The Great Debate #39: Strongest Dimension Monster Series, starting with the moon

By Guest, in Arkham Horror Second Edition

I will only put the strong monsters for debate. No point of putting cultsits, etc. No spawns/masks would be included, either. Also I'm aware the title says "strongest" but you should really choose the monster that has the largest impact. Let's start.

Tcho-tchoPriest.pngTcho-tchoPriestBack.png

vs.

Werewolf.pngWerewolfBack.png

vs.

Mummy.pngMummyBack.png

vs.

Wraith.pngWraithBack.png

I say Mummy, hands down. What say you?

Previous Great Debates

Are you kidding? I'd rather see a mummy than a werewolf or a wraith. Anyday. The werewolf is a pain in the ass to kill, and hits you without a chance to hit back if it moves over you. The wraith is physical immune, which is, based on the weapons my groups tend to have, worse than something having both physical and magical resistance, and it hits with both overwhelming and nightmarish, and it flies, which means it's constantly clogging up the monster limit, even if it shows up on the Dunwich board. I can take a mummy out with anyone who has a shotgun. The wraith and the werewolf, not so much.

The werewolf is joke. You can auto-evade him and he's only dangerous if you're stupid enough to end your movement in the street, no offence. Same goes for the Wraith, and even if it does attack you it's easily evadable. Also, magical weapons aren't that hard to come by.

I hate the Mummy the most here. It's the only one that hunts you down into the unstable locations. Maybe it doesn't have the physical immunity like the Wraith, but it also won't just chill up in the sky and let you run around free. Also its evade modifier is worse.

Between the Mummy and the Wraith...(as they are the only contenders for me) Usually the Wraith ends up hitting us more so.

Sometimes you can't help but end up in the street...not to mention when a second wraith joins the party. While the Wraith may be easier to avoid, I fear it more.

The wraith is more annoying, and tends to rip the guts out of you if you bugger up the sneak check, but the mummy tends to get into combat more, and with both resistances....

I think the Mummy is worse though, with stalker movement. The wraith tends to stay in the sky once it gets there.

I don't have Kingsport to know how bad the priest and the Werewolf are, but the Mummy and the Wraith are bad news (and tougher). I think I fear the Mummy more, because its a little bit harder to kill and escape from in my experience. But this is when you're thankful Jim is around!

flamethrower49 said:

I don't have Kingsport to know how bad the priest and the Werewolf are, but the Mummy and the Wraith are bad news (and tougher). I think I fear the Mummy more, because its a little bit harder to kill and escape from in my experience. But this is when you're thankful Jim is around!

Who would have thought that mummies have a soft spot for the brass section?

The Priest can be annoying (but isn't too bad of a kill). The warewolf isn't much of a threat either. If you're out of the streets, he's no big deal. He's even less of a deal than other monsters because you can walk right past him to get to your destination.

Mummy, unless Jim is in the game, of course. They're tough to kill and become a serious problem if you're stuck in the same part of the map as them.

The Werewolf is extremely easy to avoid, so unless something crazy happens where an encounter throws you into the street and then the mythos happens to move it along that very path you should be fine.

I'm suprised the Wraith is even in the running here, flying monsters are so easy to ignore.

Mummy

Heeelp! It is after me!!

The Mummy, but only because the Wraith is flying.

Morgaln said:

The Mummy, but only because the Wraith is flying.

wait, a moment ago you chose flying polyp because it was flying... what's up with you?

The Message said:

I'm suprised the Wraith is even in the running here, flying monsters are so easy to ignore.

I'm kinda surprised to see so many tough monsters dismissed on the grounds that they're easy to ignore... but it might just be a difference in tactics (same thing with Dholes/Colours). My attitude is that you can't really ignore any monster, because of the monster limit. If you let the board fill up, you'll just be raising the Terror level every turn or two, so you really have to kill whatever comes along, however much of a pain it is.

Monsters in the sky aren't much of a problem, it's true, but if a really tough flying monster showed up early on, I'd try to take the opportunity to defeat it as soon as possible. If the monster limit is going to fill up, I'd rather it filled up with easy monsters than with hard ones, so that if you do later need to get rid of some of them urgently, it's not so hard to do. A Wraith in the sky is a bit of a liability.

kroen said:

Morgaln said:

The Mummy, but only because the Wraith is flying.

wait, a moment ago you chose flying polyp because it was flying... what's up with you?

Well, you always have to take into account what you are comparing in your debates, Kroen.

You paired Flying Polyp with Dark Druid (which I just kill if it is in the way) and Dark Young (which won't get in my way as much, and are more easily killed than the Polyp). Of those three, the Polyp is the worst in my eyes. Especially as many investigators who are strong enough in combat to kill the Polyp can't afford the sanity loss from the horror check.

Comparing Wraith and Mummy, the Mummy will be in the way more often, sometimes even move towards me, thanks to being a stalker. In addition, it's a bit harder to sneak and also to kill in my experience.

If I had to compare Mummy and Flying Polyp, it would be more difficult, but it would probably still go to the Polyp as it is so hard to take down.

thecorinthian said:

The Message said:

I'm suprised the Wraith is even in the running here, flying monsters are so easy to ignore.

I'm kinda surprised to see so many tough monsters dismissed on the grounds that they're easy to ignore... but it might just be a difference in tactics (same thing with Dholes/Colours). My attitude is that you can't really ignore any monster, because of the monster limit. If you let the board fill up, you'll just be raising the Terror level every turn or two, so you really have to kill whatever comes along, however much of a pain it is.

Monsters in the sky aren't much of a problem, it's true, but if a really tough flying monster showed up early on, I'd try to take the opportunity to defeat it as soon as possible. If the monster limit is going to fill up, I'd rather it filled up with easy monsters than with hard ones, so that if you do later need to get rid of some of them urgently, it's not so hard to do. A Wraith in the sky is a bit of a liability.

We go for sealing and normally ignore monsters unless they're easy kills or becoming a serious problem. The terror is usually not too much of a problem since we get whatever we truly need from the stores and starting items at the beginning of the match and then just ignore them except for some occasional unique item fishing. Since it rarely reaches 10 we just don't worry about it.

In any case, when the terror is becoming a problem (Or especially against someone like Glaaki), then it's still easier to pick and choose monsters in the streets to take out. The sky is largely ignored, being primarily a place where blue bordered monsters go to sit for the entire game.