Here's a list I plan on running in a few weeks for an upcoming local tournament. I'd appreciate any and all critique/suggestions.
Rebel Operative (16)
Gunner (5)
Ion Cannon Turret (5)
(26)
Rebel Operative (16)
Gunner (5)
Ion Cannon Turret (5)
(26)
Rebel Operative (16)
Gunner (5)
Ion Cannon Turret (5)
(26)
Rebel Operative (16)
Ion Cannon Turret (5)
(21)
The main goal is to just ion everything just for the sake of ion'ing everything, I figured it would hurt swarms, large ships and named pilots well. I know I can't K-Turn, but I figured two hard turns in the same direction is basically the same thing.
I also put gunners on everything I could fit them in because with 1 primary attack I'm probably gonna miss, so I might as well spend another 15 points on gunners to throw one more dice (unless I'm at range one), which also works out well if they are lucky enough to dodge the Ion Turrets and I happen to have them in my firing arc.
Unfortunately I couldn't fit gunners and turrets into everything, but luckily at 99 points I'll have the initiative on fully-optimized lists that fill out the whole 100 points. The two pilot skill already beats out all those pesky Academy TIES and ORSs and having initiative will let me shoot down Rebel swarms first.
What do you guys think?