E-Wing: Putting it into a list?

By Resv, in X-Wing

4 ship build

Etahn

Rookie xwing

Rookie xwing

Rookie xwing

With 5 pts left to upgrade as you see fit. To me, this is one of the best Ewing lists you will see.

Xwings are very efficient ships, even the rookies. Pair them up with etahns auto crit ability and some serious damage can be done.

I suggest using the 5 pts to upgrade the Ewing's survivability. He has a huge target in this list.

R2-D2 and Veteran Instincts on Etahn. I've used this list, it works as long as you can stop Etahn from being focused.

@ Caadium and Wonder

Sure, but I feel like the Ewing doesn't make for a good "stock" ship (no upgrades). Its efficiency climbs significantly with 1 or 2 choice up grades. Not sure there are the points to spare for Biggs or Craken.

Stock xwings are probably the most efficient ship in the game. I'm OK with 3 rookies with a decked out Ewing flanking and delivering crits.

Edited by Nataris

R2-D2 and Veteran Instincts on Etahn. I've used this list, it works as long as you can stop Etahn from being focused.

Did you find that to be the best way to deck him out? Ptl also seems pretty nice.

@ Caadium and Wonder

Sure, but I feel like the Ewing doesn't make for a good "stock" ship (no upgrades). Its efficiency climbs significantly with 1 or 2 choice up grades. Not sure there are the points to spare for Biggs or Craken.

Stock xwings are probably the most efficient ship in the game. I'm OK with 3 rookies with a decked out Ewing flanking and delivering crits.

We're just spitballing ideas. The E-Wing is going to take some time and play testing to figure out how to make the best use of it.

I got to play two games yesterday with two different lists over 3 games. Etahn is a huge help and really made my A-Wings/B-Wings far more effective with the addition easy crits. I tend to fly right up in my opponents formations to get maximum dice and I let Etahn loiter on the edges of the fight . Passing out crits on every successful damage roll really hampered my opponent.

Where he really shined however was in a 2v2 game. Each player had 100 points and Etahn helped deal out somewhere around 10-12 extra crits for myself and my partner. I can't say he is a must have, or even really that good, but he did help a lot.

Now I have to try out Corran....

Edited by Resv

@ Caadium and Wonder

Sure, but I feel like the Ewing doesn't make for a good "stock" ship (no upgrades). Its efficiency climbs significantly with 1 or 2 choice up grades. Not sure there are the points to spare for Biggs or Craken.

Stock xwings are probably the most efficient ship in the game. I'm OK with 3 rookies with a decked out Ewing flanking and delivering crits.

As wonder said, just spitballing. Regarding your thoughts on the naked E I'm starting to wonder if the opposite isn't actually true.

We generally agree that Bs are slightly tougher than Xs, and they are great to upgrade. However, upgrading Bs can create dangerous point sinks. The trick is finding the right balance. Like the B, there is a lot of great upgrades that make Es better, but it'll take time to find the sweet spot.

Math wingers, what are the expected survivability of the E vs the X &B? If for the points, the E proves tanky enough, then maybe something like Knave x2, Biggs, Cracken with Swarm Tactics is the approach to consider.

R2-D2 and Veteran Instincts on Etahn. I've used this list, it works as long as you can stop Etahn from being focused.

Did you find that to be the best way to deck him out? Ptl also seems pretty nice.

Haven't tried PtL on him yet, but I guess that could work as well.

@ Caadium and Wonder

Sure, but I feel like the Ewing doesn't make for a good "stock" ship (no upgrades). Its efficiency climbs significantly with 1 or 2 choice up grades. Not sure there are the points to spare for Biggs or Craken.

Stock xwings are probably the most efficient ship in the game. I'm OK with 3 rookies with a decked out Ewing flanking and delivering crits.

As wonder said, just spitballing. Regarding your thoughts on the naked E I'm starting to wonder if the opposite isn't actually true.

We generally agree that Bs are slightly tougher than Xs, and they are great to upgrade. However, upgrading Bs can create dangerous point sinks. The trick is finding the right balance. Like the B, there is a lot of great upgrades that make Es better, but it'll take time to find the sweet spot.

Math wingers, what are the expected survivability of the E vs the X &B? If for the points, the E proves tanky enough, then maybe something like Knave x2, Biggs, Cracken with Swarm Tactics is the approach to consider.

E>X, clearly. +1 agility, same HP, with 1 more of that HP being crit-proof.

Except against Proton Bombs, of course.

E vs B depends on the match-up. E handles a TIE Swarm better, for instance.

E>X, clearly. +1 agility, same HP, with 1 more of that HP being crit-proof.

Except against Proton Bombs, of course.

E vs B depends on the match-up. E handles a TIE Swarm better, for instance.

I dunno, I have a pretty **** good track record against TIEs with Blues + HLC.

Good points for sure guys..

More testing is definetly needed. I can really see Etahn being a beast in epic play or large battles.

E>X, clearly. +1 agility, same HP, with 1 more of that HP being crit-proof.

Except against Proton Bombs, of course.

E vs B depends on the match-up. E handles a TIE Swarm better, for instance.

I dunno, I have a pretty **** good track record against TIEs with Blues + HLC.

HLC makes a good tie-swatter, aye, but E-Wings use R2-D2 better than Luke ever would.

Etahn with 3pt upgrade of your choice.

5 x tala.

A list I want to try:

Corran Horn (35)

FCS (2)

Marksmanship (3)

R2-D2 (4)

Airen Cracken (18)

Adrenaline Rush (1)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Bandit Squadron Pilot (12)

Total: 100

Trying to get two named E's into a list is really clunky. You can *just* fly two Knave's with Chewie!

Edited by Rhinoviru3

Etahn A'baht (32)

Biggs Darklighter + R5 Astromech (26)

Rookie Pilot (21)

Rookie Pilot (21)

I have flown this squad a few times and was very impressed at how well it performed. We tested this build Vs:

"Whisper" + Veteran Instincts + Advanced Cloaking Device (37)

Howlrunner + Predator + Stealth Device (24)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

The Etahn build won 3 of 4 games. We also tossed a 7 Tie Swarm featuring Howlrunner at it and the Rebels came through. The Crtis just pile up.

Etahn A'baht (32)

Biggs Darklighter + R5 Astromech (26)

Rookie Pilot (21)

Rookie Pilot (21)

I have flown this squad a few times and was very impressed at how well it performed. We tested this build Vs:

"Whisper" + Veteran Instincts + Advanced Cloaking Device (37)

Howlrunner + Predator + Stealth Device (24)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

The Etahn build won 3 of 4 games. We also tossed a 7 Tie Swarm featuring Howlrunner at it and the Rebels came through. The Crtis just pile up.

That looks like a good use of Etahn. A variant I just thought of, and it may not work, is:

Etahn

Biggs

Blue

Cracken

This leaves 2 points for upgrades. I'd probably go with Swarm Tactics. I think that Cracken with ships with mobility actions (the B & E in this case) makes it easier to get ships like the Phantom in their arc.

Etahn A'baht (32)

Biggs Darklighter + R5 Astromech (26)

Rookie Pilot (21)

Rookie Pilot (21)

I have flown this squad a few times and was very impressed at how well it performed. We tested this build Vs:

"Whisper" + Veteran Instincts + Advanced Cloaking Device (37)

Howlrunner + Predator + Stealth Device (24)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

Obsidian Squadron Pilot (13)

The Etahn build won 3 of 4 games. We also tossed a 7 Tie Swarm featuring Howlrunner at it and the Rebels came through. The Crtis just pile up.

That looks like a good use of Etahn. A variant I just thought of, and it may not work, is:

Etahn

Biggs

Blue

Cracken

This leaves 2 points for upgrades. I'd probably go with Swarm Tactics. I think that Cracken with ships with mobility actions (the B & E in this case) makes it easier to get ships like the Phantom in their arc.

That's actually an interesting way to try and counter the phantom. I agree with putting swarm tactics on Cracken being a solid idea, so whoever barrel rolls to be able to shoot the phantom can also shoot earlier

I flew a Corran build last night that was super fun, and actually pulled out a clutch win.

My list was VS

Corran Horn + FCS + PTL + R2 = 41 Echo + VI + ACD + Adv Sensor = 38

Blue Squadron + HLC + Adv Sensor = 32 Bounty Hunter = 33

Hobbie + R3-A2 = 27 Backstabber = 16

Academy Tie = 12

= 100 pts = 99 pts

It was a great game overall Echo and the bounty hunter tore through the bwing before it even got to attack but i got 4 shields off the bounty hunter. Then next turn I turned corran hard in toward the center of the field and planted him behind an asteroid since he couldnt shoot that turn anyway. Hobbie then got blasted out of the sky by echo but none of his other ships could touch corran.

The game looked pretty grave at this point (1ship vs 4) but my next move landed me just out of the firing arc and at range 1 of both the academy tie and backstabber... Corran then proceeded to double tap and 1 shot BOTH ties much to my delight. Echo was facing the wrong direction as he had followed hobbie toward the board edge the previous turn. and the bounty hunter was at range 3 and only managed to strip 1 shield.

After that i blasted off to the opposite side of the board to get as far away from both echo and the bounty hunter. the following turn echo got turned around and faced the middle of the board again, and the bounty hunter closed in. But thanks to my evade/focus i was able to not take any dmg.

Next turn Corran and Echo sped towards each other and thanks to moving second i was able to barrel roll out of echos firing arc which was HUGE. Because he wasnt able to shoot at anything he couldnt activate Advance Cloaking device and was stuck at 2 agi. Corran then blasted him apart while the bounty hunter got stuck on an asteroid (while taking a hull dmg) and couldnt fire.

The final few turns involved Corran jetting away to let his lasers recharge then turning around and double tapping the bounty hunter before he could attack for the win.

Corran makes a brilliant counter to Echo; if he moves first Corran can potentially dodge his arc, if he moves second Corran potentially gets to shoot him before he can recloak.

I came 6th in my Regional with this list:

Knave R3-A2

Blue

Blue+Ion

Roark+Ion

I call it the Ghostbusters. Knave shoots and stresses Phantoms before they can recloak, leaving them vulnerable to ion shots.

BTW, Rookie X-Wings are one of the least efficient ships in the game. They are roughly 2.5 points overpriced.

I feel E-Wings are probably 2 points overpriced. They should have been 25, so we could run things like 4x knave.

Rebel-Crit-Throwing-Swarm?!

Etahn A'baht (32)
Push the Limit (3)
Sensor Jammer (4)
R2 Astromech (1)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Bandit Squadron Pilot (12)
Total: 100

I think that FCS and an R7 could provide a pretty good mix of offense and defense, for not too many points. Here's the build I'd like to try out:

Knave Squadron Pilot (27)
Fire-Control System (2)
R7 Astromech (2)

Roark Garnet (19)
Ion Cannon Turret (5)
Tactician (2)

Rookie Pilot (21)

Rookie Pilot (21)

Total: 99

View in Yet Another Squad Builder

Edited by Pandademic

Stock xwings are probably the most efficient ship in the game. I'm OK with 3 rookies with a decked out Ewing flanking and delivering crits.

The stock X-wing, for its brute force price:performance ratio, is out performed by refit A-wings, B-wings, TIE Fighters, and Z-95s, in that order.

Non-named pilot usage in Regionals through wave 3 also tracks the above progression. We obviously don't have data on refit A's and Z-95s yet.

Named X-wing pilots, on the other hand, have some absolutely fantastic abilities, and they see quite a bit of play.

Math wingers, what are the expected survivability of the E vs the X &B? If for the points, the E proves tanky enough, then maybe something like Knave x2, Biggs, Cracken with Swarm Tactics is the approach to consider.

I need to update my post here to include durability:

http://community.fantasyflightgames.com/index.php?/topic/100360-using-lanchesters-square-law-to-predict-ships-jousting-values-and-fair-point-values-work-in-progress/?p=1111620

But, I have the spreadsheet handy, the durability numbers, normalized to a TIE Fighter (3 agility, 3 hull) are:

TIE Fighter 1.00
TIE Advanced 1.77
TIE Interceptor 1.00
X-wing 1.29
A-wing 1.43
B-wing 1.58
E-wing 1.81
Z-95 1.04
TIE Bomber 1.46
Y-wing 1.53
ORS 1.92
Named YT-1300 2.49
Firespray 2.57
VT-49 2.34
HWK-290 1.25
Lambda 1.94
TIE Defender 2.15
TIE Phantom 1.04
TIE Phantom + Perma cloak 2.00
YT-2400 2.60
Edit: disclaimer: the "exact" values are meta dependant, since your relative durability to a TIE Fighter is going to depend on what's shooting at you. But the E-wing is 3 agility just like a TIE, so it'll track pretty closely regardless. Either way, this gets you really good estimates.
The added defense provided by the E-wing does not justify its added cost over the B-wing. Ship cost should be proportional to the square root of attack times durability (I use an exponent of 0.52, but that's a longer discussion), so the E-wing's 14% increase in durability over the B-wing should justify about a point and a half more cost over the B-wing. However the cost difference (PS1 adjusted) is 27 - (22-1) = 6 points.
I could live with it costing 3 points more on a PS Adjusted basis, I.e. 24 points at PS1. 6 points is way too high though. We'll see if people can make it work competitively. The raw price:performance of the E-wing, looking only at the stat line, is on par with the TIE Advanced.
Edited by MajorJuggler

I'd like to try out how this list would perform.

Corran Horn (40)
E-Wing (35), Fire-Control System (2), Marksmanship (3)

"Dutch" Vander (28)
Y-Wing (23), Ion Cannon Turret (5)

Bandit Squadron Pilot (16)
Z-95 Headhunter (12), Concussion Missiles (4)

Bandit Squadron Pilot (16)
Z-95 Headhunter (12), Ion Pulse Missiles (3), Munitions Failsafe (1)

Had another game last night and I tried a bit of a shot in the dark list. Overall I'm not sure how well this list will hold up against large numbers of ships but in the game I played with it I really had a blast.

Etahn - R2/PTL/AdS/EU

Blue Squadron B-Wing - HLC

Blue Squadron B-Wing - HLC

Basic premise here is to keep Etahn dancing so that he can keep as many enemy ships in his firing arc as possible. The combination of PTL with Advanced Sensors is a blast. You can get two actions off, take the stress, and pull a green maneuver (which R2 helps with) to clear the stress. I managed to keep Etahn out of most of harms way but he still took quite a few hits. The killer thing about the using a HLC with Etahn is that if the target of the HLC is in his arch he gets to still change one of the "Hits" to a "Crit" (Since you have to change all your rolled crits to regular hits and then with with Etahn you get to switch one hit). The result was that I was taking out my opponents ships quite effectively. I will say that I do NOT relish flying only 3 ships, especially when an imperial player can roll in with 7-8 TIEs. Being that outnumbered is not appealing.

Etahn (32) - R2 (1) / PTL (3) / AdS (3) / EU (4) 43

Blue Squadron B-Wing (22) - HLC (7) 29

Blue Squadron B-Wing (22) - HLC (7) 29

Not to be a pain here, Resv, but... isn't that 101 points?

Edited by DR4CO