Double Firespray Squad - Krassis/BH/Backstabber.

By The_Brown_Bomber, in X-Wing

I am planning on using the following squad at a local tournament.

Wave4 cards are not allowed at this event.

Krassis Trelix (36)

Heavy Laser Cannon (7)

Recon Specialist (3)

Bounty Hunter (33)

Gunner (5)

Backstabber (16)

Total: 100pts

thoughts?

Edited by The_Brown_Bomber

The krassis combo is solid and will probably carry the team, the other two ships are pretty good as well. The only difference I might try is Recon Specialist on the BH and a seismic on Krassis rather than the gunner, but both are solid choices. How do yuo intend to approach your matches against other list archtypes? That's really more important than your own list itself, knowing how you plan on flying against, say, a TIE swarm, or a Falcon and support, etc.

I prefer Recon Specialist on the Bounty Hunter, personally, for the offense and defense boost. That would also free up 2 points for a Targeting Computer for Backstabber, which I have also found helpful. Otherwise, solid.

I frequently run -

Krassis / HLC

BH / Gunner / Seismic

Dark Curse

Love the dual firespray lists!

The krassis combo is solid and will probably carry the team, the other two ships are pretty good as well. The only difference I might try is Recon Specialist on the BH and a seismic on Krassis rather than the gunner, but both are solid choices. How do yuo intend to approach your matches against other list archtypes? That's really more important than your own list itself, knowing how you plan on flying against, say, a TIE swarm, or a Falcon and support, etc.

with only 3 ships i plan to use hit-and-run tactics versus most other squads. keep Krassis bhind the BH and flank with Backstabber in turns 1-3. the rear firing arc of the firesprays r its real strength so ill be trying to maximise shots with those. if i can skim the edges of the asteroid field with Krassis and try for long range shots ill do that. really depends how they approach me in 1st three rnds.

Edited by The_Brown_Bomber

If you anticipate Phantoms or PTL Interceptors, consider swapping Recon for Rebel Captive, as you probably already know. Just thinking the wave 4 stuff will push more use of this card, and jumping onto the wagon first might throw people off guard. I like this squad idea, and thinking I might plop in an HLC Defender for some wave 4 fun.

Edited by phild0

Holy crap, I just realised that two Onyx squadron pilots with HLC's and Jonus is 100 points on the dot...

I like this squad as well. I've only got 1 Firespray, so I'll need to swap BH out for Colonel Vessery and yeah I'd likely add a Targeting Computer to Backstabber, especially if I'm bringing Vessery.

Krassis - HLC, Weapon's Engineer

Backstabber - Targeting Computer

Colonel Vessery

Edited by bubblepopmei

Personally, I'd push Dark Curse over Backstabber. 'Stabbers bonus damage is nice, but he is an obvious target and a squishy one at that. Dark Curse sucks to shoot at, and may make folks leave him alone.

I haven't played double Firesprays in a few weeks, but now that wave 4 is out I'm going to give this list a try:

33 Bounty Hunter x2

30 Delta Squadron Pilot

4 Engine Upgrade

We want them to hate Backstabber. Let him draw the aggro while the Firesprays light 'em up. By the time Backstabber is dead, those rebel scum are limping and surrounded by tanks.

I generally don't find it takes them long to pop backstabber. :) I'm possibly overfond of Dark Curse tho. Watching folks with ordnance, or garven/kyle lists sob in to their controls makes me happy. Either will work well.

I've had some fun (and success) flying this build.

BH + Gunner

BH + Recon Specialist

Doom Shuttle

2 pts to spare. 30 glorious HP pts, good offense with gunner and Vader. The BH with RS is usually the closer.

We want them to hate Backstabber. Let him draw the aggro while the Firesprays light 'em up. By the time Backstabber is dead, those rebel scum are limping and surrounded by tanks.

I see that you don't think too much of the Rebels. Play against my Blues with HLC sometime, I'm sure it'll be quite an educational experience.

Edited by WonderWAAAGH

I generally don't find it takes them long to pop backstabber. :) I'm possibly overfond of Dark Curse tho. Watching folks with ordnance, or garven/kyle lists sob in to their controls makes me happy. Either will work well.

My list at GenCon last year was:

Krassis + HLC + Seismic

Bounty Hunter + Gunner

Dark Curse

With Wave 3, I updated it to this:

Krassis + HLC + Rebel Captive + Seismic

Bounty Hunter + Recon Specialist

Dark Curse

It's still a fun list, but the choice of a few high-quality guns (rather than a lot of lower-quality ones) means it struggles when faced with a low-Agility, high-hp metagame.

I generally don't find it takes them long to pop backstabber. :) I'm possibly overfond of Dark Curse tho. Watching folks with ordnance, or garven/kyle lists sob in to their controls makes me happy. Either will work well.

My list at GenCon last year was:

Krassis + HLC + Seismic

Bounty Hunter + Gunner

Dark Curse

With Wave 3, I updated it to this:

Krassis + HLC + Rebel Captive + Seismic

Bounty Hunter + Recon Specialist

Dark Curse

It's still a fun list, but the choice of a few high-quality guns (rather than a lot of lower-quality ones) means it struggles when faced with a low-Agility, high-hp metagame.

I generally don't find it takes them long to pop backstabber. :) I'm possibly overfond of Dark Curse tho. Watching folks with ordnance, or garven/kyle lists sob in to their controls makes me happy. Either will work well.

My list at GenCon last year was:

Krassis + HLC + Seismic

Bounty Hunter + Gunner

Dark Curse

With Wave 3, I updated it to this:

Krassis + HLC + Rebel Captive + Seismic

Bounty Hunter + Recon Specialist

Dark Curse

It's still a fun list, but the choice of a few high-quality guns (rather than a lot of lower-quality ones) means it struggles when faced with a low-Agility, high-hp metagame.

Were you able to get much out of the HLC though? I'm guessing you were or you wouldn't have kept it for so long. I suppose even 2 good shots could make the points worth it. In the few times I tried a HLC on a Firespray, it seemed a waste based on how I flew, so I gave up on it.

My rule actually was that if I got 2 HLC shots, it had paid back its cost, and any more was gravy. While I was keeping track, the modal result was 3 shots.

The problem with it was that as the metagame shifted toward lower Agility and higher hp, those couple of HLC shots were no longer enough. Against a target you're already likely to hit, HLC is worth just 0.5-0.75 extra damage per attack--which isn't nothing, but it doesn't make much of an additional dent in a B-wing's hit points. If the meta shifts back, it'll be a very nice list again, but (e.g.) Bluebacca is always going to be a challenge for it.

Ive been looking at

KrassIs 49

HLC

Engine Upgrade or APL + Seismic

Merc co pilot

Scarlett 51

HLC

Swarm Tactics

Engine Upgrade or APL + Seismic

Edited by KnightHammer

Ive been looking at

KrassIs 49

HLC

Engine Upgrade or APL + Seismic

Merc co pilot

Scarlett 51

HLC

Swarm Tactics

Engine Upgrade or APL + Seismic

nice, i like the engine upgrade. i think that could be a real pain in te neck to keep pace with after the first exchange and fly by.

id say seismics would be better than APL as u have high PS making mines easier to use and APL less likely to be useful as u will b moving after most ships.

Edited by The_Brown_Bomber

In a heavy Imperial meta If you have the points I would almost always go with gunner on a Bounty Hunter, it's like a free action for when you bump/get blocked (whereas RecSpec becomes worthless) and it chews through evade/focus tokens on the defender as well.

In a heavy Rebel meta however go with RecSpec and either Seismic Charge or APL as gunner won't trigger nearly as much against Agility 1 & 2 ships and your far less likely to face a blocking strategy so yu can get value out of the RecSpec (infact if you go for the APL the BH is a really good blocker itself)