I've been playing the game a bit recently and watching some of the battle reports on Youtube. I've come away with a pretty darn positive opinion of the game. But I was thinking, shouldn't Angle of Attack matter in some way?
Right now as it stands it's the same shot to shoot at a target as it's racing by sideways requiring some deflection shooting, as it is to take shots at a target coming head on or with you on their tail.
I mean, considering that the movies were inspired by WW2 aerial battle films, shouldn't this aspect of aerial conflict be in the rules in some way? And if not then how the heck did any of the Rebels survive the opening scene in the Battle of Yavin with all those ties and ships shooting them head on?
Just doesn't strike me as fitting the theme and it would make maneuvar matter so much more. Perhaps not as much for the large slow ships, but definitely the squints racing past a line of X-Wings should be harder to hit than if the X-Wings were on their tails.
Maybe a -1 die for a frontal shot, -2 for side, -0 from behind. Then again probably couldn't get the current rules system to work in its entirety considering this'd then skew the points values.
Hm. Could maybe just convert Wings of Glory rules over.