The Phantom Bovine

By ExpatSmuggler, in X-Wing

Got my second of three Phantoms today, and was playing around with possible builds. Came up with this one:

Echo + VI + Adv. Cloaking Device (35)

Whisper + VI + Adv. Cloaking Device (37)

OGP + Adv. Sensors + EU (28)

100pts

Not sure how competitive it would be in action, but it sure looks like it will be a ton of fun to fly!

In deep space, Rebel scum swear they picked something up on their instruments. But there's nothing there.

Suddenly, another ping is picked up in another section of space. It, too, disappears as quickly as it appeared.

A third ping, behind them! The Rebel scum can only cry out in terror as the dread beast lets out its battle cry:

"MOOOOOOOOOOOOOO."

Another option is to put FCS on the Albino Space Cow instead of Advanced Sensors. This accomplishes 2 things:

  1. 99 points, so you have initiative
  2. High PS, turreted ships are the only real counter to the Phantoms. FCS on the Shuttle will let it hammer on them round after round. This is essentially the Buzzsaw minus Gunner, which isn't needed against low agility targets.

I expect in a real matchup that the OGP will get killed pretty quickly, being all alone, but by that point the Phantoms are going to be tearing it up.

Edited by MajorJuggler

I played a game yesterday against 4x TIE Phantoms (vanilla), and I tore it up with the following squad:

Echo + SPA (32)

Vessery (35)

Jendon + WE + ST-321 (32)

Total = 99

In the first round I passed a target lock to Echo. Later, when Echo took his first shot at Range 1, he took a cloaked Phantom down to one HP remaining.

I had Vessery shooting at targets that Jendon was target-locking, thereby getting free target locks to use in conjunction with his focus actions.

In the final round, Jendon got the one hit needed on one of the two remaining Phantoms. Then, with Echo at Range 2, I rolled 2 hits + 2 crits against the last Phantom, which was undamaged but decloaked. He rolled 2 blanks. Ouch.

My opponent only scored one hit against me.

In deep space, Rebel scum swear they picked something up on their instruments. But there's nothing there.

Suddenly, another ping is picked up in another section of space. It, too, disappears as quickly as it appeared.

A third ping, behind them! The Rebel scum can only cry out in terror as the dread beast lets out its battle cry:

"MOOOOOOOOOOOOOO."

Oh god, I wish I could like this more than once.

I was thinking of doing something similar, but instead of the space cow user two ties.

Less hp, but more attack dice, and better evade.

I would just ignore the shuttle altogether and go after the Phantoms.

Two ties can blocks, but also if ignored can pick away at the ships going for the Phantom's.

Plus if my opponent takes a shot or two at a tie that's longer the Phantom's don't die

I was thinking of doing something similar, but instead of the space cow user two ties.

Less hp, but more attack dice, and better evade.

I would just ignore the shuttle altogether and go after the Phantoms.

Two ties can blocks, but also if ignored can pick away at the ships going for the Phantom's.

Plus if my opponent takes a shot or two at a tie that's longer the Phantom's don't die

The beauty of the Buzzsaw (minus Gunner) is that if you avoid the Shuttle to go after the Phantoms, the Space Cow will still do a lot of damage.

But getting 2 TIEs isn't terrible either. Academy Pilot + Dark Curse = 28 points.

I was thinking of doing something similar, but instead of the space cow user two ties.

Less hp, but more attack dice, and better evade.

I would just ignore the shuttle altogether and go after the Phantoms.

Two ties can blocks, but also if ignored can pick away at the ships going for the Phantom's.

Plus if my opponent takes a shot or two at a tie that's longer the Phantom's don't die

The beauty of the Buzzsaw (minus Gunner) is that if you avoid the Shuttle to go after the Phantoms, the Space Cow will still do a lot of damage.

But getting 2 TIEs isn't terrible either. Academy Pilot + Dark Curse = 28 points.

That's my thinking. Yes people are probably going to go after the Phantoms first, which is really what I want them to do. They can still dance around and try to stay out of arcs. If they focus too much on the Phantoms that will really just play in to giving the Space Cow more room and time to focus on bringing them down.

Two TIE's would serve a similar purpose, but I prefer the survivability of the Lambda. Plus, I am quite comfortable flying the speedy heifer. It's actually one of my favorite and most successful ships.

Edited by ExpatSmuggler

**** you people for giving me more build ideas for all my shuttles. I especially like the defender/phantom/shuttle build, you could call it, Threes Company, or Different Strokes, or Lightning, Thunder and the Whirlwind. I mean really, lets be honest, a list that sweet needs a name.

Thanks. Glad you like it.

**** you people for giving me more build ideas for all my shuttles. I especially like the defender/phantom/shuttle build, you could call it, Threes Company, or Different Strokes, or Lightning, Thunder and the Whirlwind. I mean really, lets be honest, a list that sweet needs a name.

I think I'll call it Hell's Fury, since the pilot skills are 6-6-6.

I like that name, though its a bit too harsh sounding. Though I look forward to the name off shoots and variations. I think I'd call my similar build, Revelations, as who doesn't love some end of the world X wing ? Or simply, the Beast, as 6 6 6 is the mark of such. I'm sure we could come up with some really snazzy list names based of it being 6 6 6.

That reminds me, I've been meaning to come up with a build with the PS's at 6-6-7 so I can call it the Neighbor of the Beast

**** you people for giving me more build ideas for all my shuttles. I especially like the defender/phantom/shuttle build, you could call it, Threes Company, or Different Strokes, or Lightning, Thunder and the Whirlwind. I mean really, lets be honest, a list that sweet needs a name.

I think I'll call it Hell's Fury, since the pilot skills are 6-6-6.

Technically, that would be 6-6-8.

;)

I really like the two phantoms and a space cow idea. Might try a doom shuttle variant. That would leave you with 4 points to add fire control systems to the phantoms. Doom shuttle shoots last and if they haven't lost their shields to your 4 dice attacks they never will.

**** you people for giving me more build ideas for all my shuttles. I especially like the defender/phantom/shuttle build, you could call it, Threes Company, or Different Strokes, or Lightning, Thunder and the Whirlwind. I mean really, lets be honest, a list that sweet needs a name.

I think I'll call it Hell's Fury, since the pilot skills are 6-6-6.
I named it the Triforce in a nod to Zelda and the three foils of each ship.

My build, my name. :P