"Furball" BatRep

By bzinfinity, in X-Wing

So last night at my LGS, we did something I have never heard of, and I am totally hooked.

It was a 6 on 6 match, each player bringing one ship of 30 or less points to the table, small base only.

One player was responsible for action tokens, each player set, revealed and moved his/her own ship.

The line up, as best I can recall, was the following:

Scimitar + a metric sh*t ton of ordinance.

Defender PS1 w/something

Soontir + PTL

Tetran + PTL + Hull

I think Turr + Something, either way it was another squint.

Tie Advanced PS4 w/something.

Wes + VI

Kyle + Moldy Crow + ICT

Gold + Ion

Gold + Ion

Hobbie + Something

Dagger + FCS + Something

Anyways, I was pretty skeptical about the whole thing when the TO came around asking about the game, but it turns out it was an absolute blast.

Easily the most fun I've ever had playing X-Wing. The only thing I can compare it to was sitting at a sports bar watching a game with your buddies. Lots of high-fiving and trash talking and cringing over dice rolls that went in one sides favor on streaks.

The rebels pulled it out in the end with Kyle Katarn finishing Tetran with an Ion cannon shot.

Despite having an entire board chasing him and having his tokens stripped by Wes repeatedly, the Tie Advanced was unkillable until he hit a rock, evidently he was skilled enough to dodge blaster fire, but not space rocks :)

The ensuing furball was freaking hilarious, and at one point, there were 4 imperial ships in a "no-action-congo-line."

The only rules were that you could discuss strategy as long as it was loud enough for the other team to hear if they chose to listen, and you could not secretly show other people your dials. All the planning had to be done at an audible level.

In the end it didn't matter, we didn't have time to listen to what the Imps were saying. Trying to coordinate three ships was bad enough, let enough trying to coordinate with the OTHER three ships on the rebel half of the board.

I sincerely hope we can make this a weekly endeavor as despite how much I love standard X-Wing, this Furball game was a total blast and a fresh take on the game itself.

So last night at my LGS, we did something I have never heard of, and I am totally hooked.

It was a 6 on 6 match, each player bringing one ship of 30 or less points to the table, small base only.

One player was responsible for action tokens, each player set, revealed and moved his/her own ship.

The line up, as best I can recall, was the following:

Scimitar + a metric sh*t ton of ordinance.

Defender PS1 w/something

Soontir + PTL

Tetran + PTL + Hull

I think Turr + Something, either way it was another squint.

Tie Advanced PS4 w/something.

Wes + VI

Kyle + Moldy Crow + ICT

Gold + Ion

Gold + Ion

Hobbie + Something

Dagger + FCS + Something

Anyways, I was pretty skeptical about the whole thing when the TO came around asking about the game, but it turns out it was an absolute blast.

Easily the most fun I've ever had playing X-Wing. The only thing I can compare it to was sitting at a sports bar watching a game with your buddies. Lots of high-fiving and trash talking and cringing over dice rolls that went in one sides favor on streaks.

The rebels pulled it out in the end with Kyle Katarn finishing Tetran with an Ion cannon shot.

Despite having an entire board chasing him and having his tokens stripped by Wes repeatedly, the Tie Advanced was unkillable until he hit a rock, evidently he was skilled enough to dodge blaster fire, but not space rocks :)

The ensuing furball was freaking hilarious, and at one point, there were 4 imperial ships in a "no-action-congo-line."

The only rules were that you could discuss strategy as long as it was loud enough for the other team to hear if they chose to listen, and you could not secretly show other people your dials. All the planning had to be done at an audible level.

In the end it didn't matter, we didn't have time to listen to what the Imps were saying. Trying to coordinate three ships was bad enough, let enough trying to coordinate with the OTHER three ships on the rebel half of the board.

I sincerely hope we can make this a weekly endeavor as despite how much I love standard X-Wing, this Furball game was a total blast and a fresh take on the game itself.

Edited by Engine25

Also, I was quite impressed with the longevity of a PS1 TIE Defender. And all he had to do was get in the middle and K-turn all day.

My bad on the Y-Wings, I have to admit not paying much attention to the other builds on the table.

I was the one running Wes.

Likewise on the PS1 defender. I thought for sure in a board of unique pilots with high PS that he would be toast early.

That was so much fun man, hopefully we can do it again. I'm glad Wave 4 brought people back out to play. The last few weeks have been sparse.

This sounds like a metric-ton of fun. I wonder if I can convince my local group to do something similar, though I'm not sure if we have enough players.

I'd love to do something like this. I'm a fan of multi-player and 1 player per ship sounds mad fun!

A free for all furball is a great choice is your group has a limited amount of time, or an odd number of players. We run with infinite respawns, and allow people to come and go- somebody wandering around in the store looks over, and we say "want to play? Here's a ship" Instant gratification.

I've only been able to do a furbal twice, but both times were a lot of fun (4v4). It was a little tricky, because Imp aces hadn't come out yet, so the Imperial's didn't have a lot of options. But now with the extra named interceptors, as well as the Phantom and Defender, Imperials have a lot more options for the 30pts limit.