Best way to run Expose? I have a strategy I like to call "Use Opportunist"
First wave 4 game. Defender is tricky.
Ran a pair of Defenders escorting a shuttle all with Engine Upgrade and 1x HLC on one Defender.
Opponent took 1x E-Wing (the one who can shoot twice), 1x B-Wing, 1x Z-95.
My opponent demolished the defenders within 4-5 turns (losing his B-Wing and the shields off his his Z-95). He then proceeded to dance around the shuttle in close quarters eventually taking it out (lost his Z-95 and the shields off his E-Wing). I personally am not impressed with the Defender at all and my opponent commented after the match that he felt it was the most predictable ship he has ever flown against, white K included.
I did go 3-0 with different Phantom builds in various matches yesterday though
.
Ran a pair of Defenders escorting a shuttle all with Engine Upgrade and 1x HLC on one Defender.
Opponent took 1x E-Wing (the one who can shoot twice), 1x B-Wing, 1x Z-95.
My opponent demolished the defenders within 4-5 turns (losing his B-Wing and the shields off his his Z-95). He then proceeded to dance around the shuttle in close quarters eventually taking it out (lost his Z-95 and the shields off his E-Wing). I personally am not impressed with the Defender at all and my opponent commented after the match that he felt it was the most predictable ship he has ever flown against, white K included.
I did go 3-0 with different Phantom builds in various matches yesterday though
.
I think that is its only flaw. That said I would still use it again.
Yer basically its do a hard turn then you have to go straight. It causes problems.@Spaceman91: What do you mean by the tie defender makes "wide turns"? Dial looks comparable to tie interceptor.
Is this about ways to remove or negate stress?
Edit: the interceptor is flown in a very different way. Defender is like the mountain, the interceptor its the red viper.
Too soon, RIP in peace sweet prince
And everyone else from hill 364!
Played 2 games today flying defenders. One against and one using. I was surprised at how easily I took the defender out when I was Rebels. Coran Horn took it with ease. Then when I was flying with it it was untouchable. It was fantastic to fly. K turn and barrol roll are an excellent combination to get it to do those small short maneuverings. I love it.
The strength of the Defender is certainly its white K-Turn, but that predictability can also be used against your enemy. Only be predictable when you need to. Throw in a wrench now and then.
It's also why I like EPT and Modifications that increase the mobility of the Defender (e.g. Engine Upgrade), giving yourself more options and wrecks your opponent's brain trying to calculate all the (im)possible places he might find you in at the end of the Activation Phase.
Edited by CremateThe more people say it the more I now want to try EU on the defender.
Do it! Once you go EU you never go back
I've got to say, Rexlar's ability didn't come into play too much today, but it saved me a game. 3 hits go through on a Firespray with 4 hull left. 2 hits and a crit. So, I spend the focus, to flip for the 3 crits. Got the Direct Hit I needed to kill it.
It is going to take some time to get used to the maneuvers, though.
Do it! Once you go EU you never go back
![]()
I think crack dealers say the same thing
Do it! Once you go EU you never go back
![]()
I think crack dealers say the same thing
![]()
Crack? X-Wing? Not that different
Do it! Once you go EU you never go back
![]()
This is true on basically every ship that doesn't already have boost.
EU on low-mobility ships? Problem solved
EU on decent-mobility ships? Instant high-powered flanker, just add asteroids
EU on turreted ships? Range extender.
EU on large-base ships? WOAH
EU on high-mobility ships without boost? Hypermobile.
Boost and Barrel-Roll are two of the most powerful actions in the game. They were tied for 1st, until Cloak showed up and beat them at their own game.
This is true on basically every ship that doesn't already have boost.Do it! Once you go EU you never go back
![]()
EU on low-mobility ships? Problem solved
EU on decent-mobility ships? Instant high-powered flanker, just add asteroids
EU on turreted ships? Range extender.
EU on large-base ships? WOAH
EU on high-mobility ships without boost? Hypermobile.
Boost and Barrel-Roll are two of the most powerful actions in the game. They were tied for 1st, until Cloak showed up and beat them at their own game.
Do it! Once you go EU you never go back
![]()
This is true on basically every ship that doesn't already have boost.
[...]
Boost and Barrel-Roll are two of the most powerful actions in the game. They were tied for 1st, until Cloak showed up and beat them at their own game.
EU is definately powerful, and who wouldn't want all upgrades on all ships
Though it might be powerful on all ships, the benefit gotten from it ebbs and flows with the context and it increases the power of some ships far more than others, so we're back at synergies just like in other thread on "useless upgrades". E.g. The Lambda is a classic target for the EU, as is fixes a crippling disability of that ship.
The reason I particular want to find the points to afford it on the Defender, is because of flying the Defender with Outmaneuver. Extra mobility from EU not only gives me all the general benefits from being more mobile, but plays to an added strength from more reliably robbing my targets of Agility dice. EU is still powerful on a Defender without Outmaneuver but a little bit less so.
I have to disagree. Focus still has them beat. Dice modification is immensley important.
This is true on basically every ship that doesn't already have boost.Do it! Once you go EU you never go back
![]()
EU on low-mobility ships? Problem solved
EU on decent-mobility ships? Instant high-powered flanker, just add asteroids
EU on turreted ships? Range extender.
EU on large-base ships? WOAH
EU on high-mobility ships without boost? Hypermobile.
Boost and Barrel-Roll are two of the most powerful actions in the game. They were tied for 1st, until Cloak showed up and beat them at their own game.
You and I disagree on most things in this game, Aminar.
I do like Focus better than Target Lock or Evade, but there is no better defense than not being in arc, and no better offense than getting shots in when your opponent cant.
Positioning is hugely important. Maybe the Phantom will finally convince you of this ;-)
You and I disagree on most things in this game, Aminar.I have to disagree. Focus still has them beat. Dice modification is immensley important.This is true on basically every ship that doesn't already have boost.Do it! Once you go EU you never go back
![]()
EU on low-mobility ships? Problem solved
EU on decent-mobility ships? Instant high-powered flanker, just add asteroids
EU on turreted ships? Range extender.
EU on large-base ships? WOAH
EU on high-mobility ships without boost? Hypermobile.
Boost and Barrel-Roll are two of the most powerful actions in the game. They were tied for 1st, until Cloak showed up and beat them at their own game.
I do like Focus better than Target Lock or Evade, but there is no better defense than not being in arc, and no better offense than getting shots in when your opponent cant.
Positioning is hugely important. Maybe the Phantom will finally convince you of this ;-)
Positioning is important. It is not generally worth the damage sacrifice not modifying your attack is. Focus is ALWAYS useful. Positioning is sometimes useful. Oddly, the better the opponent the less it matters. Boost, while good, rarely puts you into a position where you'll be shooting and not shot at. There are only a few ships in the game that should be sacrificing an attack to not be attacked, and they tend to come with Boost, Cloak, or Barrel Roll already.(These ships are Interceptors, E-Wings, Defenders, and occasionally Phantoms, although not attacking can cuse them some predictibility issues.)
Also, Cloak is a bad action. Decloaking when done every turn is amazing, but managing that requires upgrades that augment the cloaking action. Augmented Cloaking is amazing. Regular Cloaking is really Meh(The version where you Cloak, then don't shoot, then decloak to have a cool move, then shoot, then Cloak the next turn. It sucks.)
Defenders can use Boost. But most ships should be focusing. Have you seen what Focus does for Offense and defense.
Beyond that, the positioning offered by most dials is actaully rather good, if predictable. Neither Boost nor Barrel roll really aid in the unpredictibility much.
Basically, Boost and barrel Roll are only worth it if you get a shot and they don't and you can still modify your attack or they have low agility.
a 3 attack dice ship firing unmodified attacks has issues hitting a 2 agility ship modifying its defense(which its free to do because you avoide its attack.