Sometimes the biggest problem with Howlrunner is deciding whether to spend your focus on the PS 8 attack, or saving it for the obviously needed defense. Sometimes, this means you basically have to assume Howlrunner won't provide a reliable 2 Dice attack. Of course, the aura is the most valuable use for her, I just know some games I wish I knew whether to spend that focus or not. This is particularly the case when running a 4 tie mini swarm. 5 + Ties seems to be okay.
This is where Decoy comes in. Letting Howlrunner swap PS with an Academy Tie means gives you more knowledge of how you spend that focus. If your opponent just happens to shoot at another ship, perhaps the more diserable Phantom/Defender, Howlrunner now becomes a reliable gun AS well as a super support ship. Not always as useful as Swarm Tactic which gives you 2 PS 8 ships, but food for thought and better for some situations.
Just a muse as a potential use for Decoy. Coincides with feelings of pain that 4 Tie mini swarms occasionally give me. It is tough to get away from 5 ties, which is necessary for some lists. An example list:
Howl + Decoy
Academy Pilot x 3
Some 44 pt Defender/Phantom/Firespray
Edited by phild0