Dash Rendar

By Crabbok, in X-Wing

dash-rendar.png

Interesting pilot ability. I've been thinking about the drawbacks of using an HLC turret with outrider title on him, and having the range-1 blind spot, however you would be able to barrel roll and that would work wonders for keeping you outside of range 1.

So looking at his pilot ability I'm left thinking about if I had to barrel roll INTO an asteroid. Obviously it seems like I would certainly be able to do so.... though I'm also left to conclude that even though I could do that, I wouldn't be able to shoot, so that might not be a desirable action.

However, suppose I want to barrel roll INTO another ship? Normally you cannot do that, but how would that work with Dash's ability? Would you simply go as far as you can, and then "bump"? Has this been asked before?

Other ships are not obstacles.

Maybe my confusion is from the Huge ship rules, I'm pretty sure that somewhere in the rules they refer to overlapping huge ships to treat them like obstacles - IE you roll damage when you bump a huge ship.

Maybe my confusion is from the Huge ship rules, I'm pretty sure that somewhere in the rules they refer to overlapping huge ships to treat them like obstacles - IE you roll damage when you bump a huge ship.

But this is not a huge ship. This is a large ship.
:P

dash-rendar.png

So looking at his pilot ability I'm left thinking about if I had to barrel roll INTO an asteroid. Obviously it seems like I would certainly be able to do so.... though I'm also left to conclude that even though I could do that, I wouldn't be able to shoot, so that might not be a desirable action.

Remember though that since barrel rolling into an asteroid is no longer an illegal move with Dash if you misjudge distance on accident you are stuck with the result

dash-rendar.png

So looking at his pilot ability I'm left thinking about if I had to barrel roll INTO an asteroid. Obviously it seems like I would certainly be able to do so.... though I'm also left to conclude that even though I could do that, I wouldn't be able to shoot, so that might not be a desirable action.

Remember though that since barrel rolling into an asteroid is no longer an illegal move with Dash if you misjudge distance on accident you are stuck with the result

It says you may ignore. I am guessing with the may that you can choose if you ignore them or not.

dash-rendar.png

So looking at his pilot ability I'm left thinking about if I had to barrel roll INTO an asteroid. Obviously it seems like I would certainly be able to do so.... though I'm also left to conclude that even though I could do that, I wouldn't be able to shoot, so that might not be a desirable action.

Remember though that since barrel rolling into an asteroid is no longer an illegal move with Dash if you misjudge distance on accident you are stuck with the result

It says you may ignore. I am guessing with the may that you can choose if you ignore them or not.

BUT, the question rises how often can you change if you choose to ignore them or not. If you choose to ignore them because you landed on an asteroid so you can barrel roll off, can you also choose to not ignore them after discovering you cannot perform the barrel roll without still landing on this rock or another one. It seems questionable to ignore and then immediately not ignore because it doesn't help you, but then again, as you said, that "may" is the critical word.

dash-rendar.png

So looking at his pilot ability I'm left thinking about if I had to barrel roll INTO an asteroid. Obviously it seems like I would certainly be able to do so.... though I'm also left to conclude that even though I could do that, I wouldn't be able to shoot, so that might not be a desirable action.

Remember though that since barrel rolling into an asteroid is no longer an illegal move with Dash if you misjudge distance on accident you are stuck with the result

It says you may ignore. I am guessing with the may that you can choose if you ignore them or not.

BUT, the question rises how often can you change if you choose to ignore them or not. If you choose to ignore them because you landed on an asteroid so you can barrel roll off, can you also choose to not ignore them after discovering you cannot perform the barrel roll without still landing on this rock or another one. It seems questionable to ignore and then immediately not ignore because it doesn't help you, but then again, as you said, that "may" is the critical word.

This is going to need to be FAQ'd at some point. If Dash declares barrel roll right, and there is an asteroid obstructing the roll, does he like any other pilot in the game, get to take a different action? Or is Dash forced to make the roll due to his ability, because he is technically able to?

I think I'd play it that Dash has the choice due to the use of "may" in his ability. I expect long conversations and arguments about this one, it's gonna be wonderful.

I think the wording of "May" would imply that he has the option to ignore the barrel roll and then choose a different action. Otherwise it wouldn't even have the word "may". It would simply say "Ignore obstacles during the activation phase". What other possible meaning could "may" even imply?

dash-rendar.png

So looking at his pilot ability I'm left thinking about if I had to barrel roll INTO an asteroid. Obviously it seems like I would certainly be able to do so.... though I'm also left to conclude that even though I could do that, I wouldn't be able to shoot, so that might not be a desirable action.

Remember though that since barrel rolling into an asteroid is no longer an illegal move with Dash if you misjudge distance on accident you are stuck with the result

It says you may ignore. I am guessing with the may that you can choose if you ignore them or not.

BUT, the question rises how often can you change if you choose to ignore them or not. If you choose to ignore them because you landed on an asteroid so you can barrel roll off, can you also choose to not ignore them after discovering you cannot perform the barrel roll without still landing on this rock or another one. It seems questionable to ignore and then immediately not ignore because it doesn't help you, but then again, as you said, that "may" is the critical word.

This is going to need to be FAQ'd at some point. If Dash declares barrel roll right, and there is an asteroid obstructing the roll, does he like any other pilot in the game, get to take a different action? Or is Dash forced to make the roll due to his ability, because he is technically able to?

I think I'd play it that Dash has the choice due to the use of "may" in his ability. I expect long conversations and arguments about this one, it's gonna be wonderful.

Yeah that "may" is tricky but for things like PTL once you declare you are going to use PTL to perform say a barrel roll and it is blocked and you may choose another action, you still have to perform a different action and take the stress don't you?

My reasoning for the Dash thing is that you already declared your action and legally resolved it since you cannot premeasure Barrel rolls and boosts (at least that is my understanding) and once the action is resolved you can't mulligan it because you don't like the end result.

That said personally if I play using him or against him, while it may be a hassle to keep doing, I think it would be a good idea to announce when you reveal your dial if you will be ignoring obstacles that turn or not (or at least prior to declaring actions). While not required by the text, I think it would be a nice gesture to keep the game going smoothly rather than getting into debates like this mid game (and one side being disgruntled by the result one way or another) and ruining the game.

However, I will definitely call BS if my opponent flies over an asteroid ignoring the penalty for it, takes an action and then realizing he would BR into an asteroid say "I choose not to ignore obstacles" and then tries to take a different action

However, I will definitely call BS if my opponent flies over an asteroid ignoring the penalty for it, takes an action and then realizing he would BR into an asteroid say "I choose not to ignore obstacles" and then tries to take a different action

Now THIS is the interesting part. Yes yes, very interesting. The FAQ is going to have to tell us WHEN we can and must choose the "MAY" choice. Because there is an "And".

In other words, we MAY ignore obstacles while moving..... AND when doing actions - so are there 2 separate MAYs? or is it one Blanket MAY - and if it is ONE Blanket MAY - then we'd need to declare it before we move I'd guess, but it doesn't actually say that.

When do we make the choice? and is the first choice locking in the Action Phase choice?

However, I will definitely call BS if my opponent flies over an asteroid ignoring the penalty for it, takes an action and then realizing he would BR into an asteroid say "I choose not to ignore obstacles" and then tries to take a different action

Now THIS is the interesting part. Yes yes, very interesting. The FAQ is going to have to tell us WHEN we can and must choose the "MAY" choice. Because there is an "And".

In other words, we MAY ignore obstacles while moving..... AND when doing actions - so are there 2 separate MAYs? or is it one Blanket MAY - and if it is ONE Blanket MAY - then we'd need to declare it before we move I'd guess, but it doesn't actually say that.

When do we make the choice? and is the first choice locking in the Action Phase choice?

This was my point in my earlier post. It's super shady to say: "I am going to ignore this asteroid that I flew through and landed on, and then NOT ignore it for the purpose of barrel rolling off of it so I don't waste an action, thereby choosing to not barrel roll, then ignore it AGAIN to focus from on top of the rock."

Well yeah if you are on TOP of the rock you would have to choose to ignore obstacles, else you'd be skipping your "Perform Action" step.

However what I'm thinking is that if you flew THROUGH an asteroid and cleared it - normally you'd still skip the action step and have to roll for damage. But you'd still be able to shoot. Could Dash fly THROUGH a similar asteroid on a 4 Forward (assuming he has one), ignoring the obstacle during activation... which allows him his perform action step - and then choose NOT to ignore obstacles when attempting to barrel roll immediately afterward, if say, he is unsure of the distance to the nearest asteroid.

However, I will definitely call BS if my opponent flies over an asteroid ignoring the penalty for it, takes an action and then realizing he would BR into an asteroid say "I choose not to ignore obstacles" and then tries to take a different action

Now THIS is the interesting part. Yes yes, very interesting. The FAQ is going to have to tell us WHEN we can and must choose the "MAY" choice. Because there is an "And".

In other words, we MAY ignore obstacles while moving..... AND when doing actions - so are there 2 separate MAYs? or is it one Blanket MAY - and if it is ONE Blanket MAY - then we'd need to declare it before we move I'd guess, but it doesn't actually say that.

When do we make the choice? and is the first choice locking in the Action Phase choice?

Yup, exactly. I do not know if I am in the majority or minority of this but when there is a grey area I always prefer to err on the side of limiting the power something rather than making it stronger.

Dash, PTL, Engine, HLC, Title, Kyle Crew.

Dash, PTL, Engine, HLC, Title, Kyle Crew.

WAY too expensive. Save the points for the title and Engine Upgrade. With Barrel Roll on a large base, you should be able to maintain arc for your forward cannon, and if not you always have another shot option, even at the critical Range 1, which you give up with the Title. I also feel like Kyle and Recon Specialist are mostly interchangeable, but that is up to your preference. With Kyle, you can have a Focus, a Target Lock, and Barrel Roll in the same turn, but honestly, if I took Kyle, I'd still likely focus with my first action every round. Focus for attack and Defense will significantly increase your survivability. Dash+PtL+HLC will also be quite a good ship, without a crew member, or even with Recon/Kyle in place of PtL.

My two cents, I just like to keep my costs down for large bases.

Dash, HLC, engine, Kyle,Outrider, PTL... You can go anywhere... 360 large ship Soontir.

Edited by Kelvan

Dash, PTL, Engine, HLC, Title, Kyle Crew.

WAY too expensive. Save the points for the title and Engine Upgrade. With Barrel Roll on a large base, you should be able to maintain arc for your forward cannon, and if not you always have another shot option, even at the critical Range 1, which you give up with the Title. I also feel like Kyle and Recon Specialist are mostly interchangeable, but that is up to your preference. With Kyle, you can have a Focus, a Target Lock, and Barrel Roll in the same turn, but honestly, if I took Kyle, I'd still likely focus with my first action every round. Focus for attack and Defense will significantly increase your survivability. Dash+PtL+HLC will also be quite a good ship, without a crew member, or even with Recon/Kyle in place of PtL.

My two cents, I just like to keep my costs down for large bases.

I'm waiting to see what Leebo (crew and/or what Leebo/Eaden pilots do and Dash Crew) does before i make up crew decisions :)

Dash, HLC, engine, Kyle,Outrider, PTL... You can go anywhere... 360 large ship Soontir.

@58 pts, seems a bit steep. basically forcing yourself into a 2 ship build or a HSF build with no gunner

Dash, HLC, engine, Kyle,Outrider, PTL... You can go anywhere... 360 large ship Soontir.

@58 pts, seems a bit steep. basically forcing yourself into a 2 ship build or a HSF build with no gunner

Yup, again I agree with @Gundog 8324. You could have a far better ship with Han Shoots First for the same points.

Your whole list shouldn't have anywhere near 22 points of upgrades, much less on one ship. In that situation, I'd rather take Naked Dash and a B-wing.

Edited by Engine25

HLC is about as accurate as gunner but for my money i'd likely drop Kyle to run B wings.

Thinking about Leebo, I'm hoping he buffs the ship in some defensive capability. I just think you'll end up needing to take PTL on him regardless, so that you can always barrel roll when needed (for the HLC turret) and still TL or focus.

Thinking about Leebo, I'm hoping he buffs the ship in some defensive capability. I just think you'll end up needing to take PTL on him regardless, so that you can always barrel roll when needed (for the HLC turret) and still TL or focus.

Yeah I almost wish there was a second crew slot to run Dash+Eaden+Leebo in the same ship, and/or that there even was an Eaden crew card

Thinking about Leebo, I'm hoping he buffs the ship in some defensive capability. I just think you'll end up needing to take PTL on him regardless, so that you can always barrel roll when needed (for the HLC turret) and still TL or focus.

Yeah I almost wish there was a second crew slot to run Dash+Eaden+Leebo in the same ship, and/or that there even was an Eaden crew card

That would be nice but giving it that extra slot would just take away something special about the falcon. I like how similar and yet different both of these ships appear to be. I'm worried my falcon might be resting in it's foam for a long time once the 2400 drops.