Does Scale Matter?

By Mikael Hasselstein, in X-Wing

I like how all the small and large ships are in scale (1:270, right?) to one another, and I can live with the scales of the huge ships (thus far). By my measurements calculations, the 90m-long GR-27 is 1:394, and I've heard that the CR-90 is 1:455.

Some people are making suggestions for the Imperial huge ship(s), and many of them simply wouldn't work because they'd be too big, even when done in the scales of the huge ships.

The thing is, I want Imperial huge ships, but I also want things in scale, and don't really care if it works particularly well on a 3'x3' mat in terms of maneuverability. I figure that large capital ships shouldn't really move much anyway.

But what do you all think? Should FFG try to keep things in scale, even if roughly as they've done so far, or are we just talking about game tokens and we shouldn't get too orthodox about what was previously canon or seemed to be a certain scale in the movies?

Well, I am of the opinion that we will get a Star Destroyer, because, well, it's a Star Destroyer, and probably THE most if not the second most recognizable vessel in the Star Wars Universe.

Having said that - I will add two more logs to the fire.

Everyone here complaining about scale will buy one, of that I am certain.

Regardless of scale, I am looking forward to playing with it when it gets here. Does it irritate me that it's not to scale? Of course. But the unfortunate truth is that they already boned the scale with the Corvette and GR-75, so all's fair at this point I would say.

For some yes. For me. Not at all. So long as ships that are a lot bigger than other ships are still significantly larger I'm absolutley fine. This is a game, the pieces can change size to fit those needs. If we get a Star Destroyer the length of Tantive I'll be irked. But as little as 6 inches longer covers everything I need from it.

Everyone here complaining about scale will buy one, of that I am certain.

Regardless of scale, I am looking forward to playing with it when it gets here. Does it irritate me that it's not to scale? Of course. But the unfortunate truth is that they already boned the scale with the Corvette and GR-75, so all's fair at this point I would say.

Yes, you're probably right.

I do think a difference is that there's the iconic image of the Tantive IV being brought into the Star Destroyer's main bay. If that bay is anywhere to scale with the rest of the model, it'll be clear something's up, and hard to just ignore that fact, the way that it is with the current huges.

I'd prefer they kept things in scale, not just for visual reasons but I think the system works best as a snub-fighter dogfighting game.

For whatever reason the transport bugs me a lot, more so than the corvette, it seems to be the most blatant scale violation. In ROTJ you can see a few scenes with transports side by side with corvettes, and they appear to be very close in size. I don't know where sources are citing the 150m length and 90m length for the CR90 and GR75 respectively, but on the table the GR-75 is really the only one that feels quite "off" from the movie-scale and I wish that weren't the case.

Star Destroyers and Mon Cal cruisers should be out of the question, they'd really need to be 6 feet long or more. Keep in mind a Corvette by comparison is small enough to fit in the main bay of a Star Destroyer.

How much would a star destroyer cost for this game

Even if they made one

Im thinking 200-250 US

Getting pretty expensive is that the casw

In ROTJ you can see a few scenes with transports side by side with corvettes, and they appear to be very close in size.

But are they at the same distance in that scene?

FFG can always create a new game...Star Wars Fleet Action. Star Destroyers, Mon-Cal cruisers, dreadnoughts, Interdictors, etc. Fighters could be left out, incorporated as part of the ships base attack, or used at squadron sized.

Now...if they make the cards compatible with the Star Trek based game....Thrawn vs Kirk vs Vader vs Kang.

And wish-listing for Battlestar Galactica to be meshed in.

If they do ever make a Star Destroyer for X-Wing, hopefully it will be prohibitively expensive so I don't have to see such a glaringly out of place model at my FLGS during epic games.

It would be incredibly disappointing to see a Star Destroyer at any size that is feasible for this game.

People make a big deal about "Well the Corvette and Transport are slightly off, so what's the big deal?" If you watch the movies, they can't even keep the scale correct between different shots of the Transport and its X-Wing escorts - at some points, the X-Wings are tiny in comparison, and sometimes they are quite large. We don't really ever get clear frame of reference for the Transport and CR90. But as people have pointed out, one of the most iconic scenes in Star Wars very clearly shows the size difference between the CR90 and a Star Destroyer. It's going to look ridiculous being in the same battle on the same board.

What they should do, if the demand for Star Destroyers really must be sated, is create specialist play surfaces that are Star Destroyers that also come with their own rules and missions. If they were the size of those generic folding tables most game stores use, it would be about the right size.

In space perspective is deceiving because you have no point of reference to indicate scale so things being a little off is okay but I don't think a scaled down isd would look right at all.

Yes scale matters, it matters a great deal to some of us. But for some it doesn't.

But to make a blanket statement that we'd buy it anyway is simply wrong. I know there's next to no chance I'd buy a ISD for this game, for a whole host of reasons.

I've been saying forever that they should just make a playmate with a star destroyer on it. This guy does awesome stuff for custom x-wing scenarios and he came up with a great star destroyer one. When Im able to print out the template I want to change the rules to something where every other turn it can move forward 1.

http://www.afewmaneuvers.com/topic/2519-star-destroyer-huge-ship-full-design/

That looks awesome!

If they made an ISD for this game that was to fit on the current 6 x 3 Epic table the only reason I'd buy it was to call it a Vigil Class Frigate and for the cards it would contain.

At that point you may as well make a Vigil.

The relative change between the fighters and the Tantive is plausible when you look at them. Fighter to ISD would look daft.

I have the Kenner ISD, cos it looks cool on my shelf, but looks naff as an ISD in the game, but would be great as a Vigil :-)

The other problem with an ISD is the sheer firepower and durability it has. It would be completely unbalanced or if balanced would be ridiculous to call it an ISD.

Edited by Englishpete

I'm not much a fan of the game play with huge ships but I'm not fussed about scale. I would like to see a star destroyer of some sort with some great Imperial only crew like Piett, Mott, and the death star peeps.

Maybe it could be victory or interdictor, or maybe we just squint our eyes when it's Imperial.

Hrm...

I should have expected that this topic would go straight to the Star Destroyers. Believe me, I love 'em, but I think there are plenty of threads to have that debate in. I'm hoping we could make this more general. That said, I do suppose that there's no way that this topic would not have attracted the Star Destroyer debate.

If they made an ISD for this game that was to fit on the current 6 x 3 Epic table the only reason I'd buy it was to call it a Vigil Class Frigate and for the cards it would contain.

At that point you may as well make a Vigil.

So, why is it that the Vigil has attracted such a loyal following? Is it cool in and of itself, or because it's the closest possible thing to a Star Destroyer that might not be utterly ludicrous in terms of scaling to include?

Yes, scale matters.

Super accurate, absolutely everything in the game is in the same scale doesn't.

What is important is that scale be consistent and that ships look proportionally correct. and that means that there is an upper (and lower) limit to how big (in universe) of ships can be incorporated because, at a certain point, the proportions between the various models become stupid. That point varies from person to person and depending on the ships already present, but for a SD to not look idiotically out of place next to the corvette, it would need to be more than 3' long. Preferably a lot more.

If they did such a model, I would probably buy it just as a display piece. Because having a 3+' star destroyer on my shelf would be TOTALLY AWESOME. I would never play with it in a game of X-Wing though because it doesn't fit with all the other ships, and I probably wouldn't play in a game where someone else was using one either.

a playmate with a star destroyer on it.

Nice.

I love the Vigil because it is an Imperial ship that could be done in the same scale as the Tantive and importantly, would be in balance with the game from a play view point based on firepower, hull, shielding etc.

I would buy one because I like all things Star Wars - and miniatures (if you can call a SD that) are my favorites. Having said that, it would probably never be involved in a game unless it was at my home, as I can't even imagine trying to MOVE/TRAVEL with something that was even remotely in scale. :P

I can just see it now ... trying to get a laser-cut Battle Foam mold for my SD. :D

What is important is that scale be consistent and that ships look proportionally correct.

Exactly. Scale is important to me, but not the end of the world important, so the fact that the CR-90 or GR-75 aren't exactly the same scale as the fighters isn't a huge issue to me. It's big enough that it looks good on the table.

But once you start to get past 200m or so, that IMO at least won't be true any longer. It would look wrong on the table and that's where I draw the line. But even the 200m isn't absolute, take the Vigil for example, as long as it's a bit bigger then the CR-90 I think it would look ok. But when you put a ISD on the table and it's maybe 1.5 to 2 times as big as the Vette, then no it no longer looks right.

The other problem with an ISD is the sheer firepower and durability it has. It would be completely unbalanced or if balanced would be ridiculous to call it an ISD.

24 proton torpedoes punching through in two volleys normally takes one down in books, and snubfighters are too fast for it's guns to handle. It'll basically sit on the table and eat '90s and '75s while snubfighters launch missiles into it's guts and blow it to pieces

For me, scale matters, but perfect scale doesn't. There is a great feel this game has achieved by actually going for a to-scale game. You don't really gain much by being perfectly accurate, so I don't care much that the scale slides for some of the larger ships. They still feel in scale, which is important. The transport and corvette both violate their technical physical scale while still maintaining their game presence and visual impact at appropriate levels.

But for me, that is exactly the problem with a Star Destroyer model. It could never feel in scale, either in terms of game-play or visual impact. It could be a large ship, but never a massively huge dominating ship.

Basically, the corvette, even with scale fuding, is still a covette, both visually and in terms of gameplay. It can hold off a squadron of fighters but can also be threatened by them. It can ram them. It can provide appropriate support. It works.

A Star Destroyer...wouldn't be a Star Destroyer. It would nether look right, nor play right, nor feel right. Beyond that, for me it would break the scale illusion of the whole game. So I would just assume not see it as a physical model.

That being said, I am very interested in seeing a Star Destroyer being present in the game as effects or a battle mat, or just a section of a Star Destroyer. Then it could maintain its size, majesty, and impact and still be in the game.

I would also be very interested in a capital ship combat game from FF.

But I like X-Wing the way it is: focused on dogfighting, and in scale; in spirit if not in technical fact.

Even playing devils advocate here - they put an Star destroyer in the game. 2 feet long, 6 feet long, whatever, it's in stores for a boatload of cash.

How would it even function with the games mechanics? How do regular snub fighter weapons feasibly cause critical damage? Because torpedo (and missile) weapons work basically the same as laser weapons and are only distinguished by the likes of more dice and/or re-rolls, how would a squadron of x-wings with proton torpedoes, which in-canon poses a hefty threat to the well being of a star destroyer, possibly pose a threat to one using in-game mechanics? You'd need to attack it with 30+ ships, with near irrelevancy of whether or not they'd be shooting lasers or torpedoes.... which is fairly stupid and not in the spirit of the star wars universe.

TL;DR - the way torpedoes / rockets are designed for gameplay in FFG's X-Wing Miniatures means that the portrayal of Capital ship sized vessels (and taking them out) would be dumb.

Edited by steveNspace

I think that, with their "it feels right" scale, the biggest I would want to expect on my table would be a Nebulon B Frigate.