Phantom the new "Best Ship"??

By Nataris, in X-Wing

Yeah, after reading MajorJuggler's thread and having seen them in action, I'm generally far more concerned about Chewie w/ Falcon, Gunner, Threepio and four Bandits than Phantoms. That's 29 health to burn through, plus the extra damage resistance that Chewie gets from both Threepio and the Falcon title. You have one hour to kill it, while taking 3-4 Gunnered dice attacks from the Falcon and 2-3 dice attacks from the swarm. If you go for the Bandits, big deal, they're 12 points. If you go for the Falcon, the bandits will nibble you up.

Honestly, I'd go after both. But not stupidly. Assuming something like a 3-4 ship Imperial build, I'd send a chunk of it against the most opportunistic Headhunter and my best "anti-falcon" ship against the YT. Thin out the attack dice coming your way while not saving the YT for last. In my experience, the Headhunter has had tremendous trouble withstanding even a modicum of focused fire. To date, I haven't fought against one that has lasted past 3 shots, and most have died in two. It would not take long for such a strategy to really dwindle the number of arcs/dice i have to worry about turn by turn, assuming they're not making extraordinary evade results.

Tactician on Han May not work well.

Remember it had to be in your arch.

Han with VI, Luke, 3po,falcon title, engine upgrade and 3 bandits is a pretty solid build.

EU Han can really move and is good at getting out of archs.

VI on him make it so he always shots first. So no worries about initiative bid.

3po and title prevent 2 dmg per round.

With Luke and Han getting to reroll gives you lots of chances to score hits

It was actually more fun to fly than I thought it would be

Weakness. Han can still get focus fired early, so EU can be helpful to get out of archs

Keep your z95 somewhat close to Han. The phantom will definitely go for them as they can be one shooted. He will also try to keep his distance from Han, so keeping the z closer to Han also makes it harder for him to closet.

Don't go chasing the phantom he will come to you. When he decloaks to shoot the z95 Han will get a shot.

The z95 should just focus on his other squad Mates. They'll never hit the Phantom.

Han is the killer here.

Edited by Krynn007

So what you're saying is "arc" is not the same as the 360* turret? I understand that if I were to use a secondary weapon I'd have to use my primary line of fire, but I guess this is a bit surprising?

All ships have firing arcs, only the Firespray has two.

The Falcon's primary weapon lets it fire at enemies OUTSIDE its firing arc.

Read the rules for the YT-1300.

So what you're saying is "arc" is not the same as the 360* turret? I understand that if I were to use a secondary weapon I'd have to use my primary line of fire, but I guess this is a bit surprising?

All ships have firing arcs, only the Firespray has two.

The Falcon's primary weapon lets it fire at enemies OUTSIDE its firing arc.

Read the rules for the YT-1300.

Tactician on Han May not work well.

Remember it had to be in your arch.

So what you're saying is "arc" is not the same as the 360* turret? I understand that if I were to use a secondary weapon I'd have to use my primary line of fire, but I guess this is a bit surprising?

If you haven't played with outmaneuver or Backstabber (or other rules that require the use of a ships' "arc") with/vs. turrets it might be surprising and could have gone unnoticed, but, as mentioned, the language is clearly established in the YT Rules.

Tactician on Han May not work well.Remember it had to be in your arch.

So what you're saying is "arc" is not the same as the 360* turret? I understand that if I were to use a secondary weapon I'd have to use my primary line of fire, but I guess this is a bit surprising?

Han with VI, Luke, 3po,falcon title, engine upgrade and 3 bandits is a pretty solid build.EU Han can really move and is good at getting out of archs.VI on him make it so he always shots first. So no worries about initiative bid.3po and title prevent 2 dmg per round.

I'd love to use 3P0 but I don't have him right now, so perhaps a different alternative to buying the Corvette JUST to get him?

With Luke and Han getting to reroll gives you lots of chances to score hitsIt was actually more fun to fly than I thought it would beWeakness. Han can still get focus fired early, so EU can be helpful to get out of archs

Why EU over EH?

Tactician requires to be in your arc. If your using the 360 Turret to shoot behind you at range 2 Tactician doesn't kick in.

Why EU over EH?

1) No stress

2) Han can really move and get out of firing arcs.

3) I usually find boosting gets more use than trying to barrel roll with a larger ship

Having asteroids and or other ships in the way can hinder more imo. Not so much for EU.

4) I'd rather use the elite slot for VI so there is no need to worry about shooting first against Whisper and many others

Plus again no stress.

Edited by Krynn007

Has anyone ACTUALLY used a Phantom "counter" list while playing against a Phantom or two?

And did it work?

Yes, yes indeed it did.

Han Solo - Veteran Instincts, Navigator, Chewbacca

Blue Sqdn - Heavy Laser Cannon

Bandit Sqdn - Assault Missile

The Bandit grabs a TL ASAP so that any swarm has to worry about bunching up. The B-Wing takes early hits from the support ships. Han hangs back and uses Navigator to change his move once the opponent commits. Han will drop the Phantom in 2-3 turns and your other ships just stop the enemy support ships from swarming Han.

I played this against a good player and only lost the Z-95 in exchange for all of his ships bar a single Academy TIE who would die within 1-2 turns.

Has anyone ACTUALLY used a Phantom "counter" list while playing against a Phantom or two?

And did it work?

First event I played where Phantoms were legal, I built a team around Roark, Cracken and two Blues. The idea being that the blues could barrel roll to keep the Phantoms in arc, thanks to shared actions from Cracken.

There was only one guy flying Phantoms (three Sigmas). It was the only match I won.

That was the point where I really stopped worrying about the Phantom, and went back to worrying about how I was going to kill all of the builds people were using to kill Phantoms.

What else was the list? I'm planning on running something along these lines for my regional next week. I give Roark the full blaster turret, mc, recon. I've played 2 real games against competent opponents. Neither time was against a phantom build. But my list performed very well against a defender, bh, 2 ap list. And a suped up Ibby, ten numb, and Goldie list. I'd like to know the details of your exprieance if I could.

Phantoms created the scissors>paper>rock meta moreso than any other release. Not sure if that is a good or bad thing.

Phantoms created the scissors>paper>rock meta moreso than any other release. Not sure if that is a good or bad thing.

So far based on a limited number of regional events it's created a phantom or named falcon list as the winner. And everything else is left scratching its head. So more like ROCK, PAPER, why bother.

It does make the named falcon the more versatile list. But who wants to fly a fortress around the table, makes for a pretty boring game.

Someone in my gaming group suggested double falcons as a possible counter. You might as well just sit there and roll attack dice in order of PS until all ships are destroyed and math determines the winner.

Its a shame because the phantom is very fun to fly but not fun to fly against, especially when using a generic list.

That is a gross exaggeration of what it's like to play with or against double Falcons. Games against Falcons are only boring if you are allowing it to.

With: fly around asteroid and around we go, try and get outside opposition arc

Against: get as close to ship as possible and take it out, try and have all ships in firing arc

etahn

2x z-95 cluster missles

ten numb adv sensors VI

Ten does a pretty good job against the high ps phantoms even without etahn support. Alternatively, if you face a falcon or another heavy, the cluster missles supported by etahn smash face