Hey, I've been GMing for a while now and have been loving the whole narrative system. The only part that seems to throw a wrench into all of me session plans seems to be combat of all things.
Combat rounds tend to drag on FOREVER, despite me trying to keep a cinematic atmosphere. We have had some great experiences:
1. A build-your-own dungeon in Beyond the Rim that went really well and was a ton of fun.
2. An entire escape sequence including a rafting trip on the lockness monster, and speeder bike getaway, knocking out a VIP and sneaking him away under fire, and getting past and imperial AND bounty hunter blockade of sorts. Action hero sequences, sneaky drama, and the death of a beloved lockness monster.......and we did this all in 3 rounds of rolling dice. Yes, that's right 3 dice rolls for each PC, and 3 dice rolls for each of the NPC groups. And was a TON of fun for everyone.
The above two were fantastic fun, but as soon as we actually set down for combat (even something like a small), the rounds drag on and the whole experience gets tedious as all hell. Many of the PCs love just getting into fights and having massive shootouts....but even they admit that combat gets really boring and very tedious in after about two rounds or so. And when combat can last 4+ rounds.....meh....nobody has fun.
How have you all been de-bogging combat? I'm interested in hearing from both players and GMs.
How do you keep combat quick, cinematic, and interesting without being bogged down in multiple DnD/Pathfinder rounds of combat that get boring fast?
And yes, I know about the 1-roll combats, but that also get boring and doesn't keep the suspense going or have a risky feeling for the PCs.
Edited by nungunz