WARNING: SPOILERS AHEAD
So, I got my copies of both expansions today. I was wrong, the small disks do have three of each. The one un revealed VC disk was the Black Coach, which is a medium elite (that they give two of, which I will get into later) Cost 12, 4 movement, 3 attack/counter attack, 4 toughness, 2 wounds Cavalry, Fear, Impact 2, when empowered gains 1 movement and flying
The dwarf disks consist of the Thunderers, cost 8, 4 movement, 2 attack/counter attack, 5 toughness, missile, medium range, 2 dice, 4 melee
Gyrocopter (Elite, 2 of them) 4 movement, 4 attack/counterattack, 4 toughness, 2 wounds
Flying, 12 cost mobile, stalwart, ranged attack medium 1 die, 4 melee damage
Karak Hirin Miners 7 cost, 3 movement, 3 attack, 3 counter attack, 5 toughness, has "This disk scan reinforce overlapping any terrain if it does not pin an enemy"
Which I take to mean it can cause terrain to allow reinforcements like the Ruined Windmill
Which means that it can reinforce from terrain as long as it doesn't pin an enemy. Another version of Flank, but for dwarves.
New Scenarios:
Advancing Lines Top : Deal 1 extra deployment card per player, each player must create 2 deployment zones Bottom : Score 5 victory points per opponent for each of your disks overlapping an enemy deployment zone
Charge! Top Each disk gains 1 movement Bottom Score 5 victory points per opponent for each of your disks overlapping an enemy deployment zone
Terrain:
Gardens of Mort Rough, Vampire caster disks overlapping this terrain gain reanimate 1
Farmstead Cover , Disks overlapping this terrain gain stalwart
Dwarf Forge : Defensive, Cover, If a player controls this terrain, ally dwarf heroes gain Runesmith
Mine Entrance , Fortified, when you place this terrain you may deploy 1 small or medium disk overlapping it
Special Scenarios:
Fight in the Underway
A small or medium disk overlapping a terrain piece can take a move action to move to any other terrain piece. The controlling player then places the disk overlapping that terrain piece
In addition to normal victory conditions, if a player controls more than two terrain pieces at the end of a round, he wins the game
Stratagems
Each army gains 1 additional command card
During his resolve command cards step, a player can use one of his cards activations to remove an activation token from a cavalry, infantry, or missile ally within medium range of one of his heroes. Using this ability does not activate that hero.
Normal victory conditions
New Abilities
Stealth Treat this unit as always overlapping terrain with cover
Poison Remove this token in place of of damage tokens, remove it if a unit would be dealt a wound
New Deployment Zones
All In 6, Cannot reinforce this zone
Pallisade Disks overlapping this zone gain Stalwart
Edit: Fixed a formatting error, and added deployment zones
Edited by Westonard