement over the modern
X-Wing
, if more expensive. And
Slave I
, apart from being Boba Fett's ship and also looking completely awesome, seems like it could be a powerhouse in the late game, once a few cards have been captured. So I decided I wanted to build a
Vehicle
-themed Scum and Villainy deck that aims for an aggressive playstyle. I've found this theme to be a lot of fun, and some unexpected combos have appeared. I especially like pairing
Remote Hideout
with
Tractor Beam
for a defense against Sleuth Scouts. So far, though, I'm having trouble fitting in the cards that will perform the captures I need in order to really beef up my Scum cards, and make
Slave I
a serious threat. If possible, I would like to keep the
Vehicle
theme consistent, as it seems to synergize well so far, barring said flaws with capturing. Above all though, I'm the type of player who really just prefers to play something different. Any and all help would be appreciated!
The Mercenary Fleet
Affiliation: Imperial Navy
Objectives (10)
Units (28)
2x •Dengar
2x •Greedo
2x •Slave I
4x AT-ST
2x AT-ST Commander
4x Kihraxz-class Assault Fighter
4x Paid Informant
2x Traitorous Wing Guard
2x Ugnaught
4x Z-95 Headhunter
Enhancements (8)
2x Aft Armor Plating
2x Bounty
2x Cloud City Incinerator
2x Remote Hideout
Events (8)
2x Captured
2x Carbonite Chamber Activation
2x Prized Possession
2x Tractor Beam
Fate (6)
6x Target of Opportunity
EDIT: Took out 2x Jabba's Orders for 2x Hive of Scum and Villainy, for the guaranteed captures provided by Captured. (As a Nedly player, I justify it that because the Empire is hiring these mercenaries to bolster its Outer Rim fleets, they wouldn't care as much about following Jabba's Orders.)
Edited by MarthWMaster
Needs more Palpatine
I tried making a vehicle based Scum & Villany deck as well, but its hard to make it work because of the lack of consistent capturing. 2 x Jabba's reach could fit in very well, since its Pleasure Barges synergize with tractor beam (Get one focus off a focused unit, then transfer it to a sleuth scout).
Slave I probably works best in a 2v2 setting where 2x Carbonite Transport are splashed into a Navy vehicle heavy deck and your friend plays pure Scum with consistent capture (since Slave I gains extra blast damage for each objective with a captured card, you can profit from your teammates capturing). And tractor beam in a Navy vehicle deck is just awesome.