Pilot Building Forum Game

By Nyxen, in X-Wing

Sarklii is actually a more dangerous one as he can be put on Large ships as well. I'd point him out at 6 points for the 2 PS reduction and 4 points for the 1 PS reduction.

Yes, I agree he's more deadly. He can also bump ships back into Predator's threat range, which would make it a great include in a list with Sarklii.

I like your Fel's Wrath. Very Wingman-y. I'd keep him right where he is at 23 points, since he's already overcosted for his crap ability.

Heavy Ion Cannon A-R1-3

4 dice, cancel dice results 1 damage +1 Ion

Heavy Ion Cannon B1-R1-3

3 dice deal 2 damage + 1 Ion and cancel dice results

Heavy Ion Cannon B2-R1-3

3 Dice, Don't cancel Dice results, +1 Ion

Heavy Ion Cannon C-R1-3

3 Dice Cancel dice results +1 damage+2 Ion tokens

Of course these are for small/large ship cannons, I assume we might see some Hardpoint based Huge ship Ion cannons in the future (possibly using the Heavy Ion Cannon name)

Abyss

Phantom. PS 6. EPT

At the beginning of combat you must take a token from a friendly ship at range 1-3. If there are no friendly ships at range 1-3 you may treat enemy ships as friendly for the use of this ability.

Abyss

Phantom. PS 6. EPT

At the beginning of combat you must take a token from a friendly ship at range 1-3. If there are no friendly ships at range 1-3 you may treat enemy ships as friendly for the use of this ability.

29 pionts

The risk of double stressing your self is big risk.

Palpatine

Shuttle

PS 7

no EPT

Ability-This shuttle cost 3 less points for every ship in your fleet(squad?).It may cost less than 0

Edited by Lord Dust

I think the must and then the may keeps this one interesting. Gonna have lots of double and triple focus and double evade shenanigans.

Heavy Ion Cannon A-R1-3

4 dice, cancel dice results 1 damage +1 Ion

Heavy Ion Cannon B1-R1-3

3 dice deal 2 damage + 1 Ion and cancel dice results

Heavy Ion Cannon B2-R1-3

3 Dice, Don't cancel Dice results, +1 Ion

Heavy Ion Cannon C-R1-3

3 Dice Cancel dice results +1 damage+2 Ion tokens

Of course these are for small/large ship cannons, I assume we might see some Hardpoint based Huge ship Ion cannons in the future (possibly using the Heavy Ion Cannon name)

I want to say 5 pts each for a cannon upgrade, maybe 7+ as a turret, less with severe range restrictions... Any of the four could be pretty devastating on the right ship!

"The Mad Bomber What Bombs at Midnight"

TIE Bomber PS 5

You may equip 2 bombs to one upgrade slot. (or; This ship gains one extra bomb slot on its upgrade bar).

20pts for the bomber

The gambler

X-Wing PS7

At the end of combat you may roll one evade dice on an evade remove all stress and ion tokens from friendly ships range 1-2, on a focus result receive one face up card.

I'm not sure how to cost that one. When it goes off it will be game changing, but receiving a crit usually hurts. Then again, sometimes it doesn't. Probably 28 points.

Kell Tainer, X-wing, PS7
When defending, roll an extra agility die for each damage card assigned to your ship.

27-points

tie defender

ps 5

EPT

Ability -spend a stress token to cancel all hit results and to assign that many ion tokens to the defender.

38 points

Cmdr. Te'Ey

Y-Wing

PS 4

You may forgo taking an action to allow up to two friendly ships within R1-2 to take an extra action.

25 points.

Apwar Trigit, PS5, TIE Interceptor with 1 shield

Whenever a friendly ship attacks, if the defender has you in its firing arc, the attacker may change one of its blank results to a [focus] result.

25 points.

Apwar Trigit, PS5, TIE Interceptor with 1 shield

Whenever a friendly ship attacks, if the defender has you in its firing arc, the attacker may change one of its blank results to a [focus] result.

25 Points.

TIE Interceptor, PS 7

When an enemy ship within range 1-2 performs an action, you may also perform that action if you are capable of performing that action. Then receive one stress token.

25 points.

Jorg Elsen

PS 6

TIE Fighter

After you perform an attack that hits, you may assign an Ion Token to the ship you hit.

17pts

Flying Bomb (like those Warlord Zsinj used against the Wraiths)

PS0 Interceptor

This ship must stay with in range 1-2 of another friendly ship and must shoot at that ships target if able, at the end of the Activation Phase you may choose to detonate this ship, roll 1 attack die for every remaining hull to ALL ships at range 1 suffering any damage as normal, then remove this ship

I'd say 18 points but not have it be able to shoot since it is pretty much a moving bomb that has the potential to deal 3 damage if you kamikaze it at the right time.

"Chef"

PS8 B-Wing

When performing a barrel roll action, you may receive 2 stress tokens to use the 1-bank, 2-bank or 3-bank template instead of the 1-straight template.

EPT

25 points, Although with 2 stress tokens is it doing more harm than good?

Ironically named 'Rookie One' from Rebel Assault series

PS7 X-Wing

The first time you are attacked in a turn, you may perform a barrel roll action, then recieve a stress token.

OR

1 added evade value (because he survives alot)

Ekelarc Yong

Y-Wing

PS6

23p

When dealt a damage card, you may assign 1 focus token to your ship

Lt. Telsij

Y-Wing

PS7

24p

When attacked from range 1, you may roll 1 additional defense die.

Tiree

Y-Wing

PS5

22p

When you reveal a maneuver, you may receive a stress token to rotate your dial to another maneuver.

You cannot to rotate to a red maneuver if you have any stress tokens.

Davish "Pops" Krail

Y-Wing

PS5

22p

If you have a target lock on enemy ship at range 2-3, you may roll 1 additional attack die.

I want more Y-Wing pilots!

Jaden Korr

Z-95

PS5

16p

When attacking, you may change 1 blank result to a focus.

Title card, Z-95 only:

Far Wanderer (Unique)

Your upgrade bar gains astromech slot.

1p

Palob Godalhi

HWK-290

PS3

18p

Once per round when enemy in Range 1-2 is using an action, you may choose its action.

.. Wookiepedia is cool place to dig stuff :)

(Insert name here, gamma sq.)

Tie Bomber

PS8

26p

After defending, you may perform a free barrel roll action

EPT

(Insert name here gamma sq.)

Tie Bomber

PS6

23p

You may perform actions before you reveal your maneuver dial.

EPT

Title card, Tie Bomber PS4 or higher only:

White Stripes

Your missiles and torpedoes cost 1 point less.

0p

Edited by Hwarangdaem

Here's one

Whistler

Droid slot unique

If an enemy ship acquires a target lock on you and you are within its arc within r1-3, you may perform a free boost or barrel roll action

(like a reverse R7-T1)

Tie Fighter

PS5

15p

When an enemy ship within range 1 declares you as the target of an attack, you may immediately perform a free barrel roll action.

Tie Advanced

PS8

28p

After you perform an attack, you may acquire a target lock on the defender.

EPT

Tie Advanced

PS6

26p

Once per round when a friendly ship is defending within range 1-2, you may perform a free boost action.

EPT

Title card, Tie Advanced Only:

Tie Advanced x1

Increase your primary weapon damage by 1.

4p (1p for Vader)

Astromech

"Arsix" (Unique)

After spending your focus token, you may roll 1 evade die.

On focus result, you may assign 1 focus token to your ship.

3p

Astromech

R6

When an enemy ship declares you as the target of an attack, you may perform a free evade action.

3p

Crew

Emperor Palpatine (Imperial Only) (Unique)

During activation phase all enemy ships within range 1-2 cannot perform actions listed in their action bars.

9p

Crew

Sensors Engineer

When attacking at range 3, defender cannot roll additional defense die.

4p

Edited by Hwarangdaem

Astromech upgrade:

R7-D4

(Not quite sure on the wording)

If you have a target lock on a ship that begins its maneuver in your firing arc, you may discard your dial and immediately perform a white maneuver of the same speed and bearing. If this maneuver is normally red for your ship or is not on your dial, receive one stress token.

Aww, no takers on my Astromech?

Had an idea for another pilot:

TIE Defender, PS7, EPT

When attacking or defending, if the attacking or defending enemy ship spends a focus or evade token on its attack or agility roll, you may assign that token to your ship. When defending, if the attacker spends a target lock, you may acquire a target lock on the attacker.

That's pretty nasty getting all three tokens. Stealing focus tokens or alone would be pretty **** good since you probably spent one on the shot and get it straight back (which would make it at least on a par with a recon specialist). At least as good as Brath despite a lower pilot skill - say 38-39?

Commander Denner (TIE Advanced), PS6, EPT

"When defending, if you successfully cancel all [hit] and [critical] results, gain one evade token per additional evade result."

Juno Eclipse Tie Fighter


PS 8 (17pts), Elite Talent


When another friendly ship at Range 1-3 is defending, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional agility die.



"Captain Juno Eclipse, born on Corulag where she became the youngest student ever accepted into the Imperial Academy."





Jar Jar Binks Z-95


PS 0 (-19pts)*That’s right, negative points


When attacked, transfer all hits to a friendly ship at Range 1-3. If there are no friendly ships within range, suffer hits as usual- and allow your opponent to control this ship during the next turn.



C-3PO: "The ship has been destroyed."


Amidala: "Battle droids?"


C-3PO: "No."


Amidala: "Jar Jar?"


C-3PO: "Jar Jar."


Edited by taileonard

Great thread! Here are my suggestions.

Palpatine

Empire Only. General fleet Force card. Once per game. Only one Force card may be active per round (priority to the player with Initiative).

Immediatey preceding the Activation Phase, you can declare the use of the following ability: All Imperial ships may (if able according to the normal range rules) acquire a Target Lock. No other actions (even free ones) may be taken during this round.

Yoda

Rebel Only. General fleet Force card. Once per game. Only one Force card may be active per round (priority to the player with Initiative).

Immediatey preceding the Activation Phase, you can declare the use of the following ability: All Rebel ships receive an Evade token. No other actions (even free ones) may be taken during this round.

Leia

YT-1300

PS8

Once per round, when either attacking or defending, you may turn 1 rolled die (yours or your opponent's) to the result of your choice. That die cannot be rerolled.

That's pretty nasty getting all three tokens. Stealing focus tokens or alone would be pretty **** good since you probably spent one on the shot and get it straight back (which would make it at least on a par with a recon specialist). At least as good as Brath despite a lower pilot skill - say 38-39?

Commander Denner (TIE Advanced), PS6, EPT

"When defending, if you successfully cancel all [hit] and [critical] results, gain one evade token per additional evade result."

Well, I had imagined it in that you would only receive tokens spent by the enemy ship, IE if he attacked you and spent a focus and a target lock, you'd get both of those, or if he just spent an evade token while defending, you'd get that. Probably too good, but Vessery and Brath are both pretty great, also.

As your TIE Advanced sits, probably 27. Your reward for evading is more evades, hurray! If he got attacked repeatedly, he would be impossible to destroy, as evade tokens count as cancelling results unless otherwise noted. Maybe change it to cancel all with dice, or make it once per round. Probably would make him 25 points. However, as is, he'd be the only ship in the game that its unwise to focus fire.

Juno Eclipse Tie Fighter

PS 8 (17pts), Elite Talent

When another friendly ship at Range 1-3 is defending, if you have no stress tokens, you may receive 1 stress token to allow that ship to roll 1 additional agility die.

"Captain Juno Eclipse, born on Corulag where she became the youngest student ever accepted into the Imperial Academy."

I agree, 17-18 points.

E-wing, PS7, EPT

After attacking from outside the defender's firing arc, if the defender did not spend a focus or evade token, he receives one stress token.

Edited by Engine25