Pretty much as it sounds. I'm trying to assemble a plot for a campaign in my headset in the Heresy era.
Most of the rules work fine - mechanically, at least (infamy is fine, corruption etc something to be avoided depending on your alignment) - but it depends on what people want to do and who they want to play. The key thing is that I can more or less garuantee people won't want to play a homogenous legion.
Ideas I've had:
- The Shattered Legions - a group of survivors from the Istvaan Massacres (or similar early engagements). This has the plus side that the players all know they're on the same side, but the downside that they essentially have sod all resources and are probably being actively hunted. More importantly, it may limit what legions people can realistically be.
- Waystation Garrison - akin to the station in Battle Of The Abyss - multiple legions deployed to manage a key transit station. This works because they find out the heresy is going on part-way through, but they don't necessarily know which legions are and aren't loyal, and there may be members of the party who are following the traitor's orders. Reasonable resources, including army and fleet assets.....but can you trust them? Major issue is that you wouldn't get to reach out across the galaxy too much.
- Agents Of M.A.L.C.A.D.O.R. - essentially taking the role of the Deathwatch in contemporary 40k, I must say I quite like the Knights-Errant. Main downside is that they are very much dogs on a leash - they get little say in their choice of missions, and will generally not have any backup, although at least they get plenty of personal resources in the form of shiny weapons and equipment.
Any thoughts, suggestions, or people who've got experience is welcome input.
Edited by Magnus Grendel