The Phantom squad would not have played against its counter in either the final match, or the match before it. The #2 squad had dual Falcons, but they were both lower PS and neither had gunner. If they had both had gunner, even if they were lower PS than Whisper at PS9, it could have been a much different story.
See here for reference:
http://community.fantasyflightgames.com/index.php?/topic/105107-2014-regionals-results/?p=1137368
There were 2 squads in the Top 8 that could have been a pseudo-counter: a PS9 Han, and another squad with Chewie + Gunner.
I don't know what the game breakdowns were. The Imperial player would have had initiative anyway and presumably would have moved and shot first to activate ACD before Han. Against a YT-1300 with Gunner, it's not quite as clear. I haven't done all the math on this yet, but I really do think that the best counter to a Phantom aside from PS9+ is going to be Gunner. Force those 4 agility to roll evades twice in a row against your 3+ dice...
Edit: I gave the math for this earlier in the thread, and the Arizona Regionals bore this out perfectly in the final match (hopefully we'll get video), so I'll drill this point home again:
A named YT-1300 by itself is not a counter to a VI + ACD Phantom! It merely matches the Phantom's brute-force power. You need to bring a higher PS and / or Gunner.
This is not like YT-1300 vs. TIE Interceptors where their only advantage is maneuverability and is neutered by a turret. This is something new. You need to negate the advantage of their 4 defense dice by either shooting first (PS) or shooting multiple times to get increase your chances of getting through (Gunner).
/soap box ![]()