Rule 2.13.5 and Purpose

By Cetonis, in UFS Rules Q & A

2.13.5 Played abilities that state a condition preceded by “if ”, “after”, “when”, the entire effect
following “if ”, “after”, “when” must resolve and then the condition can be fulfilled. For
example, for the game text “If this attack deals damage, reveal the top card of your deck.
Gain X vitality.” The vitality gain is fulfilled once the attack deals damage and you reveal the
top card of your deck.

The use of the word "condition" in this rule is vastly confusing here; "condition" is a word used to describe an if/when/after clause, yet here is seems to be referring to the effect that comes *after* the condition? That's the only way it can make any sense, at least.

In any event, if I understand this correctly, Purpose

(If this attack deals damage, discard it from your card pool. Your next attack gets +X to its check or Stun: X, where X is the number of cards in your pool)

will now only give you the check boost or stun if the attack deals damage, right? Just want to double-check...

Yes, everything relies on the "if" statement. no damage, no effect.

Sorry to randomly use a different scenario/card instead of making a new thread, but then why does Blood Runs True work the way it does?

"R Commit: Blah blah blah. If that control check fails, this Combat Phase does not end. Each player draws 1 card."

So it seems to me like the card draw is conditional only to the check failing. So check a 0, if it fails, then we both draw?

because thats not the way the arbiters want it to work.

/sarcasm

even though the rules dont say it, apparently the condition starting with "if" "when" etc only applies for the rest of the ability if it comes at the beginning of the ability.

and since there might eventually be an errata/rules revision we should play it the way they say until then

guitalex2008 said:

Sorry to randomly use a different scenario/card instead of making a new thread, but then why does Blood Runs True work the way it does?

"R Commit: Blah blah blah. If that control check fails, this Combat Phase does not end. Each player draws 1 card."

So it seems to me like the card draw is conditional only to the check failing. So check a 0, if it fails, then we both draw?

So, like, did you ignore the half dozen threads we've already had on that exact question since that rule was introduced? No, really, did you just completely ignore them? There was one barely a week ago.

...what Ziepnir said. That's what was handed to us by ST G's rulings staff when that rule was implemented and we're sticking to it.

They should errata BRT and reprint it with a 5 point shuriken to aleviate this problem....owait