Anti-Pursuit Lasers Need an official ruling.

By De Bad Wolf, in X-Wing Rules Questions

I see that there are many opinions and posts about this topic. But non official. Could not find any contact information for FFG on the support page just links to rules. So I'm hoping this gets a response from someone official.

Anti-Pursuit Lasers - After an enemy ship executes a maneuver that causes it to (OVERLAP) your ship, roll 1 attack die. On a HIT or CRIT result, the enemy ship suffers 1 damage.

FAQ - The effect of Anti-Pursuit Lasers only resolves if an enemy ship is touching the ship equipped with Anti-Pursuit Lasers after executing its maneuver.

Page 7 of rule book. Activation Phase #3. Execute Maneuver: Holding the template firmly in place, grip the side walls of the base and lift the ship off the play surface. Then place the ship at the (OPPOSITE END) of the template, sliding the rear guides of the ship into the opposite end of the template.

Note: If a ship executes a maneuver that causes either its base or the maneuver template in use to physically overlap with another ship base, see "Moving Through a Ship" and ("Overlapping Other Ships" on page 17

Overlapping Other Ships page 17

Plastic Base Overlapping

If a ship executes a maneuver that would cause the (FINAL POSITION) of its base to (PHYSICALLY OVERLAP) another ship's base (even partially) follow steps:

Now in the overlapping example at the bottom of page 17

Lets say by some new modification both the Black Squadron Pilot and Academy Pilot both have Anti-Pursuit Lasers. Now #2 clearly states - While trying to execute the maneuver, (IT DOES IN FACT) cause Rookie Pilot to (OVERLAP) Academy Pilot's Ship.

Now the big debate I've run into is a lot of people are saying that if the ship does not end its Activation Phase next to the ship with Anti-Pursuit Lasers it doesn't trigger.

Now the card says it triggers on (OVERLAP). And example 2 says "it in fact does OVERLAP". If both these ships have Anti-Pursuit Lasers both would get to use it on the Rookie Pilot?

I think the example covers overlapping fairly well but for some reason a lot of people are debating and are confused by this.

If someone at FFG could verify what ship(s) would get to use Anti-Pursuit Lasers that would be great. Thanks.

Edited by De Bad Wolf

I'm not actually sure what the situation you're trying to describe is... but I think the part of the FAQ you quoted resolves the question: if you don't end the movement touching the ship with Anti-Pursuit Lasers, they do not trigger.

Correct. The current FAQ is less clear on this than the previous one.

Overlapping only applies to the base's final position (by the rules). If you overlap a ship with APL, but have to back over it and another ship to set it into touching, by the rules, it has only overlapped the other ship. It would make for weird triggering situations otherwise.

By the example presented above in the OP, you could claim that your ship was not off the board when overlapping caused you to move back along your path and put your base off the board. But you would be off the board and removed from play.

It is exactly the same situation covered with obstacles. If you come up short, then you do not roll for damage even if your template or final position would have gone over the rock.

It is specifically answered in the entry for Anti-Pursuit Lasers in the FAQ.

http://www.fantasyflightgames.com/ffg_content/x-wing/support/faq/X-Wing-FAQ.pdf

"The effect of Anti-Pursuit Lasers only resolves if an enemy ship is touching the ship equipped with Anti-Pursuit Lasers after executing its maneuver."

I don't know how that could possibly be more clear. When you're done executing your maneuver, if you are not touching the APL ship then APLs don't go off. That is a direct answer to the question you are posing.

Edited by KineticOperator

This is why after executing its maneuver is not clear.

Page 7 of rule book. Activation Phase #3. Execute Maneuver: Holding the template firmly in place, grip the side walls of the base and lift the ship off the play surface. Then place the ship at the (OPPOSITE END) of the template, sliding the rear guides of the ship into the opposite end of the template.

"Plastic Base Overlapping

If a ship executes a maneuver that would cause the (FINAL POSITION) of its base to (PHYSICALLY OVERLAP) another ship's base (even partially) follow steps:"

It sounds like you've executed your position before adjustments are made as your final position is at the end of the movement peace. Before any adjustments are made. Now if it said at the end of activation phase if it was touching then that would be very clear.

There are reasonable debates for the topic. That is why someone official posting something would be nice.

Edited by De Bad Wolf

the final position is whatever position the ship is in when you are done with the maneuver.

BTW, if you want to submit a rules question to FFG, there is a link up at the top of this page, in the nave bar, labeled "more" click on that, then select "cutomer Service" and click "rules question". That will bring up a form that lets you ask FFG direct. They aren't the best at always answering promptly though, could take a while.

Thanks Forgottenlore will do. But don't you work for FFG?

Question submitted will post results here when i get an response.

Edited by De Bad Wolf

It doesn't say final position, it says after you are done executing your maneuver. When you are done, look at the table. Are you touching the APL ship or not?

It's as cut and dried as it could possibly be, with a very direct answer to your question. The fact that your question arose in the first place is certainly understandable, without the FAQ it would be unclear for all the reasons you have stated. But the FAQ clarifies it, and the answer is no.

Edited by KineticOperator

But don't you work for FFG?

Nope, not me. Like Zaphod Beeblebrox, I'm just this guy, you know. ;)

@De Bad Wolf: The FAQ over-rides the rulebook. If you need a citation on this, look on page 1 of the FAQ. "Errata: Official corrections to the rules". The specific card you asked about is in section 3, under "clarifications to the rules".

Edited by moppers

Indeed it's quite clear. You try a maneuver that unfortunately results in your 'projected final position' overlapping. Slide backwards down the maneuver template until you're no longer overlapping and the model base is flat on the table. Both models are considered 'touching'. Your maneuver ends there, and you skip your perform action step. The ship you overlapped has APL (trigger now) - BLAM! On to the next ship...

Just to throw this in as well. What if a Huge ships overlaps a ship with APL? The Huge ship rules use the work "immediately". Would the APL get a shot off before the ship gets demolished? I know what i think, just want to get a ruling as well. This is waht I get for using a Medium Transport as a battering ram.

According to the FAQ qouted in the OP, since the ship is destroyed they will never be touching at the end of the maneuver. Thus APL does not fire.

Edited by StephenEsven

Still no response from FFG.

They aren't the best at always answering promptly though, could take a while.

Perhaps I should make an addendum to my previous statement...

...,could take a while, like a month or more sometimes.

Still no response from FFG.*

*Except for directly stated in their official FAQ document.

Still no response from FFG.

Why do you think the FAQ does not resolve the situation? What is your reasoning?

While it does seem pretty clear let me just check my understanding: if there is a third ship between the moving ship's initial position and the ship with APL that forces the moving ship back to the point that it's final position no longer touches the APL ship's base, the APL does not activate. Correct?

Correct.