Best Chewie build ever?

By Geoffy, in X-Wing

I think one thing that you guys are missing is the psychological effect of C3P0.

Your opponent is often put off targeting him because of the 2 evades. Or focus entirely on him for the same reason.

C-3PO is awesome on the falcon. It's like giving yourself 2-3 extra hull upgrades in a game. I have run PTL+ Falcon title and C-3PO and it really extends the health so much so that I find people ignore the falcon for something that they think they can drop quicker. In the end game a YT-1300 is one ship I want.

Hi guys, my first post here :)

Not sure if I misunderstood, but how can the Outmaneuver affect Chewie or any other 360 degree firing arc ship at any point of time (since it requires you to be outside defenders firing arc) - am I missing something?

The only firing arc that matters on any ship is the primary arc that is printed on the card. The falcon has two red lines from the front which is the official arc. You can get out of the falcons arc so that means backstabber or other abilities that effect arcs still work.

Hi guys, my first post here :)

Not sure if I misunderstood, but how can the Outmaneuver affect Chewie or any other 360 degree firing arc ship at any point of time (since it requires you to be outside defenders firing arc) - am I missing something?

Welcome aboard!

It's because the rules that came with the YT-1300 as well as the FAQ define the ship's turret ability as shooting outside it's firing arc and that it's firing arc is still only frontal, rather than that its firing arc being 360 degrees.

This is significant for the Outmaneuver EPT, but also for pilot skills such as Backstabber's (he is also mentioned in the FAQ to flesh out the consequences of the YT-1300 not having a 360 firing arc).

Thanks for clarifying and for the welcome ;)

Another question - how would R2D2 crew work on Chewie - would it result in resolving the flipped face down card effect or not?

Edited by Mikaan

Thanks for clarifying and for the welcome ;)

Another question - how would R2D2 crew work on Chewie - would it result in resolving the flipped face down card effect or not?

Chewie would do nothing to prevent the damage card from being flipped up by R2 on a hit roll since the damage card was already dealt. And Chewie flip it face down immediately when the damage card is dealt

Chewie + Predator + C3PO + Gunner

4 Bandits

Chewie + Predator + C3P0 + Luke + Engine Upgrade

3 Tala

These lists ended 1st and 2nd respectively in the a 35+ man regionals. I'd say the list is tough but not unkillable. I played against the 2nd list but ran into difficulties due to my bad bad piloting (uncloaked Phantom on asteroid).

Well the first build with the 4 bandits does not work because it made 101.I tthough of it myself and unfortunately that **** 1 point is ruining everything... Now if the guy won a tournament at 101 and nobody realized that before... That's kinda sad... :-( The one who ended up second with his 98 pts should be declared the winner

I'm sure I made an error somewhere - his list was legit.

First list is suppose to be:-

Chewie + VI + C3PO + Gunner + MF title

4 Bandits

Second list:-

Chewie + Predator + C3P0 + Luke + Engine Upgrade + MF title

3 Tala

I flew the second one and we both made it into top 2 having defeated my opponent once before in the Swiss round. I lost the second and final match due to me ignoring his Bandits for too long and going after his Chewie instead but other than that I vouch for my Chewie as being the best build there is.

Edited by Wraithdt

Given that C3PO chewy and title will be a thing going forward, what's the best way to deal with it. Focus on support ships first or focus on chewy? I'm leaning towards support to eliminate dice coming at me. Thoughts?

Additionally, 3PO gives you one free evade per turn

This is not true. Assuming you guess zero on a one-die roll you have a 5/8 chance of getting an evade from C-3P0 and a 3/8 chance of getting an evade from your defense die. C-3PO has absolutely nothing to do with the 3/8 chance, when that happens you've just spent 3 points for an upgrade that did nothing. The whole "guaranteed evade" thing is purely psychological.

TL;DR Is Han obsolete with the introduction of predator on Chewie and is this the best falcon build?

No, Han is not obsolete. He has better damage output (with the traditional marksmanship + gunner) than your setup, and PS 9 is very relevant in a game where one of the main reasons to take a turret ship is PS 8-9 phantoms.
Perhaps I don't understand it completely, but if I didn't take an evade action 3PO makes sure I will get one per turn - every turn.

As far as the PS 8-9 Phantoms I think even Han will struggle to actually get to shoot first (I'd imagine many such phantom builds will make a strong imitative bid) so while you will get to shoot first against Echo you wouldn't against a VI Whisper. Even assuming the phantom does get to shoot first, I'll take my chances at a lower PS bid with 13 hp, Gunner, mini TL, and up to 2 evades per turn if necessary.

If you declare C-3PO as rolling 0 evades (so that you get are guaranteed to get at least one evade) and then roll the evade naturally, you've effectively wasted his ability. C-3PO does not equal an evade token.

Secondly as soon as your opponent takes down your Falcon, your Z-95's will probably struggle with whatever they have left. You have no ability to boost their effectiveness, so against something like Luke with R2D2, or an interceptor, you're hosed.

Personally I think you've spent way too much on Chewbacca and not enough on his supporting cast.

You are going to get one evade one way or another. So a statement of a guaranteed evade by having C3PO is completely true whether his is giving it you or not. This is how C3PO works, guess right and you get a free evade guess worng and it's a waste. Sure it's odd when you do roll the evade but magical when you do not.

Can I ask a question about your list Wraithdt? How do you use Chewie with so many potential actions and only 1 per turn. I see the options of:

Focus

TL (Which you wouldnt use because of Predator)

Engine Upgrade

Evade

If I guess correctly, EU was for arc dodging and Evade when you couldnt dodge, and you relied on C3P0 to weather you through? (This ship will be bananas when Lando comes out..)

I ask because I was thinking of a similar list, but with a pretty beefy Ibitsam instead of 3 Talas

Chewie + Predator + C3P0 + Luke + Engine Upgrade + MF title

Ibtisam + PTL + Advanced Sensors + Engine Upgrade + Flechette Torpedo

Going to test PTL vs Predator tonight. I feel that while you loose 3 attack dice, you gain in manueverability and toughness.

Given that C3PO chewy and title will be a thing going forward, what's the best way to deal with it. Focus on support ships first or focus on chewy? I'm leaning towards support to eliminate dice coming at me. Thoughts?

Definitely shoot the Falcon first. 3P0 only works once per round, so when you have, for example, five guns on the table, your opponent is only using 3P0 against 20% of your attacks. In the late game when you only have two ships left, he is guaranteed an evade on 50% of your shots. Don't let C-3P0 live to the endgame.

Can I ask a question about your list Wraithdt? How do you use Chewie with so many potential actions and only 1 per turn. I see the options of:

Focus

TL (Which you wouldnt use because of Predator)

Engine Upgrade

Evade

If I guess correctly, EU was for arc dodging and Evade when you couldnt dodge, and you relied on C3P0 to weather you through? (This ship will be bananas when Lando comes out..)

I ask because I was thinking of a similar list, but with a pretty beefy Ibitsam instead of 3 Talas

Chewie + Predator + C3P0 + Luke + Engine Upgrade + MF title

Ibtisam + PTL + Advanced Sensors + Engine Upgrade + Flechette Torpedo

Going to test PTL vs Predator tonight. I feel that while you loose 3 attack dice, you gain in manueverability and toughness.

Pretty much. Chewie spends most of his actions boosting or evading. Sometimes he focuses if I don't mind him taking a few hits or if I'm confident that I can destroy his target outright before it shoots back. Other than that Pred + Luke is more than enough to lay on the hurt. One little trick that I like with this combo is that you can choose to intentionally whiff your 1st attack if the roll was bad using Predator, activating Luke for the 2nd attack that comes with an extra mini focus action.

Given that C3PO chewy and title will be a thing going forward, what's the best way to deal with it. Focus on support ships first or focus on chewy? I'm leaning towards support to eliminate dice coming at me. Thoughts?

Definitely shoot the Falcon first. 3P0 only works once per round, so when you have, for example, five guns on the table, your opponent is only using 3P0 against 20% of your attacks. In the late game when you only have two ships left, he is guaranteed an evade on 50% of your shots. Don't let C-3P0 live to the endgame.

I say it depends. If the opportunity presents itself definitely go for the Falcon first but a decent player would hang it back or fly around you in which case its a little trickier. The problem is further compounded if it has EU or EH which makes it a really good arc dodger. If you can't get a shot at it with 2 or more of your own ships for a least a few turns to make sure it goes down hard and quick its almost better to consider going for its support instead.

Given that C3PO chewy and title will be a thing going forward, what's the best way to deal with it. Focus on support ships first or focus on chewy? I'm leaning towards support to eliminate dice coming at me. Thoughts?

Definitely shoot the Falcon first. 3P0 only works once per round, so when you have, for example, five guns on the table, your opponent is only using 3P0 against 20% of your attacks. In the late game when you only have two ships left, he is guaranteed an evade on 50% of your shots. Don't let C-3P0 live to the endgame.

I say it depends. If the opportunity presents itself definitely go for the Falcon first but a decent player would hang it back or fly around you in which case its a little trickier. The problem is further compounded if it has EU or EH which makes it a really good arc dodger. If you can't get a shot at it with 2 or more of your own ships for a least a few turns to make sure it goes down hard and quick its almost better to consider going for its support instead.

I don't disagree with any of this, but whenever I see a Chewie/C-3P0 build, I know which ship I want off the board first.

Given that C3PO chewy and title will be a thing going forward, what's the best way to deal with it. Focus on support ships first or focus on chewy? I'm leaning towards support to eliminate dice coming at me. Thoughts?

Definitely shoot the Falcon first. 3P0 only works once per round, so when you have, for example, five guns on the table, your opponent is only using 3P0 against 20% of your attacks. In the late game when you only have two ships left, he is guaranteed an evade on 50% of your shots. Don't let C-3P0 live to the endgame.

I say it depends. If the opportunity presents itself definitely go for the Falcon first but a decent player would hang it back or fly around you in which case its a little trickier. The problem is further compounded if it has EU or EH which makes it a really good arc dodger. If you can't get a shot at it with 2 or more of your own ships for a least a few turns to make sure it goes down hard and quick its almost better to consider going for its support instead.

I don't disagree with any of this, but whenever I see a Chewie/C-3P0 build, I know which ship I want off the board first.

I completely understand that but remember that your opponent can use that to his advantage as well. I've learned that the hard way and many of my opponents have as well.

Talking about Chewie build... I have a Regional coming this weekend and for having played with different builds and having been 2-1 with a Chewie + 4 Bandits and 2-0 with a Chewie and Tarn + R7 + Rookie and Han + 2 Rookie 2-0 In the same day I am really not sure what to do

I love the Z95,but I really feel that they lack the punch of 2 X-Wing. Especially in a build with only 3x Z95. The one hull and one attack dice make a difference I found... They are not a big enough threat for late game.

Actually I am wondering now in going between 2 builds:

- Chewie + Gunner + Predator + 3PO + Falcon + Eu

2x Rookies

Or

- Han + Gunner + Marksmanship + 3P0 + Falcon

2x Rookies

Is the Eu on Chewie worth the Marksmanship and piloting skills of Han...? I am really wondering also Han 9 pilot skill with Echo lurking around the corner is pretty big. Ships with 4 or 5 attack dice is really scary for a Falcon... :-\

Can I ask a question about your list Wraithdt? How do you use Chewie with so many potential actions and only 1 per turn. I see the options of:

Focus

TL (Which you wouldnt use because of Predator)

Engine Upgrade

Evade

If I guess correctly, EU was for arc dodging and Evade when you couldnt dodge, and you relied on C3P0 to weather you through? (This ship will be bananas when Lando comes out..)

I ask because I was thinking of a similar list, but with a pretty beefy Ibitsam instead of 3 Talas

Chewie + Predator + C3P0 + Luke + Engine Upgrade + MF title

Ibtisam + PTL + Advanced Sensors + Engine Upgrade + Flechette Torpedo

Going to test PTL vs Predator tonight. I feel that while you loose 3 attack dice, you gain in manueverability and toughness.

Pretty much. Chewie spends most of his actions boosting or evading. Sometimes he focuses if I don't mind him taking a few hits or if I'm confident that I can destroy his target outright before it shoots back. Other than that Pred + Luke is more than enough to lay on the hurt. One little trick that I like with this combo is that you can choose to intentionally whiff your 1st attack if the roll was bad using Predator, activating Luke for the 2nd attack that comes with an extra mini focus action.
Edited by Jagd

Talking about Chewie build... I have a Regional coming this weekend and for having played with different builds and having been 2-1 with a Chewie + 4 Bandits and 2-0 with a Chewie and Tarn + R7 + Rookie and Han + 2 Rookie 2-0 In the same day I am really not sure what to do

I love the Z95,but I really feel that they lack the punch of 2 X-Wing. Especially in a build with only 3x Z95. The one hull and one attack dice make a difference I found... They are not a big enough threat for late game.

Actually I am wondering now in going between 2 builds:

- Chewie + Gunner + Predator + 3PO + Falcon + Eu

2x Rookies

Or

- Han + Gunner + Marksmanship + 3P0 + Falcon

2x Rookies

Is the Eu on Chewie worth the Marksmanship and piloting skills of Han...? I am really wondering also Han 9 pilot skill with Echo lurking around the corner is pretty big. Ships with 4 or 5 attack dice is really scary for a Falcon... :-\

I've destroyed Echo with my Chewie build a few times and one match he was rolling perfect hits against me but I was returning the favor and the Phantom can only take so much before it goes down. I still had half my hp by the time the game ended.

I'd say EU on Chewie is definitely worth its weight in gold. You won't belief how much longer he can last on the table with it while your opponent is left scratching his head trying to figure out how to catch him. Also don't underestimate a mini Z swarm. They can still hurt low agility ships and they're essential at disrupting your opponent's movements. Expect them to die every game but if they did their job your opponent will be left with insufficient manpower to deal with a very powerful end-game ship.

Talking about Chewie build... I have a Regional coming this weekend and for having played with different builds and having been 2-1 with a Chewie + 4 Bandits and 2-0 with a Chewie and Tarn + R7 + Rookie and Han + 2 Rookie 2-0 In the same day I am really not sure what to do

I love the Z95,but I really feel that they lack the punch of 2 X-Wing. Especially in a build with only 3x Z95. The one hull and one attack dice make a difference I found... They are not a big enough threat for late game.

Actually I am wondering now in going between 2 builds:

- Chewie + Gunner + Predator + 3PO + Falcon + Eu

2x Rookies

Or

- Han + Gunner + Marksmanship + 3P0 + Falcon

2x Rookies

Is the Eu on Chewie worth the Marksmanship and piloting skills of Han...? I am really wondering also Han 9 pilot skill with Echo lurking around the corner is pretty big. Ships with 4 or 5 attack dice is really scary for a Falcon... :-\

I've destroyed Echo with my Chewie build a few times and one match he was rolling perfect hits against me but I was returning the favor and the Phantom can only take so much before it goes down. I still had half my hp by the time the game ended.

I'd say EU on Chewie is definitely worth its weight in gold. You won't belief how much longer he can last on the table with it while your opponent is left scratching his head trying to figure out how to catch him. Also don't underestimate a mini Z swarm. They can still hurt low agility ships and they're essential at disrupting your opponent's movements. Expect them to die every game but if they did their job your opponent will be left with insufficient manpower to deal with a very powerful end-game ship.

But the real question is...

You really think that 3 Talas are superior to 2 Rookies?

EDIT:The more I think about it... I am going to go with Chewie and EU. Especially on a 60 minutes game tournament.. He is so tanky, that he will be really hard to kill in the time limit

Edited by Jagd

@Jajd: Ok let me put it this way. Based on offensive power alone the 2 rooks have the edge. I started with a support team of 1 x Rookie and a Blue and I liked it alot. Then, for the Regionals I swapped them out for 3 x Talas and it brought me all the way to top 2 beating out 7 other lists that had more combined firepower than I did. The last guy I fought and lost to had 4 x Bandits and Chewie. So yeah, sometimes firepower is not everything.

Was also wondering about a 2 ships build with Luke...

The same Chewie tanky build, but with: Luke + Predator + R2-D2+ EU.

I am curious to see if; with a really hard to kill Luke like that, if it could be possible to survive with these 2 ships all the way through the 60 min game....?

I have to second EU on Chewbaca. I flew a tooled up Chewie and it was surprisingly hard to nail down. Predator and Luke are vicious, especially when you want to mulligan your first attack if it sucks. (Although a savvy opponent will let you hit.) I found that the combo of the large base, moving 4 straight or 3 banks and engine upgrade, left me at RB3 most of the time. I will take that.

Sure you give your opponent more dice to roll, but if you miss, Luke kicks in, and green dice are fickle. You might hit with 2 on the first attack, and he dodges them all, then hit with all three on Lukes attack and he dodges none. And anything you can do to add agility dice to Chewie is a good thing.

I have some serious reservations against the Z95 though. I played against them for the first time tonight, and honestly, they just withered under some fire. For 36 points Id rather 2 YWings or 2 Awings.

Jagd, I was really thinking about that Luke build too. He is really tanky, but not fast enough I think.

The compromise I came up with was:

Ethan + PTL + Advanced Sensors + Engine Upgrade

Now that dances in and out of fire arcs like nobodies business. Course it will be much harder vs high PS builds, but I have a feeling their time has not come yet, as everyone is still trying to jam the lowbies into everything.

Edited by Zoccola

I have to second EU on Chewbaca. I flew a tooled up Chewie and it was surprisingly hard to nail down. Predator and Luke are vicious, especially when you want to mulligan your first attack if it sucks. (Although a savvy opponent will let you hit.) I found that the combo of the large base, moving 4 straight or 3 banks and engine upgrade, left me at RB3 most of the time. I will take that.

Sure you give your opponent more dice to roll, but if you miss, Luke kicks in, and green dice are fickle. You might hit with 2 on the first attack, and he dodges them all, then hit with all three on Lukes attack and he dodges none. And anything you can do to add agility dice to Chewie is a good thing.

I have some serious reservations against the Z95 though. I played against them for the first time tonight, and honestly, they just withered under some fire. For 36 points Id rather 2 YWings or 2 Awings.

Jagd, I was really thinking about that Luke build too. He is really tanky, but not fast enough I think.

The compromise I came up with was:

Ethan + PTL + Advanced Sensors + Engine Upgrade

Now that dances in and out of fire arcs like nobodies business. Course it will be much harder vs high PS builds, but I have a feeling their time has not come yet, as everyone is still trying to jam the lowbies into everything.

If you want to run that Ethan build, run it with Han and Gunner + Marksmanship. It is pretty devastating.

With Ethan a roll of 3 dice including one crit, one hit and one eye comes down to be 3 crits. That is nasty! ;-)