I wanted to get some feedback on an idea that a player in my group is kicking around, and is think might be kind of interesting.
At character creation, the PC will be given an obligation like normal, but it will just be a decoy story. The PC is an outsider finding himself teaming up with the rest of the PCs. secretly he will have a different obligation that may put him at odds with the rest of the group. For example he is a confidential informant for a Rodian information broker. When this PC sees the opportunity to swipe information that he thinks will be useful to this Rodian, he may take actions that are detrimental to the team for the chance to benefit himself. This wouldn't happen every session, but from time to time just to stir up the group.
I figure when I roll his obligation for a session, little clues will be released about his real objective and loyalties for consumption by the rest of the group.
Thoughts? Concerns? Suggestions?