Has anyone tried this squad?

By Seanamal, in X-Wing

Wes w/ r5p9, draw their fire, shield upgrade

Jek w/ r5d8, opportunist, hull upgrade

Garvin w/ r2 droid

Wes removes token, Jek uses opportunist infinite damage loop to death star a target, Garvin passes focus to Wes for a shield restore.

Infinite loop? A) Opportunist is not infinite (it triggers once when attacking), and B) infinite loops are illegal. As for this particular squad, it's probably not going to work out as well on the table as you hope it will, but play it and let us know how it does!

X-Wing FAQ page 4. "Abilities resolve once per opportunity"

Now this is a minor nit-pick but in non-tournament play I can't find anything that says infinite loops are illegal, and in tournament only "abuse of infinite combo" is prohibited. This therefore makes it a judge's call as what counts as abuse. Assuming a sane judge it should not be a problem, but ... :-)

One expects FFG will amend the errata as and when such situations arise.

Edited by moppers

As Moppers pointed out, infinite loops themselves are legal, it's only the abuse of it that's illegal.

Such an example of "abuse" of an infinite loop would be if for some reason you had two Dutch's on the board. Dutch1 gains a TL, passes a TL off to Dutch2. D2 gets a TL (from D1) and passes a TL off to D1, who gets a TL and passes one off to D2, etc until time runs out.

This is considered abuse of an infinite combo because it doesn't actually accomplish anything, and therefore is being used to stop the game, which could be beneficial if you were up by 12 points at the moment, but right about to lose.

An example of an infinite combo that WOULD be legal would be if there were two Dutch's, and they handed out TWO TL when they took one themselves. Now D1 gives D2 a TL, and rookie1, D2 gives D1 a TL and rookie2, D1 gives D2 a TL and rookie3, etc... While this is an infinite combo, if you only do it until everyone has a TL, it is not considered ABUSE of an infinite combo.

X-Wing FAQ page 4. "Abilities resolve once per opportunity"

Now this is a minor nit-pick but in non-tournament play I can't find anything that says infinite loops are illegal, and in tournament only "abuse of infinite combo" is prohibited. This therefore makes it a judge's call as what counts as abuse. Assuming a sane judge it should not be a problem, but ... :-)

One expects FFG will amend the errata as and when such situations arise.

Except I would interpret each stress cycle as a separate "opportunity." Until this gets errata out, it appears to be tourney legal. I've asked different tourney judges and they saw nothing illegal about it in the RAW. Also, as it is also die roll dependent it can quickly backfire.

Edited by Seanamal

Get ready to have every single game bogged down by a long debate.

Except I would interpret each stress cycle as a separate "opportunity."

You interpretation is wrong though. The opportunity is when you are about to roll your attack dice, you can roll an additional, if you choose to receive a stress. The ignoring stress is a branch that doesn't reset the attack dice calculation back to the beginning.

I agree with Glentopher.

When you roll your attack, you can't repeat adding the 1 dice.

However:

If it's die roll dependent and kills the guy eventualy, it's not infinite and isn't covered by the abuse rule.

But even if you could somehow find a way repeat an earlier part of this combo ad infinitum the end result would make no difference, so it's just time-wasting and therefore abuse. Using it to kill yourself on purpose would not be infinite.

Edited by moppers

Opportunist.png

jek-porkins.png

As I read how these two cards work you can form the loop. No action is used, the conditional modifier of the stress is handled by porkins ability. Loop back to top. You can choose to break the loop at anytime. It's high risk, high reward. you have about a 50% chance of taking damage every time you try to add a die. But what we really need is FFG to settle it once and for all.

Good luck with that. You resolve the Opp card....then Jek....no infinite loop there....just in your head.

Isn't it problematic that Jek has PS7 when it comes down to using opportunist anyways ? You can be in situations where you never get to use it if your opponent doesn't want you to, right ?

opportunistruling.png

If you can use opportunist more than once, then I can use Predator more than once to reroll all of my dice:

"When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice."

Nothing in the text is stopping me from using it again. For Opportunist, the lack of stress is a condition for use of the ability, not a trigger.

Edited by Gather

It's a

If you can use opportunist more than once, then I can use Predator more than once to reroll all of my dice:


"When attacking, you may reroll 1 attack die. If the defender's pilot skill value is "2" or lower, you may instead reroll up to 2 attack dice."

Nothing in the text is stopping me from using it again. For Opportunist, the lack of stress is a condition for use of the ability, not a trigger.


This is a bad counter example. Just to humor you though, there is going to come a point where you won't need to re-roll any more dice since you will get all crits. Also, the rules specifically say that you cannot reroll a reroll, so there will come a point when you cannot reroll anymore dice.

It's a good example, but your reading comprehension of it is poor. I'm not saying they can reroll infinitely, but that the attacker can use it more than once to reroll all of their dice, not just one.

It's a good example, because the trigger is the same "when attacking". The original poster is assuming that the lack of stress for opportunist is a trigger, when it's not, it's just a condition. The image posted above shows exactly, why this ability can't be used more than once.

You a magic player?

@KillMaimBurn: Who is this directed at? I did play on the MTG pro circuit.

The rules for this case are very clear. As per the example of Luke Skywalker in Effenhoog's post you can do that only once per shot, and that's from the official FAQ. It's not even debatable.

We wouldn't have this debate in MTG. There would be a specific ruling for this card combo (even though it was derivable from the FAQ).

I don't understand at all how this could even be looped except in a way that gives you one extra dice to attack with... its not really a combo, more like just a dangerous synergy that will never come up.

also just run a b-wing if you want that extra dice...

He can still only attack once per round so why does it matter?

He can still only attack once per round so why does it matter?

It matters because he's trying to say that he can attack once per turn, but with 8+ dice for that attack. Which clearly you can't, but that's what the argument is focused on.

"When attacking" is the trigger, and since you can only attack once per turn this is pretty much an open and shut case.

The ignoring stress is a branch that doesn't reset the attack dice calculation back to the beginning.

Can you cite your source on this note, please?My question is, if there was a pilot whose ability is something like: "Never assign stress tokens to your ship", would there be an infinite loop with Opportunist?So far, the only good argument against the OP is in the FAQ:"A game effect can only resolve once per opportunity. For example, LukeSkywalker’s pilot ability applies “when defending,” so he can only use his abilityonce against each enemy attack."However, Jek Porkins' ability can be used multiple times, when a new opportunity arises (i.e. receiving stress).Once opportunist is activated and Jek takes a stress and removes it, I'm not seeing where to draw the line to resolve Opportunist and end its effect. As far as I'm concerned, once you activate Opportunist, it could stay activated until the defender rolls greens.

To answer your question, please see the FAQ vis-a-vis Captain Yorr. Opportunist requires that your ship receive the stress, unmitigated by supporting effects.

Edited by WonderWAAAGH

Isn't it problematic that Jek has PS7 when it comes down to using opportunist anyways ? You can be in situations where you never get to use it if your opponent doesn't want you to, right ?

Isn't it problematic that Jek has PS7 when it comes down to using opportunist anyways ? You can be in situations where you never get to use it if your opponent doesn't want you to, right ?

That's what wes is for. Wes strips the token porkins fires the death star super laser at the same target next.

Now here is the real issue. "Opportunity" is ill defined in the rules set. Nearly every other card in the game is very clear on how it is resolved. The question I bring up is still based on the same issue. The chief limiting factor on "Opportunist" is you cannot use this ability if you have stress. Porkins can remove stress from himself without relevant limits.

Now I would like to point out I'm not married to either interpretation of the rules. I see merit to both ways it could play out.

I registered just so I could respond to this,

Page 19 of the rules at the bottom right corner is a diagram that clearly defines the text of an upgrade card as an ability. As has been mentioned several times an ability can only be used once per opportunity. The opportunity of opportunist is an attack.

Therefore opportunist can only be used once per attack. That is as clear cut as it gets, any attempt to "interpret" things otherwise is a blatant attempt to bend the rules.

Now, what you COULD do is use this more than once per round. For example, let's say Kath Scarlet has equipped Opportunist, Gunner, and a Cluster Missile and happens to be hanging around within Range 2 of Yorr.

Kath can fire the missile, and use Opportunist to gain an attack die. The stress heads over to Yorr. The second shot, she can again use Opportunist and send that stress to Yorr. If that shot misses, she can trigger Gunner and use Opportunist a third time on the attack from her gunner.

It might not be a good combo, but it does work. If we ever get a torpedo that can make multiple attacks, Porkins could do the same thing all by himself.

Edit: I posted quickly and didn't think my example through well enough. Yorr doesn't work, Porkins would work.

Edited by KineticOperator

Now, what you COULD do is use this more than once per round. For example, let's say Kath Scarlet has equipped Opportunist, Gunner, and a Cluster Missile and happens to be hanging around within Range 2 of Yorr.

Kath can fire the missile, and use Opportunist to gain an attack die. The stress heads over to Yorr. The second shot, she can again use Opportunist and send that stress to Yorr. If that shot misses, she can trigger Gunner and use Opportunist a third time on the attack from her gunner.

It might not be a good combo, but it does work. If we ever get a torpedo that can make multiple attacks, Porkins could do the same thing all by himself.

As I already mentioned above, you can't do that. See Yorr's entry in the FAQ.

Oops, that's right. I don't use Yorr often enough to have it top of mind, and was trying to provide an alternative example to Jek Porkins but didn't do my due diligence (love the alliteration there). Porkins works, because he does get the stress but discards it. Yorr prevents the stress.

Thrust of my point still stands. You can use Opportunist every time you attack, as long as you have a way of getting rid of the stress.

Edited by KineticOperator

Oops, that's right. I don't use Yorr often enough to have it top of mind, and was trying to provide an alternative example to Jek Porkins but didn't do my due diligence (love the alliteration there). Porkins works, because he does get the stress but discards it. Yorr prevents the stress.

Thrust of my point still stands. You can use Opportunist every time you attack, as long as you have a way of getting rid of the stress.

Which is why I think Opportunist is much better suited to Hobbie than it is Porkins.