Hello everyone!
I've been playing x-wing for some time now, only recently joined the forums, however.
I love the game, and I think it's one of the best balanced and most entertaining games I've ever played.
I was thinking the other day, and realized that besides a lot of upgrades that are "Rebel Only" the Rebellion also has exclusive access to the astromech upgrade type. This makes sense canonically, and plays to the rebel methodology of using a fewer number of skilled, customized ships together to achieve objectives, because even low level pilots can vary greatly through the use of Astromechs, especially given the recent increases in that department from the E-wing and Transport expansions.
I think it would be great if the Imperials had their own exclusive upgrade type. My idea was a card type called "Unit Drills" or "Squadron Training" or some combination thereof. This would represent the different training, drills, and experience different combat units in the Empire posses.
The idea is that the card would have variable cost, based on the number and type of ships in your squad. (Most likely only distinguishing between large and small vessels, if at all) Then, the upgrade would provide a unique bonus that is accessible by any ship in your squad, but in a limited manner.
i.e.
Ordnance Evasion Drills:
Once per turn, one of your ships may re-roll any and all defense die when attacked by a torpedo or missile type weapon.
or
Close Combat maneuvering:
Once per turn, when one of your ships overlaps and obstacle or ship token, it may receive one stress token to take a free barrel roll or boost action. These actions must end so the ship has no overlap with any other ship or obstacle token, and it may not overlap any other ship or obstacle tokens in the process. Roll for damage as normal. (This card does not apply to large base ships, and such ships to not count toward the card's cost.)
Just a couple example ideas I've come up with.
I believe this fits in with the general Imperial idea of having a greater number of ships, that are less customized, and the Imperial emphasis on unit-level tactics consistent with Star Wars canon & lore.
This would allow for even two people running identical lists involving large compliments of TIE fighters to have radically different experiences, and open up more squad customization options for Imperials.
These cards, as stated, would have variable cost, but because of their squad-level effects, I would think that for balancing reasons, they should cost between 6-15 points, depending on effect, and number of ships benefiting from the card. I know this would obviously have to be play-tested & and balance checked, but I'm curious as to what everyone thinks:
Would this be viable?
Would this be fun?
Would it be an effective way to emphasize the fundamental differences inherent in Imperial and Rebel tactics?
And, if you happen to come up with other ideas for such upgrades, please feel free to post.
If I can get enough interest, I plan on sending a combination e-mail/petition/suggestion letter to FFG to propose that the idea, or something like it, be included in the game, so if you would be willing to "sign" the petition, feel free to let me know on here or in a PM.
Thanks for all opinions, and sorry for the horrendously long post, always too talkative when I get a new idea.