Small ship hits my corvette front, corvette moves forward so small ship now touches the back, can it now shoot the front?

By DarkGuard, in X-Wing Rules Questions

Small ship hits my corvette front, corvette moves forward so small ship now touches the back, can it now shoot the front?

Small ship is destroyed.

Not necessarily. The OP does not mention an overlap, although it is implied.

Check arc on your small ship to which base you can target then check the center base peg to center base peg on the section you are targeting and if it crosses through the blue center line then no, you can't target the front.

Small ship hits my corvette front, corvette moves forward so small ship now touches the back ...

I cannot imagine how that would be possible.

Small ship touches the front of a huge ship. Huge ship moves straight at any speed. Huge ship overlaps small ship. Small ship is destroyed.

Small ship hits my corvette front, corvette moves forward so small ship now touches the back ...

I cannot imagine how that would be possible.

Small ship touches the front of a huge ship. Huge ship moves straight at any speed. Huge ship overlaps small ship. Small ship is destroyed.

I assume if you are touching any section of the ship you cannot fire at the other section. The rule is you cannot fire on a ship that you are touching, regardless if that ship has 2 sections.

Edited by Cptnhalfbeard

when the ship moves it would then just slide forward, but not overlap the small ship. The small ship would then no longer be touching the front section, but would it be considered touching the back section?

Another related question, I hit a Lambda shuttle from the side, the shuttle then moves 1 forward, so that I still touch (physically) the large base ship. Am I still touching it in game terms? The bases are physically adjacent, but since the last movement did not overlap, are the ships considered touching? What if the shuttle did a 0 turn?

They have clarified that for shots to be blocked, there must be an overlap, and that simple touching does not equal overlap. Several situations occur where this is possible, including this one.

If you are touching the side of a ship, and it moves directly forward but does not move far enough to "clear" your ship, it does NOT "overlap". If two ships are completely parallel and touching, front to back, and both go forward at exactly the same speed, they are NOT considered to "overlap" so they both get actions and could shoot one another. If you barrel roll, and slide your ship forwards or backwards until you are touching a ship, you are NOT considered to "overlap" and the ships may shoot one another (in fact, it is illegal to overlap while barrel rolling but you can move so that there is zero space between you).

If one ships moves so that it overlaps a second, then the second ship reveals a dial but does not move at all (say, it has another ship in contact with it directly to the front that it cannot clear, or it is a shuttle and reveals a 0 maneuver), they they are considered to still overlap one another.

Basically as long as you move at all you recalculate whether or not you "overlap", and overlap occurs only when you cannot complete your maneuver fully.

In this particular case, you are not destroyed and you may shoot at the rear section.

So, just to clarify...If a ship collides with a shuttle, then the shuttle performs a stop maneuver, the shuttle cannot shoot?

What Kinetic said seems to contradict itself, unless I'm reading it wrong. The first section there seems to be as long as there is no overlap, then it's fine. If a shuttle doesn't move, how can it overlap other ships?

Thanks for pointing us to the other thread.

However since that thread also doesn't include an answer I guess we're stuck with

  • Am I touching the other ship if he overlapped me this round, but i moved after him and didn't overlap on my straight maneuver, and the bases are still touching. Special case for 0 movement perhaps. I'm guessing yes.

and

  • When do I treat the huge ships as 1 entity and when do I treat it as 2. We never got an answer to R2-D2 crew either, did we?

I'm pretty solidly on the side of they'd still be considered touching. We had an overlap to create a "touching" state. Per the rules, they're touching until they move so as not to be touching. There's nothing in the rules of FAQ that even says they had to have overlapped that round (there used to be, but they removed it).

So to me it goes like this:

1. Did they overlap? Yes, so a state of "touching" has been achieved.

2. Did either ship move such that they were no longer touching? No, so they're still touching.

I'm pretty solidly on the side of they'd still be considered touching. We had an overlap to create a "touching" state. Per the rules, they're touching until they move so as not to be touching. There's nothing in the rules of FAQ that even says they had to have overlapped that round (there used to be, but they removed it).

So to me it goes like this:

1. Did they overlap? Yes, so a state of "touching" has been achieved.

2. Did either ship move such that they were no longer touching? No, so they're still touching.

That is it, more or less. However, shooting is not disallowed by "touching" now that it has been FAQ'd, it is disallowed by overlaps. So if a ship moves at all, shooting is only going to be disallowed with ships that movement overlaps.

UnfairBanana -

The short version is that if a ship moves and overlaps another ship, the two ships may not fire at one another (and any other overlap effects occur, like APLs and destroying smaller ships). They are only considered to be "overlapping" until one ship or the other moves.

A red stop maneuver is considered to be not moving at all by the rules, so the two ships will continue to overlap. You are also considered not to have moved if you are already against a ship in front of you (say, from overlapping it last turn, or perhaps it moved first and overlapped you) and your maneuver doesn't allow you to clear. Since your ship doesn't move at all in that case, any ships you were overlapping before are still overlapping you now.

If you move even a tiny bit, then the only ships you now "overlap" are the ones YOU moved into (because now, one of you has moved). Despite the fact that those other ships (say, the ones along the side of your ship when you move straight ahead) are still touching you, your move did not overlap them, which means that shooting is now allowed between the two of you once again.

Just FYI: The reason for the change/clarification was Barrel Roll. It is entirely possible to barrel roll and adjust your ship until you are touching another ship and have it still be a legal barrel roll. This allowed ships to deny shots using barrel roll very easily. So now shots are only prevented by overlaps (which you cannot do with a barrel roll) rather than simple touching.

Edited by KineticOperator

That was a very long short answer and a bit confusing.

I don't know what FAQ you refer to. The one I just downloadet only has one section about overlapping inline ships. Which is a very special case.

The rules in the rulebook that states that two ships TOUCHING each other can't target each other is still valid. It doesn't matter if the other ship moves if they stay thouching. They still can't target each other.

And just to clarify the terms. Ships in x-wing will never be overlapping. The whole purpose of the overlappibg rules is about how to position your ships so they are not overlapping. And the result is that the ships end up touching.

Edited by StephenEsven

The very, very short version with absolutely no extra.

Touching is meaningless. You lose shots and actions for overlapping, period.

The very, very short version with absolutely no extra.

Touching is meaningless. You lose shots and actions for overlapping, period.

Please provide where in the FAQ you're finding that, because I'm not seeing it anywhere.

They are only considered to be "overlapping" until one ship or the other moves.

Rule book, pg 10: "A ship cannot target a ship if their bases are touching"

Rule book, pg 17: "Ships whose bases are touching cannot declare each other as a target during the Combat phase while their bases remain touching. As soon as either of these ships moves away (so that the bases are no longer touching), this combat restriction no longer applies."

(emphasis mine)

Again, there is no section in the FAQ that removes these lines.

The main rulebook only covers "touching" as part of the section on overlapping ships.

overlapping oTher ShipS
There are a few situations that may arise where ships
overlap other ships, and they are explained below.
plaStic BaSeS overlapping
If a ship executes a maneuver that would cause the
final position of its base to physically overlap another
ship’s base (even partially), follow these steps:
1. From the opposite end of the template, move
the active ship backward along the top of the
template until it no longer overlaps another ship.
While moving the ship, adjust it so that the
template remains centered between both sets of
guides on the ship’s base. Place the ship so that
the bases of both ships are touching.
2. Skip this ship’s “Perform Action” step.
Ships whose bases are touching cannot declare each
other as a target during the Combat phase while
their bases remain touching. As soon as
either of these ships moves away (so that the bases
are no longer touching), this combat restriction no
longer applies.

Interesting, the previous clarification on Barrel Rolls is not in the FAQ anymore. One example of the difference between being "physically adjacent" and "touching" does remain, however.

Overlapping inline ships

Sometimes a round will end with two ships touching each other, parallel, and
facing the same direction. If both ships are the same base size and execute
the same unobstructed straight [ ] maneuver during the next round, the ships
do not overlap each other and are not considered touching, even though they
remain physically adjacent.

Since the rules specifically prevent you from overlapping another ship when barrel-rolling, it wouldn't be possible to create those conditions. In any case, you are welcome to search-fu further in order to find old references. What I find especially interesting, dbmeboy, is that you pointed out in the FAQ that "touching" without overlapping is essentially meaninless when answering a previous post about this exact same question.
What it boils down to is that if you move but do not overlap, regardless of whether or not you are "touching", you can shoot at one another. This is why two ships making identical movement are no longer considered "touching" even if their bases are indeed "physically adjacent".
Edited by KineticOperator

I'm not contesting what it takes to creating a touching condition, I'm contesting what ends it. I agree that per the rules you only end up touching if you overlapped (the section I quoted about touching was in the context of having overlapped). However, in this situation, there was indeed an overlap that created the condition of 2 ships that were touching.

Our difference seems to be on what ends a touching condition. You seem to be making the claim that a ship moving in any way that does not itself overlap (except for the 0-speed maneuver, though I don't think there's any exception made for it in the rules/FAQ) eliminates the touching condition. Correct me if I'm wrong, but I think that's what you're saying. I'm saying that, according to the rules, only a movement that results in the ships no longer touching qualifies. In the posted scenario, there was a move that overlapped (so the ships are touching), followed by a move that did not overlap but also did not end the touching condition. This is pretty similar to overlap + 0-speed maneuver in that the 2nd maneuver did not overlap but also did not end the touching condition.

As far as the 2 ships that had been touching but then execute the same maneuver and are now physically adjacent but not touching thing goes... in that case there was indeed a move that caused them to no longer be touching. Remember, ships are moved 1 at a time. When the first ship moves they are no longer touching. When the 2nd ship moves they don't overlap so they don't recreate the condition of touching.

I'm saying that, according to the rules, only a movement that results in the ships no longer touching qualifies. In the posted scenario, there was a move that overlapped (so the ships are touching), followed by a move that did not overlap but also did not end the touching condition. This is pretty similar to overlap + 0-speed maneuver in that the 2nd maneuver did not overlap but also did not end the touching condition.

Personally I think I like this interpretation best. It's elegant, because it doesn't require a special rule for a 0 speed maneuver, and it seems to adhere to the wording of the rulebook: As soon as either of these ships moves away (so that the bases are no longer touching)

They probably didn't account for huge or large ships when they wrote that line, but still.

Why doesn't that Frank guy we keep emailing, just step in here 10 mins every day and clarify a question or two? Would save us all a lot of time.

"Touching" is created by overlap. If you move, and don't overlap, you aren't "touching" as far as the rules are concerned regardless of whether or not your bases are touching one another. You seem determined to interpret it differently, but there is a pretty clear set of rules and FAQ that define "touching" as something that occurs as a result of overlap, regardless of whether or not you are touching one another in the literal sense of the word, and if you move without overlapping you are no longer "touching".

In your example, if two ships are exactly aligned with one another front to back, with the nubs offset so that the bases themselves are in contact (no room). If the back ship does a 1 straight, it will clear and still be touching. Then the other ship can also make a 1 straight and still be touching. Those ships may be physically adjacent, but they are no longer overlapping. You don't have to miss, you just cannot overlap.

I don't particularly like the ruling, it seems overly complicated. A simple "you may not barrel roll into contact" would have left the rest of this intact and solved the problem. But it is what it is.

"Touching" is created by overlap. If you move, and don't overlap, you aren't "touching" as far as the rules are concerned regardless of whether or not your bases are touching one another. You seem determined to interpret it differently, but there is a pretty clear set of rules and FAQ that define "touching" as something that occurs as a result of overlap, regardless of whether or not you are touching one another in the literal sense of the word, and if you move without overlapping you are no longer "touching".

In your example, if two ships are exactly aligned with one another front to back, with the nubs offset so that the bases themselves are in contact (no room). If the back ship does a 1 straight, it will clear and still be touching. Then the other ship can also make a 1 straight and still be touching. Those ships may be physically adjacent, but they are no longer overlapping. You don't have to miss, you just cannot overlap.

I don't particularly like the ruling, it seems overly complicated. A simple "you may not barrel roll into contact" would have left the rest of this intact and solved the problem. But it is what it is.

Thing we agree on: Touching is created by overlap

In this situation, there was overlap so we can have touching. I am not interpreting that any differently, and I am not going against anything in the rules of FAQ on that matter.

The problem is in the part of your statement that I bolded above. There is nothing in the rules or FAQ to support that statement (if there is, please quote it for me and I'll admit that I missed something). What the rules do say is:

"As soon as either of these ships moves away (so that the bases are no longer touching), this combat restriction no longer applies."

So according to the rules one of the ships has to move away such that the bases are no longer touching for the combat restriction (cannot target eachother) to apply. In the example given above, that condition is not met.

I see where the disagreement arises. I suppose it could work either way. The specific example I gave (of two ships moving the same speed on a straight) shows me that physical adjacency is not the same thing as "touching" as far as rules are concerned. You started in a state of "touching" because one of you overlapped last turn. Now, you move your ship. If you don't overlap you are no longer considered "touching" in the rules sense regardless of whether or not you wound up in "physical adjacency".

Lol. This is definitely a case where the "clarification", didn't. :)

Edited by KineticOperator

They are only considered to be "overlapping" until one ship or the other moves.

Rule book, pg 10: "A ship cannot target a ship if their bases are touching"

Rule book, pg 17: "Ships whose bases are touching cannot declare each other as a target during the Combat phase while their bases remain touching. As soon as either of these ships moves away (so that the bases are no longer touching), this combat restriction no longer applies."

(emphasis mine)

Again, there is no section in the FAQ that removes these lines.

Thanks for that; settles my question earlier.

I see where the disagreement arises. I suppose it could work either way. The specific example I gave (of two ships moving the same speed on a straight) shows me that physical adjacency is not the same thing as "touching" as far as rules are concerned. You started in a state of "touching" because one of you overlapped last turn. Now, you move your ship. If you don't overlap you are no longer considered "touching" in the rules sense regardless of whether or not you wound up in "physical adjacency".

Lol. This is definitely a case where the "clarification", didn't. :)

Hmm... I see where you're coming from too. Made even worse by the recent FAQ removing the part where it specified that the overlap had to occur that round... I'll be submitting a very carefully worded rules question so we'll see what the response is.

Cool. Hopefully they answer, it would be good to know.